To some a clusterfuck of features, to others the only way to make this game any more worth-while, to me? a sandbox. For more Information, visit the SW3EXP Thread @ the 1C Forums. Can't post a link, since seemingly someones got a problem with that, what a shame.
To be honest, not that much. Schools consuming all of my freetime to be honest, but I am still trying hard to make this game what its supposed to be... "more fun"(tm)(R)
Don't quote me on the above part, please. But all in all, this journey has since been long and it'll still take a while before I'll call it a day. So don't you guys worry, the very few ones still active here.
I really had hoped I'd have more to show, especially after so long inactivity, but thats all I have for now.
I will continue, for the time being, to extend the modding support of the game by hacking it with a debugger and some C++ knowledge. And I'll soon follow to finally pursue the Prestus Mini-story, because I'd love to test out the new gameplay mechanics I've added. I hope I can also post a video of the new stuff soon.
I know this might have been a short article, but fear not. This mod is not dead, and neither am I.
To be honest, this mod has evolved so much over the years, but mostly behind the shadows, hidden from the public. I have only slowly started the work on the injection DLL and said injector, it was a rollercoaster of new information, and it was exciting to learn on how "injection" and manipulation of the memory of a game was possible. It was far easier than I'd like to, honestly. But I still took my time to learn it, and I've grown because of it.
After all is said and done, I will, of course, release the DLL's Source Code including the Injector.
Thats all for now, take care people!
As a wise old Gaben once said: "These things, they take time" Especially since im dealing with x86 Debuggers!
Installation Instructions which provide help on how to install this goddamn mod.
Quick Credits roundup of who owns and who create Stuff thats inside this Mod
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A bit of a bigger RC this time around, some files were missing that caused some graphical artifacts.
Full-Repack of the newest Expansion Mod version [RC9]
A small compilation of 3 Presets of the D3D9 Hook to cap the framerate of the game to either 60, 144 or 250 fps.
With this .NET DLL, you have control of: -TUV's (.tuv) -GUI_MAPPING Slot File's (.ini) -Pilot-Perk-Tree Slot File's (.ini) Required: .NET Framework 4.0+
Modified .exe with an Assembly Editor to bypass the game's nonsensical 8x restriction, even though its part of the game's "Features" ONLY WORKS WITH THE...
Modified .exe with an Assembly Editor to bypass the game's nonsensical 8x restriction, even though its part of the game's "Features"
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