A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more.

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Morghur
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Edna1
Edna1

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

YUS :D

Does this mean that Beastmen becomes a playable faction?

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kallaikoi Author
kallaikoi

Nope. But now Orion has a friend who will visit him each year for a neverending clash.

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Nickad
Nickad

Please make a way for it to end, that's one of the most annoying mechanics in Warhammer: Total War that the horde stacks never stop appearing. Especially as Wood Elves, with constant Beastmen stacks. I like the Morghur challenge, but it will get old after a while if no clear way to defeat him for good.

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GetsugaDante
GetsugaDante

I think they mentioned that if you wipe out chaos entirely, the beastmen will stop apearing on the map.

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Nickad
Nickad

Appreciate the info. Is it just Chaos Undivided that needs to be defeated?

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GetsugaDante
GetsugaDante

I'm not 100% sure, but I think it has to be every single last chaos unit, no mater the allegiance.

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Mr.funnydude
Mr.funnydude

The warhammer lore is freaking amazing!You guys did an amazing job! =D

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happyduckyyy44
happyduckyyy44

sorry for the stupid question but is he a unit or a general in campaign?

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Booda02
Booda02

The description seems to refer to him as a person, I'd imagine him to be a general... But I have no idea, I'm just guessing

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EpsilonEmpire
EpsilonEmpire

death to the man things!

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happyduckyyy44
happyduckyyy44

beastmen are sjws confirmed

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Description

"The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality - to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.

Beastmen revere Morghur, believing that his spirit walked the world before the birth of their race; the incarnation of disorder and Chaos. They set out from thousands of miles away to stand in his presence, drawn to him by urges they do not question; a tainted pilgrimage that often destroys them. Only the strongest­ willed survive the encounter, though their minds are usually shattered and plagued by nightmare visions ever after. The bodies of most are wracked by fatal change. Those few that return with minds intact to their warherds are regarded with awe and respect, invariably rising to become powerful chieftains.

The shamans claim that if the physical body of Morghur is cut down, his spirit is reborn elsewhere. Nevertheless, the only one to perhaps understand the true horror and revulsion of Morghur is Queen Ariel of the Wood Elves. It is she alone who truly perceives the black and expansive essence of Morghur, too powerful a spirit to be contained in a single physical form. War rages between the Wood Elves and the Beastmen as Ariel seeks a way to destroy Morghur forever."

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