I used to work in the game industry as an artist, having worked in several games for different consoles and learned lots of things, after a while leave the mainstream and decided to start doing some project as indie, and/or collaborations with other indie projects

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Testing the NPC enemies with behavior improvements.
Also I did a "clean up" in almost the whole logic code, to improve frame rate.

Here is another video showing up my progress in my little game I'm making with the UPBGE.

#craftal #blender #bge #upbge #blendergameengine #indiegamedev #gamedev #desarrollodejuegos #juegosdevideo #videogames

Here is another stress test with my project.

Every object on scene is editable, wich means that you can delete it or add more objects to interact. Also Frustrum Logic and Frustrum Physics are being used to improve game performance.

#craftal #blender #bge #upbge #blendergameengine #indiegamedev #gamedev #desarrollodejuegus #juegosdevideo #videogames

Craftal time lapse build

So, here is a nother test of my latest project made in UPBGE. This one was intended to be a more simple game compared to my other projects, so I was able to finish it sooner that the others.

But guess what? yeah, as I was making some progress I (as usual) wondered how it look it if I.. and then... so, more features were added... yes, this happened because I wasnt following my original desing and started to use it as a personal challenge.

Well, this is the video, hope you like it :)


#upbge #bge #blendergameengine #videogames #indiedev #indiegamedev #craftal

This is part of a game jam with friend who decided together to make simple games just for fun. But as many of you might know, when you join with friends to make a game or something similar just for fun, some times things just dont go well, none of my friends even finished a prototype game or less, so I was the one who has something defined (core mechanics and some game design) by the due date.

So as days went by I decided to improve what I did and just keep working on it but now at a normal pace, and well.. this is what I have.

This game prototype has elements and mechanics from "MineCraft" and "Portal", I will post more as I get things done :)

Salvador.mata.com.mx

Flash Bang with dazzling effect in the Blender Game Engine #blender #bge #blendergames

Salvador.mata.com.mx

Hi, a friend of mine has started a project about a “Pose Art Reference” app (alpha version, still a lot of work to do) in wich you can choose from a pose library the one you want to be used as a reference. This one was intended to be used in a browser but right now we are looking forward to see what is going to happen with the web plug in in the future, because Chrome (google) decided to drop off some sopport for this kind of functionality, and Firefox seem to adopt this too in the near future.At this time it only works in Firefox. Here is a video of the app: And here is the online app This work as I have mentioned before only with Firefox and others but not with Chrome. Developed by a friend (Mondragon Aka 3DMondra), and I did the rig and the current poses.

Done with Blender and Unity.

Salvador.mata.com.mx

Oxygen Cart

mataii Blog 2 comments

Oxigen Cart prop made in Blender 2.7x, MindTex and Photoshop CS2

Soon avaliable in the store.

Salvador.mata.com.mx

Warehouse game scenario

mataii Blog

Warehouse game scenario made in blender, photoshop and MindTex

This is a 3d recreation of a existing warehouse.

Cgtrain.mx

Water Tanks

mataii Blog

Test game scenario to showcase some water tank props

Made in Blender, Photoshop and MindTex

Cgtrain.mx