An Indie Game developer with teeth! Also; a writer. Oh, and a graphic designer...
I only have one controller! :O
I can fly and shoot in the ship just fine, but when I'm on foot I can't do anything.
I got it to work by clicking the logo???
Also, analog sticks don't work, and I cant jump or shoot on foot. :I
I can't get past the "press start" screen. I've hit everything. :(
You might crash our server this holiday season!
Yea! We're really excited to add in the other systems and expose that data as well. I can't wait to see some of the TC and mods packs that folks make. :D
Alpha 11 submitted.
We've been very very busy the last few months going to tradeshows like E3 and PAX, working on Golden Nights, and pulling together some deals to keep the teams somewhat funded and excited about the future. During this time, miniFlake has taken a really fun and interesting new direction, and one that we really think that the PC Gaming community will love and embrace.
We're off loading all of the game data into external folders. This means monster stats, items, art, music, books, NPCs, bosses, tilesets, you name it. This means that the game will load whatever is placed in those folders. By default, there will be a game that I'll design, and that players and modders will have complete access to. This means that very easily anyone can make a little zip file with their own database, monsters, world, stories, and NPCs can be loaded by the game.
This is why Alpha 11 has taken so much time. We hope you understand, and we are really excited to inform you of this new information.
I just wanted to make everyone aware of the fact that we're putting in gamepad support for PC, and with that is coming a little Ouya build. We're excited to be supporting living rooms in this next update. If we're allowed on Steam, we'd be implementing full big picture support, and I suspect it'll be simple.
We're also having the game draw more tiles based on your aspect ratio, so all screen sizes will just work automagically. :D
Thanks everyone! I look forward to being able to release this huge update to our game.
Welcome not-on-steam buyers!
We're currently reworking the entire game for the better to support mods and increase cross-platform operability. We think you'll enjoy where we're taking the project. Thanks for your purchase and belief in us!
Ride the waaaaave
Hard at work on Alpha 11.
A pre-release build is coming together, just gotta hammer out some bugs.
Yes! Your dang mobile thingy will run the game when it's out of Alpha. When it's done! :D
Keep in touch. We're focusing on making the game a better game before translating it. :)
No, thank you for being so supportive!
Hey! There's an update!
The demo is Alpha 2, meaning it's much older than the current build, which is 9.
We're working on 10, which will have a lot more to do and a ton of new content. Stay tuned.
Oh lovely! Thank you!
No Desura release, huh?
SilverQuest is a totally free game with a way to donate. It's a pet project of mine, and not really a major focus for myself or us right now. We're working on Magic Planet Snack Deluxe and Golden Nights for Playstation Mobile, miniFlake updates for PC, and a next-gen title called Project 5.
SilverQuest will be getting updates in the future, but not any time soon. Thank you for your interest.
News post inbound.
We have some news to post soon.
Should go up this week.
Try this and running Register Files.exe in your game's install folder.
Check out the readme doc too.
Server is back.
Hey guys! Sorry about that. We're looking into it. We're unable to login to the server. We'll keep you informed.