Emblems 1

Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.

Choose from one of the five factions to play with. Storm the front swiftly as Solisia, dominate the scene as Vulkan, stand your ground as Fulgura, overwhelm your enemies as Lamina, or set the battlefield on fire as Infernus.



It all started with a simple idea of wanting to make tanks, then Zeke_Dlyoung from NLS - No Life Studios pitched in the idea of making a building to produce these units, paving way to the creation of the mod you are looking at right now.

This is C&C Power Play, a simple total conversion where your goal is to destroy a single building with your army, while stopping your enemies from doing the same, sort of like old flash games you found on the good old days of the internet, except in 3D form, allowing you to strategize your position and your army composition.

Your army will be built from a single building, whose survival is vital to your team. If you lose this building, it's game over. From there, you will be able to tier up, granting you access to more powerful units. Don't think you can just use a Tier X unit and win the game, though; each units have its own strengths and weaknesses, and in some case, even Tier 1 units will fare better than its advanced counterparts.

You will also regularly receive money in a fixed rate as time goes on. It's not a lot though, and the only way to change that is to capture supply docks across the map or kill enemies to earn more.

There are 5 factions in this mod:

  • Solisian units are agile and bursty, but they are lightly armored and expensive.
  • Vulkanic units are tough and powerful, but they are very slow and expensive.
  • Fulguran units are durable and generally has range advantage, but they are relatively weak in firepower, and slow to produce.
  • Lamini units are agile, cheap to produce, and can be easily spammed, but they are weakly armored and lack sustained damage.
  • Infernal units possess flame weapons and generally has range advantage, but they are fragile, slow in production, and their flame weapons can hurt themselves.

Special thanks to NLS - No Life Studios for helping me numerous times in terms of coding, as well as SWR Productions for letting me borrow a lot of their assets. The mod is built upon the SDK found here, so the credit goes to them as well. The mod also makes use of ControlBarPro, which is made by Xezon and Fas.

A lot of sounds, background cameos, and musics are taken from various sources, the credit goes to their respective owners.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

V.1.6.1 Has been released

News

Emblems 1

Well it seems like I took like roughly 6 months to push out a new update...what initially started out as a revamp of all the units ended becoming this big release, with many difficulties along the way but...it's finally done.


--------------------
CHANGELOG V.1.6.1 Fixed
--------------------

- This update fixes the black bars that appeared due to a missing file from .big files, as well as the older version of the shell map playing musics found in previous versions.

--------------------
CHANGELOG V.1.6.1
--------------------

GLOBAL
- Brutal AI no longer has unlimited money, instead it will always start with $999,999 regardless of the skirmish setting.
- Fixed the overall structure of AI teams because something apparently went wrong and merged two versions together during development.

VULKAN:
- Units previously with 0.5 seconds build time are reverted to 1 second to reduce the congestion when they come out of the Command Center. The cost of these units are adjusted accordingly to compensate.
- Whiplash:
-- Increased Whiplash's build time from 0.5 to 1 second.
-- Decreased Whiplash's build cost from $1500 to $1250.
-- Decreased Fake Whiplash's build cost from $3000 to $2500.
- Ignis:
-- Increased Single-Barreled Ignis' build time from 0.5 to 1 second.
-- Increased Double-Barreled Ignis' build time from 0.5 to 1 second.
-- Decreased Single-Barreled Ignis' build cost from $3000 to $2500.
-- Decreased Double-Barreled Ignis' build cost from $4000 to $3500.
- Robus:
-- Updated the firing sound.

FULGURA:
- Enforcer:
-- Updated the visual aesthetics of both variants.

LAMINA:
- Rat Variants:
-- Decreased Standart Rat's build cost from $500 to $200. Its refund value remains the same.

INFERNUS:
- Vanguard:
-- Increased Vanguard's healthpool from 600 to 750.
- Doomsday:
-- Increased Doomsday's movement speed from 20 to 30.
-- Increased Doomsday's turn rate from 60 to 90.
-- Increased Doomsday's healthpool from 3000 to 5000.

--------------------
CHANGELOG V.1.6
--------------------

- This update increases the overall fire rate and production rate of all units across the board, effectively doubling the speed compared to the previous iteration.
- This update also brings another aesthetic overhaul to all units, as well as the faction emblems.

