Its about equal to the Victory SD in the game. I've retained a smaller amount of hardpoints for ships than most mods simply because I wanted more strategy concerning where to fire on a ship and how to orient them in battle.
Its about equal to the Victory SD in the game. I've retained a smaller amount of hardpoints for ships than most mods simply because I wanted more strategy concerning where to fire on a ship and how to orient them in battle.
Shown here without their top turrets since I was too lazy
Of course! I'm starting simple and sticking to existing ones at the moment. The first release of the mod will only feature the era portrayed in The Force Unleashed and right before the happenings of A New Hope, so you won't be seeing much Legacy stuff as of now, but alot of interesting new stuff hopefully.
Wrong era. But you might see a prototype ;)
I'm sorry for the wait, life punches you in the gut repeatedly and sometimes you don't have the time to spend hours a day pouring over coding, texturing, rigging, animating, and modelling by yourself, and sadly i don't get paid for this either, so it more of a hobby, and will remain so, unless someone feels the need to donate generously :P
As for models, not all was lost, I had the minimod saved in my Dropbox. I quit modding last year since i didn't have time, and restored my operating system to factory. Now I have some spare time and am doing some basic coding, felt like checking in and seeing if there's still anyone playing this game, and judging by all the other mods right now, I think so. Thanks for stopping by!
I will do my best to bring as much interesting and unique content as shown before. As of now I will only be pursuing Shadows of Dissent as a minimod in order to set the stage for the next parts of the mod (if they ever happen).
I will do my best to give the best content and release something worth playing instead of making the mistake of hogging it to myself as before. Stay tuned :)
Nice seeing quality content still coming in from modders that arent from any of the larger mods. Good luck and followed!
Waaaah! You did this before I did it. Please don't take offense if I add in a mercenary structure as well x)
All the missiles in the game use trails, including some other assorted projectiles like the Mandalorian Nukes. I've never seen fighter have them before, which is likely due to the issue you stated.
From far away the effects look quite nice, it's a shame that in order to get the particles closer together I have to put so much stress on the game engine.
Looks like carnival in Brazil! xD
Kidding, but nice re-skins, may i suggest adding them into different units with special abilities instead of mix & match squads?
EP3! Everyone is doing the blue and grey.
Note that I can't run this game any higher than medium graphics settings, so what you see here is probably different than what you will see on a better computer.
Just re-rig the evillejedi one so you dont need the turrets. It's simple enough, just rotate turret bones to face outward :)
Thats a good looking Drone :)
You liked the Sullustan idea? xD Good job, just watch that poly count..
Looks like you handled the UV mapping preeetty well. It looks beautiful!
Looks sullustan in design :)
I love it! I'm assuming you'll be putting a trooper/droid as the gunner as well? :)
re-skinned variants, E-11's, sniper rifles, and rotary cannons will also be used :)
Not quite sure, I believe it's an older model rigged by Avenger.
Your shadow mesh has a hole in it.
I'm seeing alot of my work being used lately, awesome :D
Mobius13
lucas joined
Well my online name is Mobius13... in most communities people just call me Mob. I started modding at 15, currently 18. I mainly mod Star Wars: Empire At War Forces of Corruption. I'd say my specialty is mapping, as well as kitbashing existing units to create new unique ones (: When you have the time, check out my mod for FOC: