I've enlarged the map, for debugging purposes mostly:
I fixed some collision tunneling happening when a player is charging or a tower bumping a player.
I've also added some screenshaking \o/
I now have some specific zones for the team bases (in yellow):
For the non graphic stuff:
- I improved the netcode: better lag compensation and handles the charge better.
- Some bugs were fixed related to tower building.
- I Improved my entitymanager (i'm using an entity / component architecture)
- Added a *proper* event manager
- Improved my network loop which was eating some events
- and refactored A LOT of stuff, my code is getting cleaner that's good
See you next week :)