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Comment History
oiyouoverhere
oiyouoverhere - - 5 comments @ Star Trek: Armada 3

Hello, so this is the Final Edition.... there are not to be any more changes? How is it that all ships (Military and Construction) appear to be going to a Borg Diamond Costume Party? How am I supposed to manage a fleet where all the icons in the slider look pretty much the same as every other diamond icon?

Is there some copyright BS in place preventing you from placing the ship icons on the slider so people can actually see how many of this or that type they have left?

Good karma+3 votes
oiyouoverhere
oiyouoverhere - - 5 comments @ Homeworld Remastered Players Patch

Nevermind, worked it out

Don't know if its a game bug or a graphics glitch.

Suffering from being unable to build certain items, mainly 4th slot down, in the campaign, don't know if Multiplayer is affected. I cannot build Assault Bombers in the strike craft tree, or Drone Frigates in the Frigate tree.

When I hover the mouse over these entries I get no pop up info window, and they cannot be selected to be built.

Ive tried them on SHOW ALL, but that seems to be affecting anything hovering roughly central on the screen

Your patch didnt fix that (not that I am complaining about it, just a For Your Info statement)

Good karma+1 vote
oiyouoverhere
oiyouoverhere - - 5 comments @ Enhanced 4X Mod 1.84

OK, who has ****** about with the OGROV torpedo cruisers?

Do you see that pic at the top of this forum, where those OGROV torpedo cruisers are firing the torpedos AT LONGISH RANGE at a target... well they aint firing them at long range in YOUR MOD.

They have an insisting fascination, to deliver their LONG RANGE torpedos, PERSONALLY, IE literally giving them to their target, as though they need to get a receipt signed for special delivery.

I move them into a cybernetic system, with one of those super powerful starbases in it, and the OGROVs have it on range big time.... do they stay at that range and fire their torpedos, DO THEY BOLLOCKS. They insist on moving right up to the target point blank range, its ridiculous, what is the frickin point of LONG RANGE torpedos that the cruiser insists on firing like a proverbial SHOTGUN.

They DO NOT behave this way in canon sins and they didnt behave this way in 1.83.

I should not have to micromanage ships designed to fire at long range who insist on CHOOSING TO DO CQB engagement. I would turn them around, and theyed instantly turn back around and move towards the target they are in acquisition range of....

Playing TEC Loyalists.

Good karma+2 votes
oiyouoverhere
oiyouoverhere - - 5 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Oh what a shock, my post was removed, I guess certain people just are not MAN ENOUGH to take criticism, I read a lot of work is apparently planned to add stuff to your mod....try adding to the look....you might win over more than just your YES MEN rabble. Not even had the balls to ask me what is wrong with it and specifically I didn't like, clearly a guy on his own planet.

When you play sins, and explore the map, you can see the planet types without having to zoom in so close to them you can lick them, not your hexagon ******** you have with little boxes on them to show whether they've been explored or not, how did you come up with such a concept.

When you play sins and have a fleet, and want to look at the ship models, you don't have to zoom in so close that you can literally lick them, like in your game...so close that you cannot see what **** they're in. Your ships might be cheap to replace, but thats not the f**king point.

And that is just for starters...be a MAN, remove this post to show it...

Good karma-3 votes
oiyouoverhere
oiyouoverhere - - 5 comments @ [Outdated] Star Wars: Ascendancy V1.0F

(buried)

Waited an age for this mod, and such disappointment...did you look at sins and think your own way was better....the UI on this thing looks like its been designed by a chimp. You cannot tell much difference from cap ship to frigate/cruiser, whats with the diamonds, squares and triangles representing ships on the info tree....how about ship icons that actually resemble the ships on screen, just like you get in the base game. I played this heap of junk for 10 minutes, I cannot bare look at it, nevermind play it, how long did you put into this mod...5 minutes..This post will likely be removed, don't care, truth hurts, if this is your interpretation of a 'good mod' you can run about the zoo with the rest of the chimps. Probably get heckled by all the YES MEN here, who clearly have no taste...good luck to you. If I knew how to mod, and put out this BS as my final draft...I would shoot myself

Good karma-9 votes