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Comment History
灭资兴无
灭资兴无 - - 10 comments @ Europa ad Bellum

I've collected a lot of suggestions from Chinese players (yes, your team have fans in China):

1. I think the single player mode of mod should add castle construction and Castle transformation functions, just like the game stronghold. The specific contents are as follows:

(1) Players can build small villages into large castles. The branches of the castle are far more than the original version of the game. It is mainly divided into five categories: a military defense, B commercial trade, C population, D agriculture

Players can choose from these five options from the beginning, and the type of castle can be determined. Each type of castle will have an additional buff. The castle walls of military defense type will be strong, the castle economy of commercial trade type will be relatively prosperous, the tax will be relatively high, the castle of population type has a large population, it is easy to recruit soldiers, and the castle of agriculture type has high productivity of agricultural products and easy access to food.

(2) After players determine the type of Castle, they can build the castle. The construction method is similar to the game "medieval Dynasty". Players can place the city walls and house models in the menu where they think they are appropriate. Of course, this kind of construction is not arbitrary. Each type of Castle determines the location of each building. There are several fixed locations to choose from.

(3) Players can build their own castle hall, such as the location of the castle hall, add the decoration of seats, and choose NPC as their own guard.

(4) When the player occupies the enemy's castle, the player cannot change the type of Castle, but can upgrade and transform based on the existing type.

(5) In the field battlefield, players can build positions in advance before the battle, such as trenches, traps and command tents. The players can command the troops side by side or in their own tents. There are guards in the command tent. The guards will salute when they see the player, and the enemy may sneak into the command tent.

(6) The siege war is divided into three stages: a city wall War (the same as the original version of the game), B Street War (players can deploy their troops in the house in advance, and after the enemy occupies the city wall, players can order the troops to make a sneak attack) C command hall guard War (the enemy goes upstairs from the place of stairs to fight with the guards in the command Hall)

2 strengthen the impact effect of cavalry on infantry. When the infantry is hit by the cavalry, their feet will leave the ground and translate for a distance.

3 add the command of bow and arrow volley

4. By adding the weapon of "burning bow and arrow", players can assemble their Archer troops.

5 add the day night cycle system of the battlefield. 7 minutes a day and night cycle, players can fight with the enemy from morning to night.

6 add "execution" animation. When the player kills the enemy, the game will appear in slow motion. (players can choose to turn it off or on)


7 add amputation and owl head system. (this mod already exists, and this function can be integrated)


8. The original battle feedback is still soft. I hope it can be improved.

9. Add the "close-up" of bow and arrow volley and crossbow flight. The player's line of sight can follow the movement track of arrow rain and crossbow flight, and the player can see how the arrow rain and crossbow kill the enemy. Like "sniper elite 4" (players can choose to turn this system on or off)

10. The skills of the original version are increased by values. I hope this mod can visualize the skills.

11. I hope the art style can be more magnificent, just like medieval films.

12. Chinese players want you to realize the local Chinese

Good karma+1 vote
灭资兴无
灭资兴无 - - 10 comments @ Europa ad Bellum

Do you have the right to interfere with my freedom of speech? Are you the world police?

Good karma-2 votes
灭资兴无
灭资兴无 - - 10 comments @ The Deluge II: With Fire & Sword

I have several suggestions for the single player mode of this mod:
1. Add the function of building fortifications in the game. There are two types of fortifications: Castle fortifications and field positions. Players are free to build castles, or transform existing castles or cities. Players are free to build new walls, arrow towers and the command room where players command battles. All this is visual. The free construction of the city wall will enrich the tactics of the game. In the field battlefield, players can also build large positions, such as trenches and artillery positions. The size and shape of trenches can be designed freely, and AI enemies will build large positions. In addition, players can also build a small command room. When fighting, players can choose to fight side by side with their troops or command their troops in the command room. There are guards in the command room. The guards will salute when they see the player. The enemy will sneak into the player's command room, and the player can also lead the troops to sneak into the enemy's command room. The construction of positions means a great improvement of the game, because players can fight with AI enemies.

