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For my first post i'm showing a quick devlog of Excaliword in pictures!
history of excaliword (gifs inside)
Working on a new entity-component-friendly network architecture. Plan for the next weeks.
three weeks
I made some bots, they are beautifully moving around and profoundly dumb - Rewrote my event system so that i won't be scared to play with the server code...
weekly update - refactoring & bots
Playtest fail - Event system rewrite - Bananas - World collapsing
weekly update - try again
Added new healer skill & cooldowns. Fixed towers bugs, crash, fonts and overall preventing the game to crash for stupid reasons in the playtest.
weekly update - almost ready for a playtest
Fixed bugs around towers & banners mechanics, netcode, sounds and bananas.
weekly update - towers & banners
Pixel fonts, more tooltips, more colors and less bugs and more bugs and less bugs and more bugs and less bugs and more bugs (╯°□°)╯︵ ┻━┻...
weekly update - pixels & bugs
Skills selection, energy mechanics part2 and a bunch of fixes.
energy mechanics (part 2) - weekly update
Reworked the tower leveling, added toolbars and fixed a bunch of stuff.
banners & tooltips - weekly update
Netcode improvement, screenshaking, collisions, towers and code refactoring.
screenshaking - weekly update
Have my player-targeting system working, also, elephants.
i'm targeting you !
A week of fixing stuff, tweaking the aim / focus system and code cleaning.
weekly update - fix fix fix
Visual feedbacks on some skills have been added, animations have been fixed, a chat implemented and some thoughts about mechanics around energy and life.
energy mechanics & weekly update
New shiny barrels ! Pushed the map engine to the actual game, *destroyable* barrels, thoughts on the aim system relative to the character animations.
barrels !
Reworked my map engine, lifted one character to fit the viking theme, thoughts about a new focus system (hint: no focus) and a little bit of viking history...
"no kite shields" update!
I have finally implemented the map in the game handling depth-sorting and collisions.
collisions, depth-sorting and bugs
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