VHEL is a 2-D, story based, stealth focused, real-time tactics game set in a science fiction world known as Nor Prime. It follows the exploits of a young Bhacrio girl named Khana Faust, a courier in the southern region of Ivara, who undergoes strange metaphysical changes from a parasite known as VHEL, originally used as a means to power a destructive anomaly known as Skull over 13 years ago and also a parasitic commodity amongst mammoth-like hydrozoans known as Ragnic. As Khana, the player will explore the continent of Ivara in a rudimentary day to day simulation of her life as a courier while also engaging in confrontations with Ragnic -- usually within an evasive fashion -- in heart-stopping confrontations periodically, using alien tactics and strategies unique to this world alone.

Post news Report RSS October 12th - Delays hurt

It's been a long while since I've had to do an update on VHEL's Mod DB page. As many of you can see, we've revamped the front page (a big thanks goes out to the Overgrowth team for the help), and we're in the process of posting up nearly everything going in development. This includes screens of in-game stuff, a ton of new art, snippets from the storyline script itself, and best of all, actual gameplay. It'll take a minute to get everything up, but everything will come in due time.

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It's been a long while since I've had to do an update on VHEL's Mod DB page. As many of you can see, we've revamped the front page (a big thanks goes out to the Overgrowth team for the help), and we're in the process of posting up nearly everything going in development. This includes screens of in-game stuff, a ton of new art, snippets from the storyline script itself, and best of all, actual gameplay. It'll take a minute to get everything up, but everything will come in due time.

In addition to all this, there will be regular VHEL updates on Mod DB every friday. In this way, development is pushed to the forefront for the community to get involved in.

Now, moving on to the good stuff, here's what's been up lately:

  • A large amount of time recently has been spent on planning and coding diagrams. Why? Because there's a lot of content to be organized and blindly organizing everything will never do.
  • Several changes and additions have been added into the game. This includes a new game mode called "Conquest", a bestirary option, 3 difficulty settings: Novice, Acolyte, and Demon, a new and improved version of Trade & Value, a new item management system called "Juncition", and a new mini game that will go hand in hand with Juncition and Trade & Value (will be dicussed later).
  • I've secretly been working on a new game that will "hopefully" be ready as a demo once VHEL has gone golden. Ideally, I'd like this demo to be accompanied with VHEL as a bonus. The new game will likely use whatever tech VHEL has before we make a more formal shift to reinvent new tech for future games. Hopefully, it, like VHEL, will impress. =D
  • Auditioning for character roles have been going on for the past month now. I've recieved several auditions, but I've yet to make any formal decisions on who will be the final vo crew. This process will continue on into late spring. Most of the vo should be done before next fall.
  • There will be two kinds of testing: closed Alpha and open Beta. I don't have a clue when neither will take place behind all this new planning stuff we're going through, but I'm pretty sure the Alpha test will be in the Spring. =P

More news on the way. Keep watching!

Comments
Luke_Allstar
Luke_Allstar

nice to hear that there will be updates every friday
also nice to hear that the overgrowth team helped you, i realy like their work

i'm looking forward to the next updates :)

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