GLOBAL:
- Damage System:
-- All units with "GATTLING" damage type now deals full damage against tanks but have their damage reduced.
-- Tanks now take full damage against Termite's flame weapon.
-- Command Centers now take 50% damage from all weapon types except:
-- Termite, which still deals 10% damage versus it.
-- Bishop, which still deals full damage versus it.
-- Any units with explosions which still deals full damage versus it.
- File restructuring:
-- Infernus is now correctly referred in the internal files, meaning any maps made prior will need to be corrected to use the correct name.
-- Cleaned up some of the unused audio files.
- Experience system:
-- The ranking system has been adjusted to the following:
-- Unlocking tier 2 requires 2000 exp.
-- Unlocking tier 3 requires 6000 exp.
-- Unlocking tier X requires 10000 exp.
-- All units are sorted into tiers in terms of experience value and requirement:
-- Tier 1 units are worth 100/100/200/300 and need 200/400/600 exp to be promoted.
-- Tier 2 units are worth 200/200/400/600 and need 400/800/1200 exp to be promoted.
-- Tier 3 units are worth 300/300/600/900 and need 600/1200/1800 exp to be promoted.
-- Tier X units are worth 500/500/1000/1500 and need 1000/2000/3000 exp to be promoted.
-- Standard rats are worth 50/50/100/150 and need 100/200/300 exp to be promoted.
-- Ripper rats, despite being a tier 2 unit, has the same criteria as a tier 1 unit.
-- Support units are worth 50 exp and do not get promoted.
-- Command Centers are worth 5000 exp, meaning that it will promote any unit that manages to land the final hit to heroic rank.
- All units:
-- Units no longer play funny sounds upon destruction. Few exceptions remain for occasional laughs.
-- Added a tooltip for some of the units with knockback properties.

SOLISIA
- Prophet:
-- Decreased Prophet's weapon damage from 100 to 50.
-- Decreased Prophet's weapon cooldown from 1500 to 750.
-- Increased the burst speed of Prophet's weapon.
- Zealot:
-- Decreased Zealot's weapon cooldown from 1500 to 750.
-- Increased the burst speed of Zealot's weapon.
- Crusader:
-- Decreased Crusader's weapon cooldown from 1500 to 750.
-- Increased the burst speed of Crusader's weapon.
-- Decreased Crusader's build time from 3 to 2 seconds.
- Cupid:
-- Decreased Cupid's build time from 2 to 1 second.
-- Decreased Cupid's health from 300 to 200.
- Warden:
-- Decreased Warden's cannon weapon cooldown from 1500 to 750.
-- Decreased Warden's missile weapon cooldown from 6000 to 3000.
-- Increased the burst speed of Warden's weapon.
-- Decreased Warden's build time from 3 to 2 seconds.
- Priest:
-- Decreased Priest's weapon cooldown from 1500 to 1000.
-- Decreased Priest's build time from 5 to 3 seconds.
- Seraph:
-- Decreased Seraph's weapon cooldown from 8000/4000 to 3000/2000.
-- Increased the burst speed of Seraph's weapon.
-- Decreased Seraph's build time from 5 to 3 seconds.
- Bishop:
-- Increased Bishop's weapon damage from 1500 to 5000.
-- Increased Bishop's weapon radius from 5 to 25.
-- Decreased Bishop's build time from 5 to 3 seconds.
-- Added a command button that allows the unit to manually fire its weapon.

