The thing I love most about these shields is that they're practical. I can see where the elf puts his hand, I can see where the spear goes, and I can imagine him holding it to his chest at attention. Great work and nice attention to detail.
The thing I love most about these shields is that they're practical. I can see where the elf puts his hand, I can see where the spear goes, and I can imagine him holding it to his chest at attention. Great work and nice attention to detail.
I would love to see the Elven armor from the start of the first LOTR film.
This concept artist Robbie! Such good work from him, can't wait to see more.
I really like 1 and 5. The tabard on 4 would look good on others also imo.
No problem, just something I've been wondering about. What work y'all have done since last release has been impressive.
Not sure if anything has been said about this or not, but is there any fix done or planned to have all faction icons showing during end turns instead of the placeholders?
Appreciate the info. Is it just Chaos Undivided that needs to be defeated?
Please make a way for it to end, that's one of the most annoying mechanics in Warhammer: Total War that the horde stacks never stop appearing. Especially as Wood Elves, with constant Beastmen stacks. I like the Morghur challenge, but it will get old after a while if no clear way to defeat him for good.
Looks great, shields compliment the armor very well.
This sounds more to do with the base game than the mod. If you make sure to choose the occupy city option, build appropriate buildings to reduce things, such as squalor and increase public order, have a healthy culture %, keep taxes low, and make sure to always have a garrison, taking advantage of the free upkeep units you should be fine.
This unit is very similar to the one in TW:W. While it may look like they're very similar, they have entirely different roles they meet. The lances are more for powerful charges against large groups and the halberds should be strong against larger targets, like a giant or trolls. Regarding the waste of resources, it's much easier to swap out a weapon than a model.
Pretty sure making Warhammer mods for Warhammer: Total War is the only thing they allow. They prevent competition with their dlcs by limiting the mod software. The majority of the mods in the game use assets already in the game somewhere else.
there isn't a campaign yet. It's fine that it says it's outdated, just make sure to allow outdated mods and to check this mod under mods.
Watched your video on making one of your shields, very impressed. 1/3 taking on the lotr world, much respect.
You need some major praise, amazing how prompt you are. Keep up the good work!
I just want to say thank you to the mod team for taking feedback about including the armored swordsmen. I love y'alls work and look forward to the rest!
Will this mod take a similar route to the Medieval Kingdoms Total War mod? As in, first releasing a few factions for battles, slowly adding the rest, and finally having the campaign available?
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