Can I play your mod with GAMMA? Excuse me, I don't want to download the mod first and then ask you some annoying questions about compatibility. :D Thank you.
Can I play your mod with GAMMA? Excuse me, I don't want to download the mod first and then ask you some annoying questions about compatibility. :D Thank you.
:D Could you make an option to install some BaS sights for GAMMA in future? Beautiful mod btw, no modder has touched this poor gun before.
Can you pick VEPR 12 for the next update? Nobody touches that gun, it remains ugly.
Fixed by installing the newest themrdemonized :)) I thought GAMMA already had it so I skipped this step :) LEL
FATAL ERROR
[error]Expression : abstract
[error]Function : CALifeSimulatorBase::spawn_item
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\alife_simulator_base.cpp
[error]Line : 102
[error]Description : Cannot find item with section
[error]Arguments : zone_mine_seed
Can I play New Levels together with GAMMA?
Thank you so much, I finally found the problem, there is a typo in patch for Duty Expansion :)) it destroyed my free weekend. :v Again, thank you for spending time with my troubles. The Patch is made by the discord community to make Duty Exp. work with Gamma.
Nope :v I don't fix anything, Red Forest will crash if I play with Duty expansion AND ASK ANNA TO OPEN THE FINAL QUEST, if I don't trigger it, Red FOrest will be able to visit normally. Thank you very much for spending a huge time for me. I think that some mods in GAMMA make this.
I have done as you said (in a new game), and I can enter the Red Forest normally (turning off Duty Exp. and all mods conflicted to HD Models). After that, I turned on Duty exp. and the game crashed when I took Anna's quest to go the Red Forest (other mods are kept disabling).
I have also tried turning on all mods again, including Duty Exp. load my old save (with out Duty Exp. that save will crash), through debug, I deleted all squads and I can enter Red Forest.
I now try reversing into an older save, when I do not talk to Anna to open the final mission (I just ask for collecting bonus reward at Bloodsucker house, she is still standing at Rostok), and the Red Forest can be visited normally.
Starting new game, disable all addons, just base GAMMA + 3 mods from HD model + Duty, game still crash with nearly the same issue (No CTD appear).
Go to Gamma discord>mod posting> type "HD model" in search bar and find the thread whose owner is Cinimod), there are answers to your problem.
Btw do you know any way to despawn: squad_duty_girl_capture_the_brirge_mono_1, squad_duty_girl_capture_the_brirge_duty, & squad_duty_girl_capture_the_brirge_lone via debug menu, if I can delete them on their smart terrain and complete task through execute command, I can enter Red Forest again.
I start a completely new game, and use debug to progress to the Capture the bridge mission but still crashes when enter Red Forest, and without any Ctd (hunt chimera, clear path to the Nort, and bonus reward play normal without any problem).
Thank you so much, even with out any result coming, you still make my day.
Ah I remember I just raided the Bridge to Limansk that killed all Monolit fighters there before I talk to Anna to start the bridge capture mission in the next 3 day, did it destroy mod logic?
It took all my Sunday morning to launch game and enter Red Forest, as I mentioned, the game crashed without any CTD. I can access other level normally, except Red Forest. I also tried deleting all squads via debug and could enter Red Forest again. I also try to complete the quest through debug but it still crash. Here is the link of my Duty expansion patch: Moddb.com (they patched Duty expansion inside, install it via MO2).
My crash did not create a Fatal Error report, it just back into MO2 screen when I try to enter Red Forest to do Anna final quest. I play Duty Expansion + HD model and their patches together with GAMMA (I also test other level, it only crash when I try to load into red forest). Here is what I found in log:
adding bridge red_bridge
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_440088] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_440088] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_frontline_10 beh@monolith_frontline_10
GhenTuong: xr_logic_ex | old logic [sim_default_duty_340127] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_duty_340127] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@duty_6 beh@duty_6
GhenTuong: xr_logic_ex | old logic [sim_default_stalker_340148] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_stalker_340148] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@duty_9 beh@duty_9
adding dialog blackmarket_any_1 for red_greh_trader, pos 12
GhenTuong: xr_logic_ex | old logic [stalker_duty_girl28090] nil nil
GhenTuong: xr_logic_ex | new logic [stalker_duty_girl28090] scripts\squad_duty_girl.ltx logic@capture_the_brirge beh@capture_the_brirge_1
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_340047] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_340047] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_frontline_9 beh@monolith_frontline_9
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_340052] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_340052] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_4 beh@monolith_4
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_340058] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_340058] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_7 beh@monolith_7
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_340063] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_340063] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_3 beh@monolith_3
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_340068] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_340068] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_10 beh@monolith_10
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_440073] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_440073] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_8 beh@monolith_8
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_340078] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_340078] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_5 beh@monolith_5
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_440083] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_440083] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_6 beh@monolith_6
! Can't find texture 'wpn\wpn_scope_bydy'
! Can't find texture 'wpn\wpn_scope_glass'
GhenTuong: xr_logic_ex | old logic [sim_default_monolith_240093] nil nil
GhenTuong: xr_logic_ex | new logic [sim_default_monolith_240093] scripts\task_duty_girl\squad_duty_girl_capture_the_brirge.ltx logic@monolith_9 beh@monolith_9
stack trace:
To fix it, just enter HD Model & GAMMA Patch folder (Open via Mo2) find the word "peregrine.ogf", stalker_ecologist_peregrine.ogf will appear, copy - paste this file, change the new one into stalker_ecolog_peregrine.ogf (some mods actually use it, so we do not simply doing rename).
Fatal Error
---------------------------
Expression : <no expression>
Function : CModelPool::Instance_Load
File : D:\a\xray-monolith\src\Layers\xrRender\ModelPool.cpp
Line : 120
Description : fatal error
Arguments : Can't find model file 'actors\stalker_ecologist\stalker_ecolog_peregrine.ogf'.
nosorogmk2 model (one guarding Duty base name Cpt Gavrilenko) model got some weird blue texture, can you recheck it?
:D ok I am waiting for your next epic creation :D
I am sorry to hear that my curious question destroys your health, I prefer semi-auto so you can make a simple version that only shoots semi (remove pump action animation) for someone like me :D
Thank you, it is still epic anyway, I am just curious for the extra feature :D
Dear Lord LEWD, how can I switch to semi-automatic mode? I saw it in mod description that this gun has 2 fire modes: pump action/ semi-auto.
No, I unlock them manually by editing your mod :D
AI has special units that I cannot see them in the production menu, and I do feel not so funny because of this balancing :D
Small question: Guard ability (white circle hud) appeared when left double clicking is mod related, right? How can I disable it, or is something wrong with my base game? Thank you.
I think I caused by map, I got it only 1 time today (I have played 9 battles). Yep, I delete Gentool and use the moddb version, patch 01 is already installed on clean game directory.
BUG China command center: when it exploded, rebuilding it will shut down general powers, I sold it to test and I can access the power again.
I play at Hard difficult, 2vs2, I managed to survived multiple assaults until those guys comming and delete my base :v it is so stressful, lol
nikolai.x
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