Berserkrgangr is a little 3v3 moba. Customize your character gameplay through different skills, raise towers, level them and try to conquer the enemy field.

Twitter @caribouloche
Tumblr devlog
TIGSource devlog

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Three weeks

News 3 comments

I’ve been spending the last week reworking my network architecture playing around with macros.

It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.

I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.

I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.

Weekly Update - Refactoring & Bots

Weekly Update - Refactoring & Bots

News 3 comments

I made some bots, they are beautifully moving around and profoundly dumb - Rewrote my event system so that i won't be scared to play with the server code...

Weekly update - Try again

Weekly update - Try again

News 3 comments

Playtest fail - Event system rewrite - Bananas - World collapsing

Weekly update - Almost ready for a playtest

Weekly update - Almost ready for a playtest

News 1 comment

Added new healer skill & cooldowns. Fixed towers bugs, crash, fonts and overall preventing the game to crash for stupid reasons in the playtest.

Weekly update - Towers & Banners

Weekly update - Towers & Banners

News

Fixed bugs around towers & banners mechanics, netcode, sounds and bananas.

Comments  (0 - 10 of 13)
TheScriptan
TheScriptan

Sad, that games like this dies...

Reply Good karma Bad karma+1 vote
Bwiotook
Bwiotook

It's very good, i love pixel art :D

Reply Good karma Bad karma+1 vote
*Flame*
*Flame*

Cant wait to get my hands on this n_n

Reply Good karma Bad karma+1 vote
Guest
Guest

So good man, Tracking ;D

Reply Good karma Bad karma+1 vote
Guest
Guest

So good man, i'm waiting for a Alpha client ;)

Reply Good karma Bad karma+1 vote
EvilizedProductions
EvilizedProductions

Tweeted this !:)

Reply Good karma Bad karma+1 vote
ceriux
ceriux

looks great tracking! =D

Reply Good karma Bad karma+1 vote
ulrasor
ulrasor

3v3? Wow, now that's teamwork.

Reply Good karma Bad karma+1 vote
Cariboo Creator
Cariboo

Not sure if you're being sarcastic :3

Reply Good karma+7 votes
ulrasor
ulrasor

Sorry! I actually think it's a pretty cool idea, and adheres to the thought of teamwork in a multiplayer game.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @caribouloche

Here's what's cool about #GodotEngine UI nodes. And it's easy to setup. #gamedev #UI #uiuxdesign #indiegame T.co

Sep 14 2021

Just added online scores via the super easy plassion leaderboards service: Plassion.com #gamedevT.co

Sep 10 2021

RT @rezoner: Last year was a very hard time for me and my family. Nevertheless I have never abandoned working on SpriteStack and… T.co

Sep 9 2021

Been scoping down an already small project of mine to the core mechanics (removing achievements and such). Will ad… T.co

Sep 3 2021

It's incredible how rust (the game) is able to release a big mechanical update every one or two months.

Sep 3 2021

Loved playing the pixel-art version. A demo is available and you can still play the old versions on itch. Youtube.com

Aug 30 2021

RT @Manonolita14: Un hashtag #ProtectManonolita a été lancée par des amies sur Insta 8 mois après sa potentielle identification, un… T.co

May 31 2021

RT @VGAdvisor: T.co

Nov 27 2020

Double jump added ! #gamedev #godotengine T.co

Nov 1 2020