There is a beta released at my website, but it's a much older version than that seen in the video and pictures.
There is a beta released at my website, but it's a much older version than that seen in the video and pictures.
The dropping from the air is again temporary, eventually they'll just spawn on the ground and fade in.
The menus are temporary, they will cetainly be improved.
We use .md3 model format, though I can happily convert from other formats, so if you have any models to donate I'd happily accept them.
It's yet to be released, but hopefully will be soon.
Yeah, pathfinding is an issue, particularly on small scale movement. For moving from one side of the level to the other it works well using a waypoint system, but when moving round and past other units they often get stuck.
I think zoom in and out are bound to the A and Z keys, if I remember correctly. If it's marked wrong in the manual I apologise.
You'll be interested to know that we're currently throwing ideas around for DiD 3, which we'll start work on just as soon as I get a new PC. At that point I'll also go back and fix some of the more obvious problems with DiD2 too.
My PC requires the following to keep it running:
A guitar string
Blu tak
Super Glue
A pencil
A weight
Sellotape
No, really.
*Me eats the mushroom and turns into Super MauveBib
This looks awesome. I love the movie, and you really seem to be doing justice to it. Get it released before the MOTY and you'll have my vote! Of course, I'll have to buy Max Payne 2 now...
I detest the new scheme. It makes reading the forums a nightmare. Bad, bad choice guys. And yes, I have refreshed my cache. I am seeing the site as it's supposed to be, and it's bloody terrible.
Heck, I'm not even sure what I did to **** him off.
Yes, Defeat in Detail 2 is standalone, and you're clearly an idiot
Heh, just kidding. I don't mind it being called a mod, even though it's standalone.
Sorry, I'm really busy on my own projects atm. Try again in a couple of weeks.
Far Cry does have better physics than HL2. Firstly, there are none of the glaring physics bugs found in HL2. Secondly the implementation is tidier, and far less CPU intensive. Thirdly, the ragdoll implementation is better and more realistic. Fourthly, the physics enhace the game rather than are the game. Fifthly, unlike HL2 the Far Cry physics engine incorporates chaos theory.
HL2's physics is not all that special. Pretty much every single game for the last 2 years has had physics just as good. HL2 just makes a point of showing it off to the extent that it's no longer fun.
What do you need to know :)
Do you know your way around the interface?
Have you had a go at the tutorials that come with it? I found them pretty helpful.
The basic technique I use is to create a basic box or cylinder etc, then extrude sufaces. I then move the vertices of the extrusion around to where I want, then extrude again.
It's very useful to put a plane in the 'front' window, and to put a material on it with the concept art you are making, that way you can get the proportions etc exactly right as you build the model in front of it.
Here's a pretty decent tutorial on making a weapon model, it'll teach you all the basic techniques you need to know, assuming you know your way around the interface already.
They're probably doing it for HL because it's 100x easier to mod for that HL2, which is a nightmare.
They'll get sued though.
No, the Half Life engine was a heavily modding Quake 1 engine, not Quake 2.
Read further down the comments list and you'll see my real opinions on the pikey, scally scum.
Mauvebib
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