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Comment History
millergram
millergram - - 6 comments @ Leader Overhaul 1.2 + Bug Fixes Unoffical Update 1.0.0.2

Now Working on adding Engineer Units for all factions. Where as you can build structures anywhere on the map limited to two Engineer units. Possibly adding a capture option for Engineer units against Engineer units to build opposing structures.

Good karma+2 votes
millergram
millergram - - 6 comments @ Leader Overhaul 1.2 + Bug Fixes Unoffical Update 1.0.0.2

Got another update in the works. Fixes the bug where the Minigun units will sometimes shoot multiple grenades automatically for no reason. Let me know if You see any Covenant bugs it seems like they are mostly ok right now.

Good karma+2 votes
millergram
millergram - - 6 comments @ Leader Overhaul 1.2 + Bug Fixes Unoffical Update 1.0.0.2

If you notice any bugs or Something weird Let me know Got a new version coming up soon that fixes more descriptions and that's about it. Will be working on making the AI in Skirmish Work Better Let me know if the Campaign feels Right to you as Well it should feel much more plausible on Legendary.

Good karma+2 votes
millergram
millergram - - 6 comments @ Leader Overhaul 1.2 + Bug Fixes Unoffical Update 1.0.0.2

Im not sure if banshee evade is Enabled. When u Say Since last Version do you Mean version 1.1 or What version are you talking this includes any changes since 1.2+ Bug Fixes since you need the full version of the mod for this to work since its just an addon.

Good karma+2 votes
millergram
millergram - - 6 comments @ ladywoodgrill

So I want to ask, and see if you are still updating "Leader Overhaul" because if not I have a version I have been working on for about a week now that fixes some bugs with tech and unit descriptions and adds spartan 3 units for the unsc which have essentially the same stats as a spartan 2 but are "squad" based and cant hijack units and use a separate spartan cap. also decreases spartan damage slightly to match closer to vanilla as the spartan_upgrade_3 was a bit too high on damage and hp in comparison to vanilla. It rebalances fuelrod units and rocket units to make more sense as they just deal a bit too much damage basically just splits them into two units so that they actually get a damage penalty when a model is killed like a none hero unit usually functions. Also adjusts the cost of almost every unit in the game to match how they affect gamestate. Such as the fuelrod wrath costing the same as a scorpion because of its far superior range, and it basically deals the same damage if not more. Anti-units now cost a little bit more to discourage the ai from spamming them all the time. Makes covenant base units cost a tad bit more as well so that basic infantry has a reason to exist and a bunch of other stuff as well. I dont want to short change the amazing work you have done here so I wont upload without permission. Rebels got big changes too because they were kinda weak now more focused on a numbers advantage since they have a bad end game due to not having any Spartans to use.

Good karma+2 votes
millergram
millergram - - 6 comments @ Leader Overhaul Mod v1.2.1 (Outdated)

So I want to ask, and see if you are still updating this mod because if not I have a version I have been working on for about a week now that fixes some bugs with tech and unit descriptions and adds spartan 3 units for the unsc which have essentially the same stats as a spartan 2 but are "squad" based and cant hijack units and use a separate spartan cap. also decreases spartan damage slightly to match closer to vanilla as the spartan_upgrade_3 was a bit too high on damage and hp in comparison to vanilla. It rebalances fuelrod units and rocket units to make more sense as they just deal a bit too much damage basically just splits them into two units so that they actually get a damage penalty when a model is killed like a none hero unit usually functions. Also adjusts the cost of almost every unit in the game to match how they affect gamestate. Such as the fuelrod wrath costing the same as a scorpion because of its far superior range, and it basically deals the same damage if not more. Anti-units now cost a little bit more to discourage the ai from spamming them all the time. Makes covenant base units cost a tad bit more as well so that basic infantry has a reason to exist and a bunch of other stuff as well. I dont want to short change the amazing work you have done here so I wont upload without permission. Rebels got big changes too because they were kinda weak now more focused on a numbers advantage since they have a bad end game due to not having any Spartans to use.

Good karma+1 vote