It would be nice if you could add an option in the mod for bloodsucker invisibility. Anyways, great mod! :)
It would be nice if you could add an option in the mod for bloodsucker invisibility. Anyways, great mod! :)
Awesome! Great that you are working on more amazing mods DoctorX01!
But consider doing the changes during emissions as already suggested.
Excited to try the mod. :)
Or shoot the NPCs after they proudly announce their finds, lol!
It's still not compatible with DrX Questlines though, right?
Is 10mm Auto uneffected? I don't see any changes in the log concerning 10mm.
I believe the devs plan on unifing AO and STCoP in the future.
Thanks :)
How about an effect similar to Call of Changes, where it would make you stand still and unable to use weapons?
That did not cause invincibility.
Edit: Sorry, just read the Revision 12 comment, I'll try it the next time I will play CoC. :)
It is safe, you just get a false alarm with some AV-programs.
Yeah, I was wondering what the point of this mod is after they introduced spawn multipliers.
But yeah this reduces spawns even more, on top of the multipliers.
Thanks for the quick patch!
Looking forward to the next additions and fixes. :)
Interesting. To be honest, I haven't noticed better performance in game while having it run on multiple cores. Paradoxically for me it often seems to run better or equally good? assigned only to one core.
It would be nice if A-Life was global and running as a seperate thread on a seperate core.
Sounds good, I will try it next time I start a new game.
That breaks the mod for me. :/
Otherwise it is pretty good.
While I used this mod I was invincible during certain actions e.g. using a medkit.
Oh sorry, that fixed it. Thank you!
There are no notes for 1.4.0.4 yet, are there?
Wow, another patch. What are the changes for 1.4.0.4? :)
Thanks man. Now we just need the Questlines Mod updated. :)
Btw. does anybody know if and when Call of Changes is going to be updated for 1.4?
Or is Call of Changes dead?
It doesn't work as easy as that. :)
Did you patch the loot in stashes? In 1.4 you could find amazing loot, especially lots of good weapons, I found a M60 and a HK417, now it is crappy again, no guys at all. Maybe a healthy balance would be better?
Update to 1.4.0.3 and don't fiddle with grass values.
So on veteran difficulty you die as fast as NPCs and on Master you die even faster? Or what are the differences?
Setting down both the mutant and the stalker population seems to help a lot. It significantly reduced the stutter.
I wish CoP wasn't a single core application...
Yeah, both of my population settings were at the standard value 1. I'll experiment with them later and come back at you.
Are you guys not experiencing crazy reoccuring stutter with this?
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