VULKAN
- All units:
-- All Vulkanic units now gains horde bonus if they are in groups of 5 or more.
- Whiplash:
-- Increased Whiplash's build cost from 1250 to 1500.
-- Increased Fake Whiplash's build cost from 2500 to 3000.
-- Decreased Whiplash's cannon weapon damage from 25 to 20.
-- Decreased Whiplash's cannon weapon cooldown from 250 to 100.
-- Decreased Whiplash's missile weapon damage from 50 to 40.
-- Decreased Whiplash's missile weapon cooldown from 2000/1000 to 1000/500.
-- Decreased Whiplash's build time from 2 to 0.5 seconds.
-- Whiplash is no longer produced in pair, instead their cost and production time is halved.
- Ignis:
-- Decreased Single-Barreled Ignis' weapon damage from 75 to 60.
-- Decreased Single-barreled Ignis' weapon cooldown from 1000/500 to 400/200.
-- Decreased Single-barreled Ignis' build time from 2 to 0.5 seconds.
-- Increased Single-barreled Ignis' build cost from 4000 to 6000.
-- Decreased Single-Barreled Ignis' weapon damage from 75 to 60.
-- Decreased Double-barreled Ignis' build time from 4 to 0.5 seconds.
-- Increased Double-barreled Ignis' build cost from 5000 to 8000.
-- Double-Barreled Ignis now fires in two round burst.
-- Ignis is no longer produced in pair, instead their cost and production time is halved.
- Ignis Prime
-- Decreased Ignis Prime's weapon damage from 200 to 150.
-- Decreased Ignis Prime's weapon cooldown from 6000/4000 to 3000/2000.
-- Decreased Ignis Prime's build time from 3 to 2 seconds.
-- Ignis Prime no longer has its machine gun turret on top of it.
- Robus
-- Decreased Robus' weapon damage from 150 to 120.
-- Decreased Robus' weapon cooldown from 1500 to 750.
-- Decreased Robus's build time from 5 to 2 seconds.
-- Robus no longer has its machine gun turret on top of it.
- Servus:
-- Decreased Servus' build time from 3 to 1 second.
-- Servus now heals nearby ally units at every second for 25 HP.
- Bothynus:
-- Decreased Bothynus' weapon damage from 100 to 80.
-- Reduced the amount of shots needed before Bothynus reaches full firing speed.
-- Decreased Bothynus' weapon cooldown from 2000/750 to 1500/500.
-- Decreased the amount of coasting time on Bothynus' weapon.
-- Decreased Bothynus' build time from 5 to 3 seconds.
-- Fixed a bug that prevented Bothynus from capturing buildings.
- Pugnax:
-- Decreased Pugnax' weapon damage from 125 to 100.
-- Decreased Pugnax' weapon cooldown from 1000 to 400.
-- Increased Pugnax' weapon range from 200 to 250.
-- Decreased Pugnax' build time from 5 to 3 seconds.
- Ultima:
-- Increased Ultima's weapon damage from 200 to 750.
-- Increased Ultima's weapon cooldown from 6000 to 10000.
-- Decreased Ultima's build time from 5 to 3 seconds.
-- Added a command button that allows the unit to manually fire its weapon.

SPStormer


FULGURA
- All units:
-- Increased the healing amount of all Fulguran units from 5 to 10.
-- Increased all Fulguran units' vision range from 400 to 600.
- Defender and Spotter:
-- Decreased Defender's weapon damage from 50 to 25.
-- Decreased Defender's weapon cooldown from 500 to 250.
-- Spotter has been removed. Its passive ability (increased vision range) now applies to all Fulguran units.
- Stormer:
-- Stormer has been added to the game, replacing Spotter on the build commandset.
-- It is a tier 1 light tank with weaker armor compared to Defender, but has more firepower and mobility, allowing an alternative playstyle for the faction.
- Enforcer:
-- Decreased Enforcer's weapon cooldown from 2000 to 1000.
- Lawmaker:
-- Lawmaker is now a heavy tracked vehicle with twin autocannons and EMP missiles.
-- Decreased Lawmaker's build cost from 2500 to 2000.
-- Decreased Lawmaker's health from 1500 to 1000.
- Fortifier:
-- Fortifier no longer lays down Demo Traps, instead it now heals nearby ally units at every second for 100 HP.
-- Fortifier now moves in the middle of a group if possible.
- Peacemaker:
-- Decreased Peacemaker's weapon cooldown from 2000 to 1000.
-- Decreased Peacemaker's build time from 8 to 6 seconds.
- Watcher:
-- Decreased Watcher's weapon cooldown from 4000/2000 to 2000/1000.
-- Decreased Watcher's EMP disable duration from 4000 to 2000.
-- Increased the burst speed of Watcher's weapon.
-- Decreased Watcher's build time from 8 to 6 seconds.
- Shieldbreaker
-- Decreased Shieldbreaker's cannon weapon cooldown from 6000 to 3000.
-- Decreased Shieldbreaker's machinegun weapon damage from 100 to 50.
-- Decreased Shieldbreaker's machinegun weapon cooldown from 250 to 100.
-- Decreased Shieldbreaker's build time from 8 to 6 seconds.

