This member has provided no bio about themself...

Comment History  (0 - 30 of 35)
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Realease date

Nice! I'm really looking forward to it!

Good karma+3 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Half-Life:Office Shift 2

This mod seems interesting, but i would like to give you a big advice: valve hammer editor 3.5.3 is just....a pain to work with, because as you may have noticed, all of the entities are just ugly looking purple squares, which is obviously very annoying if you have a ton of entities in a level. So, my advice to you is, download J.A.C.K, it is basically an improved version of hammer 3.5.3 for goldsource engine mapping, it has a ton of new features, and you will be able to tell what entity is what because it has 3D rendering, not only for npc's, but for other useful entities like multi_manager, multisource and so on. I know it can be hard to move to a new program and get used to it, but believe me, you will never regret it, after you get used to J.A.C.K, you will never want to go back again!

The weird thing is, the official J.A.C.K site, Jack.hlfx.ru , has a download link for windows and linux, but the windows download link is corrupted, and it is 0.0 MB according to the site, so i managed to find an alternative download link and it is also the most recent 2016 version (no idea if it is still being worked on, but i'm pretty sure it does), here's the link: Moddb.com

Anyways, good luck in your mod, and i will really look forward to it! Cheers!

Good karma+3 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Coding Custom Weapons Part 3 Of 3 Finishing Up

So i managed to create a weapon thanks to this guide, i called it the auto shotgun. But i have a problem; The autoshotgun doesn't deal damage to anything at all, even though everything else like the shooting effects and firing animations work just fine, it simply doesn't deal damage, not even blood comes out of the npc i'm shooting at, it's like the bullets dissapear. I made a pastebin for you to check out what i've done wrong in the code, any help would be highly appreciated! :)

Pastebin.com

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Coding Custom Weapons Part 2 Of 3 Client Side

So i tried this again, this time i didn't get any typo errors, but now i get others, my weapon has the same name, ShotgunTwo, here's the log:


1>------ Rebuild All started: Project: cl_dll, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'cl_dll', configuration 'Debug|Win32'
1>Compiling...
1>ammo.cpp
1>ammo_secondary.cpp
1>ammohistory.cpp
1>battery.cpp
1>cdll_int.cpp
1>com_weapons.cpp
1>death.cpp
1>demo.cpp
1>entity.cpp
1>ev_common.cpp
1>events.cpp
1>flashlight.cpp
1>GameStudioModelRenderer.cpp
1>geiger.cpp
1>health.cpp
1>hud.cpp
1>hud_msg.cpp
1>hud_redraw.cpp