2 。 The battlefield weather is dynamic. Players can fight AI enemies from morning to night. It will rain and snow.
3 the game adds new actions, lying down shooting and squatting shooting.
4 cavalry can knock infantry feet away from the ground.
The musket will have sparks.
6. Add the command of fire gun troops to shoot at the same time. Shooting at the same time will reduce the morale of the enemy.
7 add blood group effects, such as beheading, amputation and blood spraying.
8 add the bullet time effect of "shooting at the same time" and artillery firing. Players can see the trajectory of bullets and artillery. Players can choose to turn this function on or off
9 increase the spark effect of sword collision.
10 add kill close-up effect.
11.If you can, I hope you can add Chinese subtitles and Chinese dubbing. You have a lot of Chinese fans.

Good karma0 votes
灭资兴无
灭资兴无 - - 10 comments @ Europa ad Bellum

(buried)

I have a very important suggestion: this mod adds the function that players can build cities freely in the single player game mode. Players can freely transform the castle walls and arrow towers. In addition, players can also freely build defensive positions and their own command room in the field battlefield.

Good karma-5 votes
灭资兴无
灭资兴无 - - 10 comments @ Mount & Blade ll: Fire in the Steppe

About fortification and command building, I need to explain again: I mean in single player game mode, players can freely build all kinds of fortifications, trenches, bunkers and positions on the battlefield (including cities in siege, field and Garrison). (the style can be selected, players can see the process of engineer building), players can also build command headquarters (can be upgraded), players can deploy soldiers to the fortifications, and then command with telescopes in the command post. This kind of freely constructed play makes the game very generative. Fortifications, trenches, positions, headquarters can be saved, and players can continue to use them in the same battlefield next time. Materials for fortifications, bunkers, positions and command posts can be purchased in cities or captured from enemy forces. What do you think of my suggestion? I hope you will take my advice. waiting for your reply.

Good karma0 votes
灭资兴无
灭资兴无 - - 10 comments @ Old West

I especially like this theme and support the owner to do this mod. I have the following suggestions:
1. It is strongly recommended to add fortification construction function. Players can freely build fortifications, trenches and bunkers on the battlefield (various styles, players can choose freely, and large fortifications will form positions), and enemies can build fortifications. In this way, the game will not stand on both sides of the shooting, tactical will be greatly enriched.
2. It is strongly recommended to add the command building function. Before the field operation, players can build command tents (which can be upgraded) anywhere in the battlefield. There are guards in the command tent. When they see the players, they will salute. The enemy will attack the command tent. Players can also attack the enemy's command tent.
3. It is strongly recommended to add the street fighting function. When the enemy attacks the player's city, the player can set up roadblocks, fortifications, bunkers and mines in advance, and deploy the soldiers to different street positions in advance. When the enemy broke through the city wall, they would engage in street warfare with the enemy.
4. It is strongly recommended to join the pre War deployment function of field and city defense.
It is strongly recommended to add the function of owl's head and amputated limbs. The artillery can blow people up.
6. It is strongly recommended to add kill slow action lens
7. It is strongly recommended to add the upgrade function of city hall. Players can use the city hall as the headquarters, guards and fortifications when guarding the city. They can build and deploy freely.
It is strongly recommended to add new mini games, such as Gobang and checkers.

Good karma0 votes
灭资兴无
灭资兴无 - - 10 comments @ Mount & Blade ll: Fire in the Steppe

I especially like this theme and support the owner to do this mod. I have the following suggestions:
1. It is strongly recommended to add fortification construction function. Players can freely build fortifications, trenches and bunkers on the battlefield (various styles, players can choose freely, and large fortifications will form positions), and enemies can build fortifications. In this way, the game will not stand on both sides of the shooting, tactical will be greatly enriched.
2. It is strongly recommended to add the command building function. Before the field operation, players can build command tents (which can be upgraded) anywhere in the battlefield. There are guards in the command tent. When they see the players, they will salute. The enemy will attack the command tent. Players can also attack the enemy's command tent.
3. It is strongly recommended to add the street fighting function. When the enemy attacks the player's city, the player can set up roadblocks, fortifications, bunkers and mines in advance, and deploy the soldiers to different street positions in advance. When the enemy broke through the city wall, they would engage in street warfare with the enemy.

