Another video of my test level made in Blender 2.75 (BGE)
For this example i'm using LOD's and oclussion culling to avoid rendering non visible geometry. Read more about this in my blog
I used to work in the game industry as an artist, having worked in several games for different consoles and learned lots of things, after a while leave the mainstream and decided to start doing some project as indie, and/or collaborations with other indie projects
Posted by mataii on
Another video of my test level made in Blender 2.75 (BGE)
For this example i'm using LOD's and oclussion culling to avoid rendering non visible geometry. Read more about this in my blog
Very nice! I don't see the LOD's changing as you get closer, so you did great! Very professional.
Thanks booman! :)