1>hud_servers.cpp
1>hud_spectator.cpp
1>Generating Code...
1>Compiling...
1>hud_update.cpp
1>in_camera.cpp
1>input.cpp
1>inputw32.cpp
1>menu.cpp
1>message.cpp
1>parsemsg.cpp
1>saytext.cpp
1>status_icons.cpp
1>statusbar.cpp
1>studio_util.cpp
1>StudioModelRenderer.cpp
1>text_message.cpp
1>train.cpp
1>tri.cpp
1>util.cpp
1>vgui_checkbutton2.cpp
1>vgui_ClassMenu.cpp
1>vgui_ConsolePanel.cpp
1>vgui_ControlConfigPanel.cpp
1>Generating Code...
1>Compiling...
1>vgui_CustomObjects.cpp
1>vgui_grid.cpp
1>vgui_helpers.cpp
1>vgui_int.cpp
1>vgui_listbox.cpp
1>vgui_loadtga.cpp
1>vgui_MOTDWindow.cpp
1>vgui_SchemeManager.cpp
1>vgui_ScorePanel.cpp
1>vgui_ServerBrowser.cpp
1>vgui_SpectatorPanel.cpp
1>vgui_TeamFortressViewport.cpp
1>vgui_teammenu.cpp
1>view.cpp
1>crossbow.cpp
1>crowbar.cpp
1>egon.cpp
1>ev_hldm.cpp
1>gauss.cpp
1>handgrenade.cpp
1>Generating Code...
1>Compiling...
1>hl_baseentity.cpp
1>hl_events.cpp
1>hl_objects.cpp
1>hl_weapons.cpp
1>hl_wpn_glock.cpp
1>hornetgun.cpp
1>interface.cpp
1>mp5.cpp
1>python.cpp
1>rpg.cpp
1>satchel.cpp
1>shotgun.cpp
1>squeakgrenade.cpp
1>tripmine.cpp
1>vgui_scrollbar2.cpp
1>vgui_slider2.cpp
1>voice_banmgr.cpp
1>voice_status.cpp
1>Generating Code...
1>Compiling...
1>pm_debug.c
1>pm_math.c
1>pm_shared.c
1>Generating Code...
1>Compiling manifest to resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Linking...
1> Creating library .\Debug/client.lib and object .\Debug/client.exp
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CShotgunTwo::Spawn(void)" (?Spawn@CShotgunTwo@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CShotgunTwo::Precache(void)" (?Precache@CShotgunTwo@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CShotgunTwo::AddToPlayer(class CBasePlayer *)" (?AddToPlayer@CShotgunTwo@@UAEHPAVCBasePlayer@@@Z)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CShotgunTwo::GetItemInfo(struct ItemInfo *)" (?GetItemInfo@CShotgunTwo@@UAEHPAUItemInfo@@@Z)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CShotgunTwo::Deploy(void)" (?Deploy@CShotgunTwo@@UAEHXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CShotgunTwo::PrimaryAttack(void)" (?PrimaryAttack@CShotgunTwo@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CShotgunTwo::SecondaryAttack(void)" (?SecondaryAttack@CShotgunTwo@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CShotgunTwo::Reload(void)" (?Reload@CShotgunTwo@@UAEXXZ)
1>hl_weapons.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CShotgunTwo::WeaponIdle(void)" (?WeaponIdle@CShotgunTwo@@UAEXXZ)
1>.\Debug\client.dll : fatal error LNK1120: 9 unresolved externals
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Build log was saved at "file://c:\Users\Half Way Lambda\Documents\Half-Life 1 Mod Coding\coding_test2\cl_dll\Debug\BuildLog.htm"
1>cl_dll - 10 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Classic Offensive

