I like bananas.
Those buildings are from Mid East Crisis 1. They are considered open source and public domain now by the original team.
I have trouble installing. I copy and paste into the Zero Hour folder but the game fails to load and crashes.
One thing you could try is making variations of the sprite FX then use a buildVariation randomizer so not every explosion will be exactly the same. Very cool though
I've looked at a lot of attempts at in-game changes in camera pitch. So far nothing comes close to the Omega Cam.
Would anything like the Omega Cam be applicable in C&C Generals?
How did you do this? Was there a bone or invisible object with a vision radius attached to the vehicle? Or an OCLed weapon of sorts that spawns the same object?
Could I see a sample of the code you used for this? I've tried the OVER_WATER condition before, but to no avail :\
Awesome. Always love how great they make particle FXes look.
I like the explosive wave. Is it a particle FX or an object akin to the vanilla generals EMP effect?
Ahh, nothing more memorable than the first Soviet Mission of RA 1
I'm assuming once it's fully completed, the Infantry will have a damage FX and OCL that turns them into a bloody mess of meat chunks? C:
Boeing is not Sikorsky, it's just a game.
REALLY NOW!? It's supposed to be that way...
Rest in Peace man. We'll never forget your contributions to the community.
Nice, JDAM bombs are on the hardpoints. The sidewinders look good too, better than the Mavericks, even if they're kinda unfitting.
Mcbob
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