If MODDEDWARFARE is using the values I had for the damage table, try to use flamers to strip DMA.
If MODDEDWARFARE is using the values I had for the damage table, try to use flamers to strip DMA.
Among other things, I am looking at the issue as time allows. This has something to do with how the AI Goals are functioning. Each and every action is tied to the accumulated money they have stashed away.
So, you will see that Masari and now Human are the best factions as they do not run out of resources, unlike Novus and Hierarchy. Those two are woefully under equipped to fight throughout the whole course of the game.
The AI also needs to learn to sell some buildings if they ran out of money but it is tricky to implement.
It also needs to pressurize and expand rapidly or it will die by the end of mid game.
It is totally supported. It is in the middle of a transition between Patch 1/2 to Patch 3 compatible.
I am hibernating at the moment as work kills all my available time. MODDEDWARFARE is working to get things done atm. I will get back to a full swing next summer. Until then, it will be sporadic updates. Or if I can quit my job earlier, then after Christmas.
Discord link:
Discord.gg
Conquest has not been touched and even Skirmish is still not completed. Work is currently halted on my end being a slave atm. (My boss thinks at least). Hopefully this issue can be erased and I will be more active with the development
Thanks for your help. As always, it is very much appreciated.
Hey there,
MODDEDWARFARE has already done with that aspect. It is just waiting for him to be able to combine the two different Human Res mods into one. A tech would provide units from off map.
You just need to ignore the MOD menu and go to skirmish or campaign.
Ok, checking it now. Does anyone else has a problem like this?
I am working on adding a specialised infantry squad with experimental weaponry and a multirole infantry squad with medics. Also, a 3rd human hero is in the works alongside the APC carrier capability.
Superweapon will be a bigger fish to fry without anyone who could do 3D modeling and animation. I am just a coder and can do things with existing assets only.
Plans for extra buildings are there but postponed until someone comes along with good Blender skills.
I will add some more abilities for existing units, solving research and create AI for the Human faction for Skirmish. Once all of this is done, Global Conquest for Humans. Then I would consider the mod finished.
Sorry, my sole effort is to improve and restore Humans to the game. Improvement for the 3 factions will only consider the AI as I will need to make one for the Humans. It is towards the end of the development cycle.
However, if you do not care about the Human part, there is an unofficial Community Balance Patch for UaW, developed by Cryptek. You can access it on the Discord, I have provided links for below.
Forgot to mention, Tecnohelper enables the use of Patch 2 mod multiplayer as well, not just Patch 1.
Ahh, ok. I will look into it once the Humans are completely restored. That will take some time on my own, unfortunately.
In my case, the target is the following:
"F:\Games\UAW BACKUP\UAW\LaunchUAW.exe" MODPATH=MOD
Why would you want the other factions to lose content?
The AI has not been done for them. That will be a meaty project to do on my own.
Thank you. I will try to use as much as possible, without breaking the faction immersion.
For future tech support, visit the game's Discord server:
Visit this Discord for tech support:
I plan to increase the speed but not the default durability. Tech upgrades have not been implemented and this is one of the reasons why you see the human army as weak one. The other argument against making their default units much more durable is the logical reason, how well human militaries would do against a small invading task force.
The Stalingrad analogue is very fitting and I am trying to keep to it by design. This being said, I intend to give them all the tools necessary to fight and capable to win.
Over the Christmas period, I will look into the following stuff:
-Alternate fire mode for some units (The tank one is a good idea, thanks.I Will code that in. Very likely will need a Masari dark/light unit coding mechanism to be implemented. Maverick Jet was my other idea to switch between rockets and gun)
- Guardian APC to carry infantry (shamelessly stealing Vertigo's transport but in a more realistic way)
- 3rd Human Hero (Jet Fighter Ace commander)
Yes, the rebalance has been done. There are still steps to make but it is clearly playable and the humans are not an instant win anymore.
Yes, they are not the powerhouse they were once.
This is working in actual LAN environment but GFWL somehow interferes with any VLAN. We are working on this issue to enable everyone to play.
Damn, there is a problem with the damage table... Flamethrowers became way too effective against walkers and they should not be.
A hotfix will be done very soon.
Multiplayer is already working, why not jumping in to have fun in the mean time?
Melquart
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