It's an issue that has to do with the bot config, Valve did something to its AI and the crash will always happen. If you want to fix it, go to your cs go folder and copy the botprofile.db file to csco's folder inside sourcemods.

Good karma+2 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Classic Offensive

Bots will crash the game from now on, not instantly, but there's a high chance that all the bots will freeze, and some will just look down, and if you try to kill any of them while freezed, the game crashes. I'm assuming Valve did something to the bot AI, and these strings are the cause of the crash:
LookAngleMaxAccelNormal = 3800.0
LookAngleStiffnessNormal = 380.0
LookAngleDampingNormal = 40.0
LookAngleMaxAccelAttacking = 6000.0
LookAngleStiffnessAttacking = 600.0
LookAngleDampingAttacking = 50.0

Good karma+2 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Coding Custom Weapons Part 2 Of 3 Client Side

Whenever i try to build the cl_dll, i get this error, and it all happens inside the hl_weapons.cpp file, here's the build log, my custom weapon is named shotguntwo


1>------ Rebuild All started: Project: cl_dll, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'cl_dll', configuration 'Debug|Win32'
1>Compiling...
1>ammo.cpp
1>ammo_secondary.cpp
1>ammohistory.cpp
1>battery.cpp
1>cdll_int.cpp
1>com_weapons.cpp
1>death.cpp
1>demo.cpp
1>entity.cpp
1>ev_common.cpp
1>events.cpp
1>flashlight.cpp
1>GameStudioModelRenderer.cpp
1>geiger.cpp
1>health.cpp
1>hud.cpp
1>hud_msg.cpp
1>hud_redraw.cpp
1>hud_servers.cpp
1>hud_spectator.cpp
1>Generating Code...
1>Compiling...
1>hud_update.cpp
1>in_camera.cpp
1>input.cpp
1>inputw32.cpp
1>menu.cpp
1>message.cpp
1>parsemsg.cpp
1>saytext.cpp
1>status_icons.cpp
1>statusbar.cpp
1>studio_util.cpp
1>StudioModelRenderer.cpp
1>text_message.cpp
1>train.cpp
1>tri.cpp
1>util.cpp
1>vgui_checkbutton2.cpp
1>vgui_ClassMenu.cpp
1>vgui_ConsolePanel.cpp
1>vgui_ControlConfigPanel.cpp
1>Generating Code...
1>Compiling...
1>vgui_CustomObjects.cpp
1>vgui_grid.cpp
1>vgui_helpers.cpp
1>vgui_int.cpp
1>vgui_listbox.cpp
1>vgui_loadtga.cpp
1>vgui_MOTDWindow.cpp
1>vgui_SchemeManager.cpp
1>vgui_ScorePanel.cpp
1>vgui_ServerBrowser.cpp
1>vgui_SpectatorPanel.cpp
1>vgui_TeamFortressViewport.cpp
1>vgui_teammenu.cpp
1>view.cpp
1>crossbow.cpp
1>crowbar.cpp
1>egon.cpp
1>ev_hldm.cpp
1>gauss.cpp
1>handgrenade.cpp
1>Generating Code...
1>Compiling...
1>hl_baseentity.cpp
1>hl_events.cpp
1>hl_objects.cpp
1>hl_weapons.cpp
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(69) : error C2146: syntax error : missing ';' before identifier 'g_ShotgunTwo'
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(69) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(69) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(640) : error C2664: 'HUD_PrepEntity' : cannot convert parameter 1 from 'int *' to 'CBaseEntity *'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(764) : error C2065: 'WEAPON_SHOTGUNTWO' : undeclared identifier
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(764) : error C2051: case expression not constant
1>c:\users\halfwaylambda\downloads\hl_code_vc_2008\src_dll\testmod_cl_dll\hl\hl_weapons.cpp(765) : error C2440: '=' : cannot convert from 'int *' to 'CBasePlayerWeapon *'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>hl_wpn_glock.cpp
1>hornetgun.cpp
1>interface.cpp
1>mp5.cpp
1>python.cpp
1>rpg.cpp
1>satchel.cpp
1>shotgun.cpp
1>shotguntwo.cpp
1>Generating Code...
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '.\Debug\pm_debug.sbr': No such file or directory
1>Build log was saved at "file://c:\Users\Halfwaylambda\Downloads\HL_code_VC_2008\src_dll\testmod_cl_dll\Debug\BuildLog.htm"
1>cl_dll - 8 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

I literally have no idea what's causing this issue, everything i added is just like the other weapons. I would highly appreciate it if you could help me fix this issue...

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Depot

For some reason i never get the bugbait when i kill the antlion guard, and even if i acquire it via commands, nothing happens...

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Coastline to Atmosphere

This mod is simply.....A masterpiece! I don't know from where to start! The background story is excellent, interesting and fits the Half-Life universe at the same time. That's what attracted me to try out this mod in the first place! The length of the mod is well off, and both hardcore. Although, it would became more enjoyable if it wasn't THAT hardcore. I love the geometry and details that it has, especially the 3D skybox. At lots of times, i would take a break and gaze at the sky, considering where exactly i am. Now to the gameplay itself, as i said it is very hardcore even though i am good at aiming and taking cover. If the enemies weren't that many, i would enjoy it a lot more. The main issue basically is that the game throws you too many enemies at once, instead of, for example, having waves of hordes of enemies with supplies between each fight so that the player can keep on. Although i like the way that you use just like in Half-Life 2, the beginning is okay but the ending arduous. During the cessation, i didn't expect so many enemies yet again, and that's what dissapointed me the most, and for that i had to use god mode not once, but twice! And when i finally finished the mod, instead of thinking to myself, "Aww, too bad it was a great mod!" i thought, "Eh, okay this is the end." just because of the huge number of enemies. So to put it simply, the plethora of labor enemies is what downgraded this mod the most. Everything else is just perfect! I hope you're reading this Leon, and congratulations for this tremendous mod that i will never forget the day that i was playing it! Don't you worry about the issue with the big amount of enemies, we all do mistakes and learn from them. Besides, the mod is so perfect that the pros completely defeat the cons! I wish you the best of luck in your future Half-Life mods which i would love to play at any given time!

