To some a clusterfuck of features, to others the only way to make this game any more worth-while, to me? a sandbox. For more Information, visit the SW3EXP Thread @ the 1C Forums. Can't post a link, since seemingly someones got a problem with that, what a shame.
[ INSTALL INSTRUCTIONS ]
[ OPTIONALS ]
There are Optionals on this ModDB Mod's files section, but also inside a folder called (Optionals) inside the latest "Full" release, but also in the latest Patch release, which are basically just mini-addons which can either Add or Remove certain features of this Mod. Example: There is an "Enable.ArmorSimulation" and "Disable.ArmorSimulation" folder inside the latest full release, which can either Enable or Disable StarRover's Armor Simulation mod.
There are also Optional EXE's, which come with certain features.
the 8xFix.exe's removethe game restriction of the use of the 8x speed.
Meanwhile the .x64.exe's are just modified to be Large-Address-Aware.
*You should know: The Mod's 8xFix, x64 and standard modified exe is already included in the "Full" release.
[ TROUBLESHOOTING ]
In a scenario where your game has crashed, you got stuck, or it just has gone all to hell, you can Post your Issue to the Bugs section inside this Mod's Forum, or alternatively, to the 1C Company Forum mod-thread.
BE READY TO SUPPLY: (2)! of your Latest save-files, one preferably just seconds before the crash occurs, and one where you are atleast 2 systems away from the crash location. And also your LOGfile.txt after the game has crashed.
Quick Credits roundup of who owns and who create Stuff thats inside this Mod
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A bit of a bigger RC this time around, some files were missing that caused some graphical artifacts.
Full-Repack of the newest Expansion Mod version [RC9]
A small compilation of 3 Presets of the D3D9 Hook to cap the framerate of the game to either 60, 144 or 250 fps.
With this .NET DLL, you have control of: -TUV's (.tuv) -GUI_MAPPING Slot File's (.ini) -Pilot-Perk-Tree Slot File's (.ini) Required: .NET Framework 4.0+
60 Frames per second Cap for the game .exe, this avoids the "sloppy mouse movement" occurence which may affect mid- to high end computers.
Modificated .exe with an Assembly Editor to bypass the game's nonsensical 8x restriction, even though its part of the game's "Features" ONLY WORKS WITH...
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