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Comment History  (0 - 30 of 130)
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Autumn Aurora 2.1

Which means you can cap it at 60 and have no issues. Considering the hardware, that's perfectly acceptable.

Good karma+2 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Immersive Rain for SoC/CS/CoP/CoC

Game crashes when trying to launch.

FATAL ERROR

[error]Expression : ovi->channels==1
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 71
[error]Description : Invalid source num channels:
[error]Arguments : c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\ambient\rain.ogg

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Stalker Shadow of Chernobyl No Blood No Swear Mod

God won't let you into heaven for this.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Repair Kits Revamped 1.04.2

Would you mind making a patch that makes this compatible with OWR's
equipment icons?

EDIT: Made the patch myself. If you want I can provide you with the file so you can include it in future updates.

Also, I'm experiencing a CTD whenever I try to do more than one repair in a single use of the menu. Doesn't matter what I do. Clicking "use 1" more than once always CTD.

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...r shadow of chernobyl\gamedata\scripts\repair.script:419: attempt to index local 'part' (a nil value)

Here is that section of code in repair.script
lines 416-422:

function delete_parts(number)
for x = 1,number do
local part = find_part()
alife():release(alife():object(part:id()), true)
set_counter()
end
end

I will note that this section of code is the only place where the word "part" by itself is written as a singular. I'm thinking that "part" is actually supposed to be "parts". But, tbh I don't know how to code, so you'd know better. I just tinker with stuff until something words. All I have is intuition. I can usually fix code, but I can't write code from scratch. I just look for patterns and find the inconsistencies.

Good karma+2 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ OWR3 SOC

So for some reason the AK-74u has two different models. There is the default AK-74u model and then this mod's and they appear randomly. It doesn't seem to be a special variant of the weapon either. It's just a common AK-74u but with the default model instead of this mod's. Not sure why this is happening because this is the only weapon with this issue. Seems like duty and some others use the original model variants while everyone else gets the AK-74u.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ SoC GA Scam!

Looks good, can't wait for the release. Can you give us a possible ETA? Maybe let us use a beta build so we can report bugs to you.

Good karma+8 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Far Cry 2 Redux

Almost none of the phone calls work. I answer the phone and it is silence almost every time. No matter how many times I reload save.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Unfocus mask damage - (Smurth's Dynamic HUD)

It's really blurry. Unpleasantly blurry.

Good karma+2 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

I was hoping I could use the resources to fix the sight illumination issues but it seems you've set it up in such a way that doing so wouldn't be possible.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

Why would you include a patch for outfit addon that also includes two other mods people might not use. Pretty much forcing people to use other mods just to not have to maintain compatibility.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

Are sights like the kobra still broken on certain weapons in this version? The Kobra would never illuminate on any weapon and the EKP would only illuminate on some weapons, and whenever you fired from the hip the reticle would appear outside of the optic, and when not shooting and not aiming the reticle would be invisible. The optics are very buggy. So anyway, is that fixed in this version?

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Girl on TV [1.4 +]

Apparently these files are in the game by default but unused. Quite lewd of the devs. A hidden porno scene.

Good karma+2 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Girl on TV [1.4 +]

My hero.

Good karma+2 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ HardBassFM radio mod [1.4.22 compatible]

This gave me an idea to add all of the TRX radio mod soundtracks to the various radios of the zone via the itx file.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ HardBassFM radio mod [1.4.22 compatible]

iirc it is because of the bitrate being too high or something.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Original Item Models and Icons [1.4]

What mods do you use? If you have any mod that alters the same file, it will be broken because those switch around the grid location for icons to suite the new file layout they have.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Smurth LilGABE HUD animations hybrid (ver.2 -moves enabled) 1.5r7

I'm sure the animations in this are superior to the default animations of Smurth's HUD but considering I'm on 1.4.22 and using AO+OA I have a feeling it would be a pain for me to make this compatible with my setup.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Red bull and Non Stop by Grelka

So actually, the item file is formatted wrong, it won't work to simply rename it, because it's not setup correctly to apply to the model in the correct way. This mod is basically not compatible with CoC.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Red bull and Non Stop by Grelka

the texture file that retextures the can in open world is named incorrectly so it doesn't apply, and the ui icon for red bull is literally a blank file, I opened it in gimp and there's nothing on the file.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ HD Models Icons

You don't need a DDS plugin for gimp anymore. Newest versions of GIMP have integrated onboard .DDS file support these days.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Zombie Headlamp ON 1.5r7

Can confirm that this works in 1.4.22 as well.

Good karma+3 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ JSRS 3.6 to CoC 1.4.22 AO3 + more things

You need to disclose if this is for 1.4.22 or 1.5 r6.

Good karma+3 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Female Ecologists 1.1.1 [1.4.22/1.5]

No women in my zone. I see the Zone as a Utopia of sorts, because it has NO WOMEN. No ***** urges arise in the Zone. Because it is a pure place, free of the temptation of WOMEN.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Female Ecologists 1.1.1 [1.4.22/1.5]

You can still see the tits.

Good karma0 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ CoC DC Terrain correction

I was hoping this was a fix for the school. For some reason the front door of the school is a chokepoint for AI navigation. As soon as they walk into that area, they get stuck there because they cannot navigate through that section. I realized this when I walked through it from the inside with my companion, and they just stood there pointing a gun at me, then I decided to go back out the back door and he followed me out. Worst part is that the AI doesn't seem to detect the back door either, something about that section between the two front doors makes them go braindead and they can no longer move on their own.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Blue Corpses Minimap [CoC 1.4.22]

I liked this idea of this mod but I already had the map dot relations file in my game so instead of installing this I just manually edited the RGB values. I went with R0,G50,B255. I have no idea what your choices were but I tried to copy values they used for other dots vanilla style, so I just replicated allied dot tone and inverted it for blue.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Zombie Headlamp ON 1.5r7

I use 1.4.22 I will test if this works for that version as well.

Good karma+2 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ DefiantDucky

I recommend using a camo like Australian DPCU camo or German Flecktarn. Something that retains that iconic orange tone that lets you know without much thought that you're looking at a Freedomer.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ verbally abusive loading screens

Look at you, overweight, wasting your life sitting here playing this game instead of having sex. You're worthless.

Good karma+1 vote
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

read comments there's plenty of people posting solution

Good karma+1 vote