Good karma+3 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Classic Offensive

Hey Zool, it would be amazing if you could make a cs go mod base, so that other people can create their own mods ;)

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Xash3D Engine

I am using build 3598 which is the latest, if i'm not mistaken. And you were right, the fps_max was the problem. Although it seems values above 300 result in this problem, but the game seems more smooth in higher fps, so i guess this problem will need fixing in later builds of Xash3D. Thanks for your help i appreciate it ;)

Good karma+2 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Xash3D Engine

An annoying bug i found with Xash3D for PC is that when i play mods, for some reason all NPC's turn around really really slowly, it takes about 5 seconds for any npc to turn 90 degrees..

Good karma+2 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ HL1 Inside HL2 Beta Release One

Very nice mod! Keep up the good work!

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ New Feeling HALF-LIFE

Is this dead? It didn't have an update since 2 years now..

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Classic Offensive

Z00l said in his mod checker video:

For those getting that background01 error:

- do you own CS:GO on steam?
- what OS are you on?
- Is CS:GO installed and is on the same drive as Steam?

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Classic Offensive

Umm, instead of asking for help all the time, there is a video link in the F.A.Q page on how to install it -.-

Good karma+2 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ F.A.Q.

Nope...Vac only checks if you have any changed .exe or .dll files injected into the game itself. But since this is a mod and it's located in the sourcemods folder, you'll not get vac banned

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Classic Offensive

When counter terrorists win, it reads "Terrorists Win!" and when terrorists win it reads "Round Draw"

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Ravenholm

Any half life 2 mods that were made before 2013 are broken, because in 2013 there was a big update called the steampipe update which broke almost all mods unfotunately..But you can still play some mods if they only have map files. If they, however change more stuff than that, it's really difficult to fix them

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Weather Control

In my opinion, you shoudn't make this page since the mod isn't ready, since everyone is gonna keep waiting and waiting and waiting, which makes it quite annoying..

Good karma+3 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ SSH : Mod Messup 1 : WTF Mod

You can't, it's because the creator of this mod has gone too far with how much the goldsource engine can run, and since goldsource is a very old engine, it has a limit of each elements and if that limit gets reached, it crashes. I know, they could just add a feature where it will kick you from the map but, that's how the technology was back then..

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ SSH : Mod Messup 1 : WTF Mod

Type sv_cheats 1
Then type c1a0
And then impulse 101

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Half-Life: Update MOD

(buried)

i installed the mod correctly and it looks like how it is on the screenshot. I'm using windows 7 sp2 at the most lower resolution this mod can have. But you know what happened? it takes 8 damn minutes to run this mod, and also NOT ONLY THAT, now it has slowed down my pc..i tried to restore it, but all the restore places were removed....i don't know if the mod you created is a virus or not, but now other games can't open as well...just a black screen...alt + ctrl + del, does nothing so i have to shut it down, and then turn it back on...i'm really ****** off right now, because i can't play any game at all only because of an unstable mod you created...and also, you know that this mod is unstable, then why do you even release it? To destroy other people's computers?

I may have to do a format to my computer to fix this problem..
Provide me a solution right away...

Good karma-6 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Half-Life: Update MOD

omg you know that when you run in fullscreen, windows crashes in a black screen. PLEASE FIX THAT PROBLEM RIGHT NOW BECAUSE I HAVE SHUTED DOWN MY COMPUTER FOR ABOUT 10 TIMES AND I HAVE WASTED 2 HOURS TRYING TO FIND A SOLUTION

Good karma-4 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Half Life Dreamstorys

why should anyone play this?

Good karma+3 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Life Before The Half

this will never release...

Good karma+2 votes
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ =FOOD FIGHT= The insane healthy weapon mod - FINA

plzz can you tell me how to make mods in unreal tournament? I really want to make my own but i don't know how. Do you make them with coding or with a program? I really want to know.

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ Monster madness

That's because you need the umod browser program

Good karma+1 vote
Red_Fire_Gaming
Red_Fire_Gaming - - 35 comments @ XashXT v0.6 is finally released!

nice pack but i want to play a mod for half life with replaced models, weapons ect. and i want to have XashXT features but how? Without the "map" command i mean

Good karma+1 vote