I love video games. I love them so much that I've dedicated my life to finding ways to use this wonderful medium to inspire others, get across clear messages, and provide fun experiences to all age ranges. I'm a freelance game designer mostly active in my own projects. Though I'm a designer, I have a huge amount of experience in animation, music, and sociology, with rudimentary knowledge in various coding languages. My general duties in projects are to design, illustrate, provide basic code work, organize, animate, create gameplay builds, and research credible concepts, from the very beginning of game development to the very end. My only goal is to make games that'll put a smile on someones face and maybe even give them a new way at looking at life, as precious as it is. This, along with my love for gaming, is what I live for. =D

Comment History  (0 - 30 of 34)
Mr.12
Mr.12 - - 34 comments @ Space Tunnel.

I've only just recently gotten into environmental design, and I have to say, a lot of your scenery work is inspiring to no end. I may actually ask you to critique my work considering I'm still trying to find my sea legs in this domain, and since you're just plain awesome at this stuff. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Kender Seth pre-alpha VO [reference material 1]

Thank you, ma'am! =D

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Practicing environments atmosphere.

Noir much?

I likey. <3

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ March 3rd - Not dead!

Yes, the idea is to essentially open the flood gates and let as much information and material hit this site as possible. I definitely have enough stuff from development to start doing this, so I'm going to make an attempt here, and see what happens.

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

Thanks! =D

We try to improve the work as we go along, so your support is much appreciated!

Good karma+3 votes
Mr.12
Mr.12 - - 34 comments @ Big Demon

Thanks!

I am nowhere near done with this page, though, so I'll try and update everything as much as possible. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ First Blog Post on the New Blog

I remember reading this article. Wow, it's been a while. =P

Congrats on your first blog post! :D

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ cobalt01

Alright, mister...I'm going to use Twitter from now on and update my ModDB page with almost-daily updates. Why the change of heart? No clue! lol

The actual reason is because I've noticed how much stuff I do get done in a single day, and I should, not surprisingly, keep some of my thoughts recorded (no matter how silly they are). I'll talk to you later!

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Khana Faust [v.06.30.10 - game model]

Most of Khana's design has changed over the course of months (years, even). In an older design (prior to the version you see now), she had scales that covered most of her arms and upper body. For the sake of continuity, appeal, and simplicity, such features (the scales) were annexed from her design, or subtly placed without convoluting her appearance. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Showreel

I swear, you have a kickass portfolio, Jen. Though I'm actually surprised to see that you do hand drawn animations as well. I underestimated your awesomeness once again! =o

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Practice Sketch.

Wonderful as always, Jen. Me likey! =D

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Game Progression

Persona influenced 60% of the design at some point, so I won't lie -- it feels like it. XD

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Races of Nor Prime

Are you asking if the game is free, or...?

If you are, then no. The game won't be free outside of the free open beta coming next year. =P

Good karma+3 votes
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

The camera is dynamic for the most part (it's simply a 3D camera locked into the X axis really). There's some in and out movement you can do with it as well, not to mention some nice twisting effects, but in terms of it being a conventional camera system, despite this game's 2D look and feel, it isn't.

Even though the camera system is basically finished, we're not showing it until the gameplay build is complete. Once it is, you'll see what we're aiming for. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

Flash is used to draw all the illustrations and objects, yes. However, the game won't be running on Flash (I dislike the memory limitations).

Good karma+2 votes
Mr.12
Mr.12 - - 34 comments @ September 1st - More of nothing...I swear

20% (not the whole game, just the playable stuff) because Tiji and I are slow, good for nothings who are addicted to TF2. Break our addiction, and you people will get your game. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Core Design Philosophy

There's around 8 of us now, including me, if I'm correct. We have one main programmer who does everything (Tiji), another who had helped build the initial game engine tools (Millsa), and myself who works on all the art and animation -- I'm a decent programmer, but that's not my best field. Everyone else helps with the narrative, updates, audio, music, and voice overs. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ How it's made! - Ragnic Geist

We've tested what kind of things we can animate and put in the game in real-time, so there aren't any significant issues concerning details, only sizes. =P

Animation wise, the best kind of details are the details that know where to go without you having to redraw them every single frame. Everything in this video basically shows how I can adjust, shift, and place specific details wherever I want. Hopefully in the future, I can show how all this madness can actually create pretty amazing animations. =D

Good karma+2 votes
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

We are working on code -- Tiji handles that mainly. =P
I focus on art and design (some code) while he handles engine tools and other code work. We won't show a half done game with broken/unusable code until we lock our gameplay build.

