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Comment History  (0 - 30 of 44)
MikeM
MikeM - - 44 comments @ compare 01

Thank you

Good karma+1 vote
MikeM
MikeM - - 44 comments @ The past works

Thanks

Good karma+1 vote
MikeM
MikeM - - 44 comments @ WIP Incarnation of the machine

Thank you

Good karma+2 votes
MikeM
MikeM - - 44 comments @ WIP Incarnation of the machine

No, not really.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ Return to Perdition

It needs a lot of work, an engine update and files cleanup. It will still take some time.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Return to Perdition

Thanks for your interest but the whole mod will take a while.

Good karma+3 votes
MikeM
MikeM - - 44 comments @ Updated map u1m2

No, the code extensions that Knightmare made (Zaero, Quake 1 enemies, model spawn, effects) are unfortunately not supported by the remaster.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ Return to Perdition

No, there are no friendly NPCs.
The friendly bot AI often gets in the way and tends to disrupt the flow of the game.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Preview Return To Perdition

Yes, this is made for KMQuake2.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ hangar

Thanks. Soon you will be able to play this map yourself.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Return to Perdition

Thank you. Yes, some (professional) help would be great.

Good karma+4 votes
MikeM
MikeM - - 44 comments @ Return to Perdition

Knightmare does the complete programming of KMQuake2 and also of my addon.
Maybe at some point he will have the time to port the code.
Or there is someone else who wants to port KMQuake2 to KEX.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ core wip

It uses KMQuake2, so it's Knightmare's credit.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Return to Perdition

Not at the moment. It only runs on Classic Quake 2 with the KMQuake2 engine.

This requires adding the KMQuake2 extensions to the Quake 2 rerelease DLL.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ Return to Perdition

Yes, the Quake 2 rerelease is really good. What do you think about the new campaign?

Good karma+2 votes
MikeM
MikeM - - 44 comments @ core 04

All enemies will be included.

Since I can't convert QuakeC to C, it won't contain entities from Abyss of Pandemonium.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Return to Perdition

Since the addon is based on KMQuake2 Engine I don't think Knightmare will make such changes to the code.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ Return to Perdition

I don't like those turrets either. They will occur at most once, otherwise not.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Return to Perdition

Thank you. Yes, soon I will upload a video showcasing some levels and action.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ core 04

All enemies and some textures and sounds are included.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ Poll: New title for my addon

Thank you for your opinion. Those are very good points.
Possibly there is a subtitle that fits more to the Quake world but also reflects the return to the classics.

Good karma+2 votes
MikeM
MikeM - - 44 comments @ otherworld 09

Thanks. I'm trying to capture the look and feel of the late 90s and early 2000s FPS.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ return 14

These are the hunter.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ house of pain 01

Thanks. I use the authentic models for quake pack:
Moddb.com

I recompiled it for Q2. The code is by knightmare (KMQuake2).
I hope they allow me to use it.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ mine wip

Thanks

Good karma+1 vote
MikeM
MikeM - - 44 comments @ mine wip

Thank you

Good karma+1 vote
MikeM
MikeM - - 44 comments @ slipgate complex 04

Thanks, mayby I will change the skybox later.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ slipgate complex 04

Thank you

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Slipgate Complex WIP

Thanks. I was inspired by HACX2 WIP screenshot as shown.

Good karma+1 vote
MikeM
MikeM - - 44 comments @ Slipgate Complex WIP

Thank you

Good karma+1 vote