hey thereeeeeeeeeeeeeee buddy chumps pal friends handsome boys

Comment History  (0 - 30 of 31)
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Stable

(buried)

congrats on the trash mod

Good karma-10 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Doom 3DO Music for PC & Delta Touch

are you retarded to be replying to a 3 year old comment?

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ Brutal Doom 64 Monsters (GZDoom Only)

tried playing this with doom 64 retribution but for some reason all explosive barrels get replaced by those cyberdemon guys with 2 rocket hands

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF FirstResponders v0.67 Beta 3

(buried)

trash

Good karma-8 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 2

im crying of happiness cuz i didnt make a mod as trash as this one lmao

Good karma0 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Rainbow Six: Black Ops 2.0

i love you

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ Quake Reignited v1.1.1

does it have support for mission pack 1 and 2

Good karma+2 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Doom 64 Vanilla Improved!

tower of babel plays quake 64 music for some reason

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ Quake Reignited v1.0

are ogres supposed to make no sound when detecting the player

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

i dont need to do better to prove its trash, and even if i cant do better it doesnt make this mod not trash

Good karma-3 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Blood 2 Extra Crispy version 6.1

the crosshair does not appear for me even when i have it on

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ Quake 1.5 Weapons Pack

for anyone using mark v and the super nailgun projectiles not coming out of the gun is bothering you, open the console and paste this

r_viewmodel_offset -3.59

hopefully it helps

and for anyone else that has problems with getting this to work for regular quake campaign rename the pak3 file to pak2 before pasting it to your id1 folder

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

thanks babe ;3 but that wont make this mod any less trash

Good karma-4 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Multi Purpose Weapon 1000 v1.1

any chance we can get one for the original quake?

Good karma+3 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

(buried)

i also hope this trash mod improves

Good karma-6 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

(buried)

only problem here is this mod being trash

Good karma-6 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Remodeling Soldier for Quake 1

think you can do one for shambler too? :]

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ [7zip] Eternal Damnation: Steam - 1.0.0

eternal development

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

(buried)

and thats where i found this mod too

Good karma-10 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Reload Quake

do not download zechfett's file

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

(buried)

still trash

Good karma-6 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ SEF First Responders v0.67 Beta 1

(buried)

trash

Good karma-13 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ VSWAT 3

selling a mod for money is suicide, microsoft owns the swat series and if someone is profitting off of their IPs they'll shut it down

Good karma+2 votes
OUCHwwydt
OUCHwwydt - - 31 comments @ Tier Three Pack

d

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ KFMod - Version 2.53

why does the ranged pound use the patriarch texture despite having his own in the game files

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ xPatch 2.0 BETA 3 | for P2 v5025

well now i just get this Level: Startup.*** - Untitled

General protection fault!

History: (AWPostalDude Startup.AWPostalDude0, Function BasePeople.AWPerson.PostBeginPlay) <- UObject::ProcessEvent <- (AWPostalDude) <- ULevel::SpawnActor <- (AWPGameInfo Startup.AWPGameInfo0, Function Engine.GameInfo.PostLogin) <- UObject::ProcessEvent <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine

also yea i am using the latest version cuz xpatch enhanced worked just fine for me

Good karma+1 vote
OUCHwwydt
OUCHwwydt - - 31 comments @ SWAT: Back To Los Angeles v1.5

finally the link for swat 4 mod back to los angeles 1.5

Good karma+2 votes