The near future' A future that has been swamped by war' Two titanic armies, a terror collective and a decadent coalition, fight for control of the world's oil supply' In a world dependant on fuel, where black gold has become worth more than yellow, it is certainly worth more than men's lives' On battlegrounds across the world, commanders send men to death or glory' You are now one of these commanders, and it is upon your decisions that men's lives now depend' Gain a victory and you will be hailed a great hero, suffer defeat and your grave will be unmarked and forgotten' History is written by the victors'
...have been greatly exaggerated.
The Electronic Liberation Front, the team behind Defeat in Detail 2, are proud to announce the work that has been going on behind the scenes to redesign and improve our real-time-strategy game, which should be ready for a new release soon.
New features include:
3d Controlable Camera - No more fixed overhead view. The camera is rotated via an intuitive control system.
Clientside Cursor - No cursor lag in multiplayer
Scriptable Unit System - Unit types are now defined in external files, making it easily moddable
Unit health and selection indicators - In an innovative step, these are conbined in a clever way.
New weapon and unit types - Endlessly expandable using the new external scripting system.
Building based menu system - As used in most modern RTS games.
New models, sounds and graphics - DiD2 is being updated to completely modern standards.
Speedups, bugfixes and improvements - The game now runs much faster and more reliably, and looks better too!
If you'd like to help in any area, particularly mapping, please don't hesitate to get in contact.
It gives me great pleasure to announce the release of the first public beta of Defeat in Detail 2. You can get it here.
Ok guys, sorry about the death of all the recent pictures, but I'm sure you know that's not my fault. We're hoping to get a whole new load...
I've started work on adding fog-of-war/undiscovered terrain/whatever you want to call it to DiD2. There are a couple of pictures in the gallery that...
After seeing how good DiD2 looks in DarkPlaces (see the gallery), we've decided to make DiD2 a standalone game, using the DarkPlaces engine. This...
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For some reason there's a black screen and 4 checkered squares when i start the game PLEASE HELP!
Wait did you guys release Defeat in Detail yet?
There are no downloads
There is a beta released at my website, but it's a much older version than that seen in the video and pictures.
make a factory for the vehicles or they could be brought by a big helicopter, would look a lot better.
Looks interesting. Just 2 things that i dont like about it:
1. the menues look a bit cheap, maybe a real commandbar would be better.
2. Do the tanks drop from the Air?
What kind of models do you use? i might be able to give you some .w3d or .3ds models for buildings\vehicles or aircraft.
The menus are temporary, they will cetainly be improved.
We use .md3 model format, though I can happily convert from other formats, so if you have any models to donate I'd happily accept them.
Maybe they can add a parachute to the tanks just spawning?
The dropping from the air is again temporary, eventually they'll just spawn on the ground and fade in.
Where can I find this new version?
It's yet to be released, but hopefully will be soon.