Berserkrgangr is a little 3v3 moba. Customize your character gameplay through different skills, raise towers, level them and try to conquer the enemy field.
I’ve been spending the last week reworking my network architecture playing around with macros.
It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.
I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.
I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.
I made some bots, they are beautifully moving around and profoundly dumb - Rewrote my event system so that i won't be scared to play with the server code...
Playtest fail - Event system rewrite - Bananas - World collapsing
Added new healer skill & cooldowns. Fixed towers bugs, crash, fonts and overall preventing the game to crash for stupid reasons in the playtest.
Fixed bugs around towers & banners mechanics, netcode, sounds and bananas.
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Sad, that games like this dies...
It's very good, i love pixel art :D
Cant wait to get my hands on this n_n
So good man, Tracking ;D
So good man, i'm waiting for a Alpha client ;)
Tweeted this !:)
looks great tracking! =D
3v3? Wow, now that's teamwork.
Not sure if you're being sarcastic :3
Sorry! I actually think it's a pretty cool idea, and adheres to the thought of teamwork in a multiplayer game.