4. It is strongly recommended to join the pre War deployment function of field and city defense.
It is strongly recommended to add the function of owl's head and amputated limbs. The artillery can blow people up.
6. It is strongly recommended to add kill slow action lens
7. It is strongly recommended to add the upgrade function of city hall. Players can use the city hall as the headquarters, guards and fortifications when guarding the city. They can build and deploy freely.
It is strongly recommended to add new mini games, such as Gobang and checkers

Good karma0 votes
灭资兴无
灭资兴无 - - 10 comments @ Image 1

I especially like this theme and support the owner to do this mod. I have the following suggestions:
1. It is strongly recommended to add fortification construction function. Players can freely build fortifications, trenches and bunkers on the battlefield (various styles, players can choose freely, and large fortifications will form positions), and enemies can build fortifications. In this way, the game will not stand on both sides of the shooting, tactical will be greatly enriched.
2. It is strongly recommended to add the command building function. Before the field operation, players can build command tents (which can be upgraded) anywhere in the battlefield. There are guards in the command tent. When they see the players, they will salute. The enemy will attack the command tent. Players can also attack the enemy's command tent.
3. It is strongly recommended to add the street fighting function. When the enemy attacks the player's city, the player can set up roadblocks, fortifications, bunkers and mines in advance, and deploy the soldiers to different street positions in advance. When the enemy broke through the city wall, they would engage in street warfare with the enemy.
4. It is strongly recommended to join the pre War deployment function of field and city defense.
It is strongly recommended to add the function of owl's head and amputated limbs. The artillery can blow people up.
6. It is strongly recommended to add kill slow action lens
7. It is strongly recommended to add the upgrade function of city hall. Players can use the city hall as the headquarters, guards and fortifications when guarding the city. They can build and deploy freely.
It is strongly recommended to add new mini games, such as Gobang and checkers

Good karma0 votes
灭资兴无
灭资兴无 - - 10 comments @ Image 1

I especially like this theme and support the owner to do this mod. I have the following suggestions:
1. It is strongly recommended to add fortification construction function. Players can freely build fortifications, trenches and bunkers on the battlefield (various styles, players can choose freely, and large fortifications will form positions), and enemies can build fortifications. In this way, the game will not stand on both sides of the shooting, tactical will be greatly enriched.
2. It is strongly recommended to add the command building function. Before the field operation, players can build command tents (which can be upgraded) anywhere in the battlefield. There are guards in the command tent. When they see the players, they will salute. The enemy will attack the command tent. Players can also attack the enemy's command tent.
3. It is strongly recommended to add the street fighting function. When the enemy attacks the player's city, the player can set up roadblocks, fortifications, bunkers and mines in advance, and deploy the soldiers to different street positions in advance. When the enemy broke through the city wall, they would engage in street warfare with the enemy.
4. It is strongly recommended to join the pre War deployment function of field and city defense.
It is strongly recommended to add the function of owl's head and amputated limbs. The artillery can blow people up.
6. It is strongly recommended to add kill slow action lens
7. It is strongly recommended to add the upgrade function of city hall. Players can use the city hall as the headquarters, guards and fortifications when guarding the city. They can build and deploy freely.
It is strongly recommended to add new mini games, such as Gobang and checkers

Good karma0 votes
灭资兴无
灭资兴无 - - 10 comments @ la Commune de Paris Mod

I especially like this theme and support the owner to do this mod. I have the following suggestions:
1. It is strongly recommended to add fortification construction function. Players can freely build fortifications, trenches and bunkers on the battlefield (various styles, players can choose freely, and large fortifications will form positions), and enemies can build fortifications. In this way, the game will not stand on both sides of the shooting, tactical will be greatly enriched.
2. It is strongly recommended to add the command building function. Before the field operation, players can build command tents (which can be upgraded) anywhere in the battlefield. There are guards in the command tent. When they see the players, they will salute. The enemy will attack the command tent. Players can also attack the enemy's command tent.
3. It is strongly recommended to add the street fighting function. When the enemy attacks the player's city, the player can set up roadblocks, fortifications, bunkers and mines in advance, and deploy the soldiers to different street positions in advance. When the enemy broke through the city wall, they would engage in street warfare with the enemy.
4. It is strongly recommended to join the pre War deployment function of field and city defense.
It is strongly recommended to add the function of owl's head and amputated limbs. The artillery can blow people up.
6. It is strongly recommended to add kill slow action lens
7. It is strongly recommended to add the upgrade function of city hall. Players can use the city hall as the headquarters, guards and fortifications when guarding the city. They can build and deploy freely.
It is strongly recommended to add new games, such as Gobang and checkers.

Good karma+2 votes