LAMINA
- All units:
-- Increased the healing amount of all Lamini units from 5 to 10 (with the exception of Rats; see below).
-- All Lamini units can now be sold for 20% of its build cost after they are produced.
-- Suicide units and Lions cannot be sold (the latter due to technical limitations of having three weapons already).
- Rat variants:
-- Increased the healing amount of all Rat variants from 5 to 25.
-- Decreased Standard Rat's weapon damage from 40 to 20.
-- Decreased Standard Rat's weapon cooldown from 250 to 100.
-- Decreased Marksman Rat's weapon damage from 80 to 30.
-- Decreased Marksman Rat's weapon cooldown from 400 to 200.
-- Decreased Marksman Rat's build time from 2 to 0.5 seconds.
-- Decreased Ripper Rat's weapon damage from 100 to 30.
-- Decreased Ripper Rat's weapon cooldown from 200 to 100.
-- Decreased Ripper Rat's build time from 2 to 1 second.
-- Standard Rat is no longer produced in pair, instead their cost and production time is halved.
-- Fake Rat can now yeet itself into a target location without having to face that direction first.
- Cobra:
-- Decreased Cobra's weapon cooldown from 4000 to 2000.
-- Decreased Cobra's build time from 2 to 1 second.
- Python:
-- Decreased Python's cannon weapon cooldown from 1500 to 750.
-- Decreased Python's cannon weapon cooldown from 3000/1500 to 1500/750.
-- Decreased Python's build time from 3 to 2 seconds.
- Boa:
-- Increased Boa's build cost from 2500 to 3000.
-- Boa can now swap between a multitude of weapons, each with its own pros and cons.
-- Boa has been moved to tier 3 from tier 2 to compensate for its new features.
- Hedgehog:
-- Decreased Hedgehog's weapon cooldown from 6000 to 3000.
-- Decreased Hedgehog's build time from 3 to 2 seconds.
- Warthog:
-- Fixed a bug that allowed Warthog to fire its weapon faster than intended.
-- Decreased Warthog's weapon cooldown from 6000 to 3000.
-- Increased the burst speed of Warthog's weapon.
-- Decreased Warthog's build time from 5 to 3 seconds.
-- Increased Warthog's health from 300 to 400.
- Toad:
-- Decreased Toad's weapon cooldown from 2000 to 1000.
-- Decreased Toad's build time from 5 to 3 seconds.
- Lion:
-- Decreased Lion's cannon weapon cooldown from 1500 to 750.
-- Lion now fires its cannon in two-round burst.
-- Decreased Lion's missile weapon cooldown from 500 to 250.
-- Decreased Lion's giant rocket weapon cooldown from 6000 to 3000.
-- Decreased Lion's build time from 5 to 3 seconds.
-- Lion no longer has its machine gun turret on top of it.
-- Lion can now be upgraded to violently explode upon death.

INFERNUS
- Termite:
-- Decreased Termite's weapon cooldown from 40 to 20.
-- Increased Termite's movemenet speed from 50/60 to 60/80.
- Scarab:
-- Decreased Scarab's weapon damage from 75 to 40.
-- Decreased Scarab's weapon cooldown from 500/400 to 250/200.
-- Updated Scarab's voice set to use a new one.
- Harbinger:
-- Decreased Harbinger's weapon cooldown from 1500/1000 to 750/500.
- Vanguard:
-- Fixed a bug that allowed Vanguard to use its old voice set upon ordering it to capture a building.
-- Decreased Vanguard's weapon cooldown from 1500 to 750.
-- Vanguard now benefits from increased weapon damage instead of increased ammo count.
-- Increased the burst speed of Vanguard's weapon.
-- Decreased Vanguard's build time from 6 to 4 seconds.
- Conqueror:
-- Decreased Scarab's weapon damage from 75/90 to 50/75.
-- Decreased Conqueror's weapon cooldown from 200 to 100.
-- Decreased Conqueror's build time from 6 to 4 seconds.
-- Updated Conqueror's voiceset.
- Hellstorm:
-- Decreased Hellstorm's weapon cooldown from 2000/1000 to 1000/500.
- Baron:
-- Decreased Baron's weapon cooldown from 2000 to 1000.
-- Decreased Baron's build time from 8 to 6 seconds.
-- Adjusted the death behavior which spawns Termites to require "live" players.
-- Updated Baron's weapon firing sound.
- Doomsday:
-- Increased Doomsday's detonation radius from 250 to 500.
-- Doomsday's detonation now fires once instead of continuous waves.
-- Decreased Doomsday's build time from 8 to 6 seconds.

