This member has provided no bio about themself...

Comment History
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Development of this mod is on hold as of now.
Theres enough stuff to do nowadays sadly so I can't maintain this anylonger actively.

There may be future updates, but in very inconsistent time frames.

Keep in mind that anyone can pick this project up, am always willing to share all project files I have related to this.

Good karma+2 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Hello! How can it be that its turned off though?

Are you sure you're playing on the Expansion Mod version RC17?
If so please respond.

And sorry for the slight delay, your message was hidden for a while.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Hey there! Sorry for the tad late answer.

Sad to hear you that you have problems with a new game, still, I don't think its quite neccesarry to change your electrical installation haha.

2 Things though:
- The "no intro" occurence would lead me to believe that something went wrong in the installation of the mod, or the integrity of the mod is messed up somehow.
- The skill tree crash definitely suggests a wrongly installed game.

Im just going to assume that you have the base file installed alongside the RC17 patch.

Tell me, do you start the game via the new game executable? Because that is required, else you're going to face some runtime problems.
If you do start it with the new exe and still crash or encounter these problems, please send me your LOGfile.txt (located in your main game directory) either via uploading it somewhere or using pastebin.com

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

the only thing I could suggest is renaming the mod's "English" folder to "Russian", if this doesn't work, I fear I there is just no proper support for russian localization as of now.

Good karma+2 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Did you install the FULL Release and afterwards the RC9 to RC17 Update?

Because the exe is included in the Full release only.

Good karma+2 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

I Haven't touched the pilot perk System as far as I know. Are you sure you are docked at a trade station while trying to select new perks?

Good karma+2 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

the 1C Post is still acurrate to the most part, there are only very few things that have been added since then or changed.

Good karma+2 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Hey thanks!

Sadly the Butcher itself and all the other "made playable" corvettes are just too big to fit through the docking area like you mentioned, I've got an idea on how to solve this issue, but it still would break the illusion a bit. How does an option in the mod menu sound which just "places" certain pilots(and their ships) back to your inventory?

Thats pretty much the only Idea I've got which might resolve this Issue without having to re-enter the system with the autoundock option turned off.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Thank you!

The Random Missions are hardcoded and were not included in SW3, but one could re-create the System via coding and a Dialog-menu integration (like in the mod menu, for example). The only thing missing would be the Specific Station menu, because there is no way to add actual new GUI to the game. Interactive menus are only possible with Dialog's.

The Pilot thing is a bit more complicated, in theory, it IS hardcoded to 6 Pilots. But it can be increased with some tweaking to the exe. The REAL hard part of doing that change is to make ALL of the lua code in the game be able to work with more than 6 Pilots in your Mothership.

There are very many variables linked to the limit and it would be very hard indeed. But I'd say it still would be possible to do.

I have been working on a System to "switch" 6 Pilots to other 6 Pilots at a time, in real-time, and even with some extensive configuration of what the other group of 6 pilots has to do in the meantime while they are not controlled by the Player, but its quite an complex script and will be included in the 0.6.2XP release.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Bounds of Consent. Anthology

Did I get this right that this Mods purpose is to Basically tell the Story of all 3 games, just in one single huge Game? If thats correct, thats Amazing!.

I have also thought of doing this, but I have way too much to do already with what I am working with.

Good luck with the project!

Good karma+4 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Yeah sure, you just have to go the Carcasses.xml file found in the Game's "Game" folder, and then find entry " <Interceptor name="Bastard_0">", after that go change the "systems" value to 3 and reduce "small_guns" to 0.

Everything left would be change the GUI Slot file, for that you need to go to the Texture\Interface\Carcass\Slots folder and open up "bastard_shop.ini" and just change "SmallGun" at Slot8 to "SystemModule" and "Left_SmallGun" to "system3" aaaaand you're done.

Enjoy.

Good karma+3 votes
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Sure, I can mirror it to another site, like Google Drive for example.
But that -might- take a while since my provider is extremely unstable right now.

Did you try to download may some other file from another Mod here on ModDB? is it a problem with the site itself?

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Thats strange... the the whole reason why the game escalates the mouse is because of the fps. I would recommend to use a program like Nvidia Inspector (if you have an nvidia graphics card) to limit your systems fps to 60 temporarily if you still want to avoid having mouse problems.

As for the CTD; that just doesn't make sense to me at all as to why that would happen, but thanks for the info. Im gonna see if I can replicate it somehow.

Good karma+2 votes
nocalora
nocalora - - 28 comments @ Expansion Mod [0.6.1.9P2]-RC8

Thats actually the most useful report I've had on this, thanks. will see whats wrong with it asap.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Expansion Mod [0.6.1.9P2]-RC8

There is an tutorial article on this moddb mod page.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Sure, can you provide me with a logfile? (its in your game folder), and possibly an save-file just before the crash occurs.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Could you provide me with a save of your game before the crash happens, and your game's LOGfile.txt (after the crash occurs)? Thanks.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

I have managed to isolate the problem, RC4 is going up in a couple of minutes. Thanks for letting me know of this bug

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

It would work with the other one, but I thought it would be a good idea to not have every different StartRandomContacts function in each System's folder, but instead in one config file.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

They should still work because I have replaced them with an updated function called StartRandomContactsNEW which is a function inside Addons\@Fleet_Mod\Config.lua.

It is also registered inside the mod's system autorun, so it still should be executed. But there must be something wrong with it apparently, im going to look into it.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

No problem. Feel free at anytime to post the bugs you may find while playing :)

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Was this based on Hotfix #13-14? I remember fixing this issue sometime ago.

If this still was on Hotfix #13-14 and not on the Hotfix #6 Release, you should pm me a save file just before you get to where the ending gets triggered, a logfile would also be neat when you get to the part where it stops.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Yes, it should work with it.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ SiLENTGATE

Glad it made ya year, its not everday I get a nice compliment on this relatively unstable mod ^^

Seriously though, Thanks, means alot to me.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ WIC: Modern Warfare Mod

Did you guys get my PM?

Good karma+1 vote
nocalora
nocalora - - 28 comments @ [COMPATABILITY] Expansion Mod [0.6.1.9P2RC3H6]

I need the logfile, its located in the main game directory.

Just send me a link of the contents via pastebin or something similiar.

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Revamp Expansion Mod (RVE)

Well sadly as I try to import SC2 sca's the importer just gives me the message "--Type error: Call needs function or class, got: undefined"

I will try it with 3DS MAX 9 Next, as I only tested this on 8.
Gotta find it in the interneebz first, though.

How did you guys got it working?

Good karma+1 vote
nocalora
nocalora - - 28 comments @ Revamp Expansion Mod (RVE)

Yo, Where is the 3D Model Importer/Exporter you announced a very long while ago to release?

Been waiting a whole time now... youre not the only ones who want to mod this game afterall.

So please release it...

Good karma0 votes