The absurd amount of stuff AIs build will be reduced and they will no longer have unlimited money (granted they will still have quite a lot).
The absurd amount of stuff AIs build will be reduced and they will no longer have unlimited money (granted they will still have quite a lot).
Technically speaking, pirated mod? I know for sure nobody likes those.
The "lore" page was removed alongside the stats page because I found the latter to be unnecessary, and the lore itself is mostly half-baked and subject to change so I'm not confident in publicly posting it yet.
It will be removed in the next version, since I do think it can get a little annoying and makes the funnier one less funny.
I managed to find someone who volunteered and did the testing for me. He got it working just fine.
I will admit I mainly launch this mod from GenLauncher for manually installing it is something that I haven't really tested. I would suggest using GenLauncher to install the mod while I figure out the issue.
edit: I might figure out why...the instructions may be unclear. Can you make sure that the files in the "version" folder are extracted to ZH folder?
You can either install this mod via GenLauncher, or you can rename the .gib files to .big so that it is read by the game.
Genlauncher or manual installation.
If second, simply drag everything inside the version folder into the ZH folder.
Mantis tank is a T-55, but this is T-72 so no.
Happy birthday, also nice toaster lmao.
It only activates when missile projectiles hit the tank, or when there are many projectiles coming at it, though I think the latter is merely cosmetic.
Tier X unit is supposed to fulfill that role, but I have been thinking of something like...a sudden death? No idea how I would implement it though.
Unfortunately I do not know ways around RA3 engine so that has to be a no from me.
I figured it's not really a "selling point" of the mod, but I'll add them to the gallery.
It's not random, no. Demonic Kingdom is an enigmatic faction comprising of units with...interesting ability of using fire spells and other forms of magic, hence their main specialty.
You can in fact, build these.
There is no infantry in this mod, nor do I plan to add them in.
I don't really know what to add in the future, but I'll see a way to make the game more challenging.
I'm in the process of making a standalone mod as we speak. I'll test it out with people I know before I release it to the public.
I thought about it before, but I currently have no plans of expanding it beyond what it is. Maybe I will add air units in the future but no promises. There is just too much to make for one person in order to make it a full-on playable mod and I would like to keep my scope small.
EDIT: I'm in the process of making a standalone mod as we speak. I'll test it out with people I know before I release it to the public.
I'll make a video of them soon, don't worry.
It is finally done. Cheers everyone!
Wait. Do we have this pic already?
Until the moment someone kills the driver...
A question, Is The Hunter voiced Leopard? It's kinda sounds like.
NeverLoseGuy
joined
I make things. Writings, drawings and worldbuilds are examples of the said things. Maker of C&C Power Play.