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Comment History  (0 - 30 of 79)
$overeign
$overeign - - 79 comments @ Dan's Monster Mods [1.4.22]

It would be nice if you could add an option in the mod for bloodsucker invisibility. Anyways, great mod! :)

Good karma+1 vote
$overeign
$overeign - - 79 comments @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

Awesome! Great that you are working on more amazing mods DoctorX01!
But consider doing the changes during emissions as already suggested.
Excited to try the mod. :)

Good karma+3 votes
$overeign
$overeign - - 79 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Or shoot the NPCs after they proudly announce their finds, lol!

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

It's still not compatible with DrX Questlines though, right?

Good karma+1 vote
$overeign
$overeign - - 79 comments @ AO3 Increased Weapon Damage++ V 1.4

Is 10mm Auto uneffected? I don't see any changes in the log concerning 10mm.

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Coming soon

I believe the devs plan on unifing AO and STCoP in the future.

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

Thanks :)
How about an effect similar to Call of Changes, where it would make you stand still and unable to use weapons?
That did not cause invincibility.

Edit: Sorry, just read the Revision 12 comment, I'll try it the next time I will play CoC. :)

Good karma+2 votes
$overeign
$overeign - - 79 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

It is safe, you just get a false alarm with some AV-programs.

Virustotal.com

Good karma+1 vote
$overeign
$overeign - - 79 comments @ DoctorX Desolation 1.2 [CoC 1.4.22]

Yeah, I was wondering what the point of this mod is after they introduced spawn multipliers.
But yeah this reduces spawns even more, on top of the multipliers.

Good karma+1 vote
$overeign
$overeign - - 79 comments @ [PATCH] Arsenal Overhaul 3 (v.2 to v.3)

Thanks for the quick patch!
Looking forward to the next additions and fixes. :)

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Full Simulation A-Life [1.4.22]

Interesting. To be honest, I haven't noticed better performance in game while having it run on multiple cores. Paradoxically for me it often seems to run better or equally good? assigned only to one core.

It would be nice if A-Life was global and running as a seperate thread on a seperate core.

Good karma+3 votes
$overeign
$overeign - - 79 comments @ Gameplay Rebalanced [0.5.8d9] [CoC 1.4.22]

Sounds good, I will try it next time I start a new game.

Good karma+2 votes
$overeign
$overeign - - 79 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

That breaks the mod for me. :/
Otherwise it is pretty good.

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Patch 1.4.06 for 1.4

Stashes cause CTDs in .05

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

While I used this mod I was invincible during certain actions e.g. using a medkit.

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Patch 1.4.06 for 1.4

Oh sorry, that fixed it. Thank you!

Good karma+3 votes
$overeign
$overeign - - 79 comments @ Patch 1.4.06 for 1.4

There are no notes for 1.4.0.4 yet, are there?

Good karma+2 votes
$overeign
$overeign - - 79 comments @ Patch 1.4.06 for 1.4

Wow, another patch. What are the changes for 1.4.0.4? :)

Good karma+3 votes
$overeign
$overeign - - 79 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Thanks man. Now we just need the Questlines Mod updated. :)

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Full Simulation A-Life [1.4.22]

Start a new game.

Good karma+2 votes
$overeign
$overeign - - 79 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Btw. does anybody know if and when Call of Changes is going to be updated for 1.4?
Or is Call of Changes dead?

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Full Simulation A-Life [1.4.22]

It doesn't work as easy as that. :)

Good karma+2 votes
$overeign
$overeign - - 79 comments @ Patch 1.4.06 for 1.4

guns*

Good karma+1 vote
$overeign
$overeign - - 79 comments @ Patch 1.4.06 for 1.4

Did you patch the loot in stashes? In 1.4 you could find amazing loot, especially lots of good weapons, I found a M60 and a HK417, now it is crappy again, no guys at all. Maybe a healthy balance would be better?

Good karma+2 votes
$overeign
$overeign - - 79 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Update to 1.4.0.3 and don't fiddle with grass values.

Good karma+6 votes
$overeign
$overeign - - 79 comments @ Fixed NPC survivability for AO 1.4.14 (Ap-pro)

So on veteran difficulty you die as fast as NPCs and on Master you die even faster? Or what are the differences?

Good karma+2 votes
$overeign
$overeign - - 79 comments @ Full Simulation A-Life [1.4.22]

Setting down both the mutant and the stalker population seems to help a lot. It significantly reduced the stutter.

I wish CoP wasn't a single core application...

Good karma+7 votes
$overeign
$overeign - - 79 comments @ Full Simulation A-Life [1.4.22]

Yeah, both of my population settings were at the standard value 1. I'll experiment with them later and come back at you.

Good karma+4 votes
$overeign
$overeign - - 79 comments @ Full Simulation A-Life [1.4.22]

Are you guys not experiencing crazy reoccuring stutter with this?

Good karma+3 votes