I've collected a lot of suggestions from Chinese players (yes, your team have fans in China):
1. I think the single player mode of mod should add castle construction and Castle transformation functions, just like the game stronghold. The specific contents are as follows:
(1) Players can build small villages into large castles. The branches of the castle are far more than the original version of the game. It is mainly divided into five categories: a military defense, B commercial trade, C population, D agriculture
Players can choose from these five options from the beginning, and the type of castle can be determined. Each type of castle will have an additional buff. The castle walls of military defense type will be strong, the castle economy of commercial trade type will be relatively prosperous, the tax will be relatively high, the castle of population type has a large population, it is easy to recruit soldiers, and the castle of agriculture type has high productivity of agricultural products and easy access to food.
(2) After players determine the type of Castle, they can build the castle. The construction method is similar to the game "medieval Dynasty". Players can place the city walls and house models in the menu where they think they are appropriate. Of course, this kind of construction is not arbitrary. Each type of Castle determines the location of each building. There are several fixed locations to choose from.
(3) Players can build their own castle hall, such as the location of the castle hall, add the decoration of seats, and choose NPC as their own guard.
(4) When the player occupies the enemy's castle, the player cannot change the type of Castle, but can upgrade and transform based on the existing type.
(5) In the field battlefield, players can build positions in advance before the battle, such as trenches, traps and command tents. The players can command the troops side by side or in their own tents. There are guards in the command tent. The guards will salute when they see the player, and the enemy may sneak into the command tent.
(6) The siege war is divided into three stages: a city wall War (the same as the original version of the game), B Street War (players can deploy their troops in the house in advance, and after the enemy occupies the city wall, players can order the troops to make a sneak attack) C command hall guard War (the enemy goes upstairs from the place of stairs to fight with the guards in the command Hall)
2 strengthen the impact effect of cavalry on infantry. When the infantry is hit by the cavalry, their feet will leave the ground and translate for a distance.
3 add the command of bow and arrow volley
4. By adding the weapon of "burning bow and arrow", players can assemble their Archer troops.
5 add the day night cycle system of the battlefield. 7 minutes a day and night cycle, players can fight with the enemy from morning to night.
6 add "execution" animation. When the player kills the enemy, the game will appear in slow motion. (players can choose to turn it off or on)
7 add amputation and owl head system. (this mod already exists, and this function can be integrated)
8. The original battle feedback is still soft. I hope it can be improved.
9. Add the "close-up" of bow and arrow volley and crossbow flight. The player's line of sight can follow the movement track of arrow rain and crossbow flight, and the player can see how the arrow rain and crossbow kill the enemy. Like "sniper elite 4" (players can choose to turn this system on or off)
10. The skills of the original version are increased by values. I hope this mod can visualize the skills.
11. I hope the art style can be more magnificent, just like medieval films.
12. Chinese players want you to realize the local Chinese
灭资兴无
joined
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