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Core Design Philosophy

The screenshots and gameplay footage will come probably during the winter time if not next year. There's been a few hang ups and we have this new animation system in development, so I hope by then you and everyone else will be able to see what I mean by all these things I'm talking about like a madman. XD

A feature on the gameplay in full detail will go up next month. I'm somewhat confident about the grand scheme of things, so I might as well touch bases on that while interest in this game is high. =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

lol, I didn't notice I put 2 million. Yeah, I meant to say 2 billion (spelling = fail). I'm glad you pointed it out. =D

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

Yes, The Avatar was a big influence for the conception of Nor Prime, particularly when it came down to world development, creating a sense of culture, and some of the in-game scenarios you'll see once the Beta comes out. Character designs and other things you pointed out are actually more so inspired by Team Fortress 2, FLCL, Magical Shopping Arcade Abenobashi, mid-century modern designs (The Incredibles most directly), and Balinese/Chinese/Southern Islander/Japanese/African sources.

I'm glad that you find most of the work on display professional and entertaining. There's a few other surprises I have coming through the tunnel, but I'm happy to hear that there's so much excitement built up already. =D

Good karma+2 votes
Mr.12
Mr.12 - - 34 comments @ The Evil in All of Us [v.7.19.10]

I know what you mean. Though I try not to let input dictate my heartfelt feelings for a character, perhaps, I do let the opinions of others shape my work down to the last shrapnel of code. Community support is what I really enjoy and take to heart because it gives a voice to everyone and I can make a better game as an end result of that.

Good karma+3 votes
Mr.12
Mr.12 - - 34 comments @ The Evil in All of Us [v.7.19.10]

Thanks! There is a bit of hesitation on my behalf to diversify the design to the eyes and many other parts to the characters (weight and age being a factor I'm still trying to interpret with variation). Facial animations are still fairly earlier on, so I'll take note of this and really try to expand upon the aspects that carry on too much repetition.

Good karma+2 votes
Mr.12
Mr.12 - - 34 comments @ Forest scene.

Awww, you added dear to it. =D

It looks a lot better than the one you showed me. Kudos!

Good karma+2 votes
Mr.12
Mr.12 - - 34 comments @ Khana Faust [v.06.30.10 - game model]

Ummm...since your pointing that out, that would be pretty cool to experiment with. The only issue with having Khana's scales bloom throughout the game is the amount of work and extra animations needed to keep the presentation consistent. I'm already pushing my budget enough as is, so unfortunately, I realistically can't promise a feature like that. =/

...Though I definitely love that idea. XD

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

My intended audience is just a group I centered my design choices around for the sake of expanding my core audience (you people + whoever) and making the content more "girl friendly", so to speak. After seeing the amount of male interest within the past 5 months however, I'm not terribly surprised to see that guys like it more (I know I do)...and no, there are no ponies...yet. ;D

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

Thanks, everyone, for the support!

Currently, I'm swamped with work I have to muscle through. There's a lot more information and goodies I have coming soon, so the good stuff will arrive in time. I know I haven't sent out thank you comments to you all for your time, but once things have settled down a bit, I'll make sure and get back to everyone personally! =D

If you have any questions at all about the game, don't be afraid to post up your thoughts and commentary. Either me or my good gal Noobina will get to you ASAP when we have time on our side. Thanks again!

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ VHEL - Courier

Aspect ratios for characters are anywhere between 300x700 and 500x1500 (though likely not a ratio I want to push often). Our game engine is designed in a such a way to handle high end images and animations, however you'll need a decent rig to keep up (not a $11k computer, just something that has a lot of memory and processing power). =P

Good karma+1 vote
Mr.12
Mr.12 - - 34 comments @ Khana Faust [v.06.30.10 - game model]

No, those are scales, alright. lol

To be specific, her people -- that, being an alien race known as the "Bhacrio" -- develop large scales on their upper body. Khana isn't THAT old, so her scales are a bit shallow looking. Yeah, I know her appearance is very human looking, but that's intentional, to be sure. =P

Good karma+1 vote