1.03 or 1.06
I was not talking specifically about BFME, but about the use of LotR materials for commercial purposes, now the rights to release games belong to WB and they are unlikely to like it.
If the project is commercial, it is likely that developers will receive many claims of copyright infringement.
What construction system will be taken as a basis? Foundations from BFME1 or free from BFME2?
Do you have patches for the distance of the camera? Usually such a problem arises precisely because of this.
Hi, why you removed the effect of dust in the battle? It looked very dynamic
Wow, good news)
Everything is fine, as it should be. These heroes guard base, they have in each faction, but are still being finalized
Strangely, the launcher must rename these files. However, you can do it manually. Save somewhere the original asset.dat, then remove it from there. Then just rename the asset.ros in the asset.dat
In the folder with the game is asset.ros file?
Please tell me the creation date of the asset.dat file (in the game folder) when mod is active
The mod works? Only problem with the textures and models?
Reinstall the game, then install the desired patches and only after that install mod.
Yes, there is such a bug. Just destroy all camps of orcs and the mission will be passed without the need to build the camp.
Camps in Near Harad was fixed. South Ithilien, yes, there are problems.
What rosfiles do you have in the game folder? And what is the date of change of the asset.dat?
Reinstall the game and mod. Patch it to 1.03-1.06, only then install the mod
Yes, I meant the living world. The models various locations (Minas Tirith, Helm's Deep etc.) look good, but the textures is outdated.
Hello, will there be any changes on the campaign map? (Improve any models or textures)
Remove the rostest file from the game folder
Try to manually rename the asset.ros in the asset.dat (by creating a copy of the last)
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