I love video games. I love them so much that I've dedicated my life to finding ways to use this wonderful medium to inspire others, get across clear messages, and provide fun experiences to all age ranges. I'm a freelance game designer mostly active in my own projects. Though I'm a designer, I have a huge amount of experience in animation, music, and sociology, with rudimentary knowledge in various coding languages. My general duties in projects are to design, illustrate, provide basic code work, organize, animate, create gameplay builds, and research credible concepts, from the very beginning of game development to the very end. My only goal is to make games that'll put a smile on someones face and maybe even give them a new way at looking at life, as precious as it is. This, along with my love for gaming, is what I live for. =D
I hope everyone has been well, as like many others I know. 2010 is a pretty big year not only because it's the start of a new decade, but because the...
march 3rd - not dead!
Sorry AGAIN for missing last weeks update. I simply had no time on my hands to deliver an update. Luckily, you're all getting twice the serving this time...
november 5th - micromanaging time
We're currently working on the underlining design and code for VHEL. Most of it is just about done. It feels like nothing's really changed for the longest...
october 23rd - a lot to do and manage
It's been a long while since I've had to do an update on VHEL's Mod DB page. As many of you can see, we've revamped the front page (a big thanks goes...
october 12th - delays hurt
That's right! I'm giving you "more of nothing"! =D HA-ZAAA!
september 1st - more of nothing...i swear
Even when you have everyone working in sequence, tightly bunched together to get things done, you'll always run into "downtime". You guys know what I...
august 9th - the pace of a snail, the speed of a turtle
In the coming week hopefully, I'll have a small, but effective gameplay video that will showcase how the camera system, core mechanics, intermission mode...
update: july 6th - adding more to the buzz
Making a game so intensely focused on immersion, makes creating a traditional design and game build, difficult. Most of the recent work has been on the...
update: june 10th - in the heat of development
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