MISC
- Tiering up no longer has a build time duration and can be purchased instantly (as long as conditions are met).
- Fixed the credits of the person who implemented the hotkeys.
- Decreased the force field's laser cutting weapon cooldown from 1000 to 500.


You can download this mod via Genlauncher or from this website. For manual installation, grab the contents from the version folder and extract them to your ZH folder.

Compilation V3


Some lore probably

Some lore probably

News

An article regarding the thought process behind the lore of "Power Play".

Technical Difficulties...

Technical Difficulties...

News

An excuse (albeit a valid one) as to why the development of this mod is seemingly halted.

Another visual overhaul coming in

Another visual overhaul coming in

News

A work-in-progress report, showcasing visual overhauls for the second time, and an insight in upcoming balance changes.

V.1.5.3 Has been released

V.1.5.3 Has been released

News 1 comment

Introduction of new units and overall refinements.

RSS Files
Power Play V.1.6

Power Play V.1.6

Full Version

A massive overhaul in aesthetics, and significant changes in gameplay features and balance.

Power Play V.1.5.3

Power Play V.1.5.3

Full Version 2 comments

Introduction of new units and overall refinements.

Power Play V.1.4.4

Power Play V.1.4.4

Full Version

An addition of Ambush ability for all factions, major gameplay tweaks and balance.

Power Play V.1.3.2

Power Play V.1.3.2

Full Version 2 comments

A variety of tweaks, updates on a few units' aesthetics, and an addition of Artillery Barrage for all factions.

Power Play V.1.2

Power Play V.1.2

Full Version 2 comments

An overhaul in aesthetics and some minor changes to certain units.

C&C Power Play V.1.107

C&C Power Play V.1.107

Full Version

Balance and tweaks to various units, AI improvements, new aesthetics for Command Centers and the change in functionality of Supplies throughout the map.

Post comment Comments  (0 - 10 of 35)
LavstorM
LavstorM - - 276 comments

How does this work with friends and AI? in terms of Mismatching?

Reply Good karma Bad karma+1 vote
superfeatheryoshi
superfeatheryoshi - - 224 comments

The AI economy bonus could probably use some nerfing. Tried a game of vs 7 Brutal just for fun. They were building so much stuff that the game was running at like 10 frames per second, and the AI all have $999999.

Reply Good karma Bad karma+1 vote
NeverLoseGuy Creator
NeverLoseGuy - - 136 comments

The absurd amount of stuff AIs build will be reduced and they will no longer have unlimited money (granted they will still have quite a lot).

Reply Good karma+1 vote
Alamnil-Of-Temple
Alamnil-Of-Temple - - 120 comments

Interesting mod. Simple yet eye-catching. Definitely will try it out once the 1.6 is out.

Reply Good karma Bad karma+1 vote
Kabal_M11K
Kabal_M11K - - 194 comments

Power play, what could be worse than this?

Reply Good karma Bad karma0 votes
NeverLoseGuy Creator
NeverLoseGuy - - 136 comments

Technically speaking, pirated mod? I know for sure nobody likes those.

Reply Good karma+2 votes
Guest
Guest - - 689,207 comments

Where did the lore goes?

Reply Good karma Bad karma0 votes
NeverLoseGuy Creator
NeverLoseGuy - - 136 comments

The "lore" page was removed alongside the stats page because I found the latter to be unnecessary, and the lore itself is mostly half-baked and subject to change so I'm not confident in publicly posting it yet.

Reply Good karma+1 vote
Guest
Guest - - 689,207 comments

I'd like to make a recommendation for an addon to remove the memey audio aspect of the mod. hearing that one guy scream because a tank got hit by one of my tanks (not sure which one) is a little annoying after the first 10 times it happens.

Reply Good karma Bad karma0 votes
NeverLoseGuy Creator
NeverLoseGuy - - 136 comments

It will be removed in the next version, since I do think it can get a little annoying and makes the funnier one less funny.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X