This member has provided no bio about themself...

Comment History
Malivamar
Malivamar - - 12 comments @ A.D. 633: Rise of Islam

Are you guys gonna update it for Holy Fury or is it just abandoned?

Good karma+2 votes
Malivamar
Malivamar - - 12 comments @ Europa Barbarorum 2.3

Hell yes!!!

Good karma+4 votes
Malivamar
Malivamar - - 12 comments @ The Last Kingdom:WotN Expansion SUBMOD! V3.8

Did the update metioned in the description already come out? Just asking.

Good karma+1 vote
Malivamar
Malivamar - - 12 comments @ Skyrim: Total War

It looks fantastic, hopefully you didnt give up on it.

Good karma+1 vote
Malivamar
Malivamar - - 12 comments @ Side-by-Side Comparison

Magnificent

Good karma+1 vote
Malivamar
Malivamar - - 12 comments @ Europa Barbarorum 2

Well, thanks for mentioning the patch am gonna download it right now, and also thank you for letting me know why the infantry charges are not working, just plz try to fix it.
Despite its flaws EBII is still a great mod. Im looking forward to the 2.3 version you mentioned!

Good karma+1 vote
Malivamar
Malivamar - - 12 comments @ Europa Barbarorum 2

Does anyone know if the EB II team have an e-mail or some more reliable way of communicating them?
I've found several things in the mod I'd like to address since I would like to see this mod get better, and since the mod is not finished yet it seems like the best time to tell them a few complains and some constructive criticism. Thank you.

Good karma+1 vote
Malivamar
Malivamar - - 12 comments @ Europa Barbarorum 2

5. There should also be intros for the Romans or the Carthagenians, like it happens when you play as Pergamon.

Good karma+2 votes
Malivamar
Malivamar - - 12 comments @ Europa Barbarorum 2

I just wanted to say that you made an amazing mod, its very fun to play but I do have some complains that I'd like to adress for version 2.2b .

1. When you play a battle and both the infantry or the calvalry charge, the charge feels weak and slow, as if it lacked any impact, this shocked me because I played Medieval 2 vanilla again and it was not a problem THERE. They dont charge they just get close and attack weakly. Pls fix it. It takes a lot of joy out of the combat.
2. Most of the spear units in the game use their spear over-arm rather than under-arm (like its done in Medieval 2), that makes almost no sense since it results in a slower and a weaker thrust. Historically it was barely used, and when it happened it was in duels, not in dense units.
3. Even tho I understand that you wanted to use historically accurate names for all units, it is still a bit hard to distinguish them. The same problem goes for factions.
4. The Phalanx formation dosent work. Go to costume battle, when some unit charges into the Phalanx it will be pretty obvious that it dosent work as intended.

Good karma+2 votes
Malivamar
Malivamar - - 12 comments @ Europa Barbarorum 2.2b Old Version

I just wanted to say that you made an amazing mod, its very fun to play but I do have some complains that I'd like to adress for version 2.2b .

1. When you play a battle and both the infantry or the calvalry charge, the charge feels weak and slow, as if it lacked any impact, this shocked me because I played Medieval 2 vanilla again and it was not a problem THERE. They dont charge they just get close and attack weakly. Pls fix it. It takes a lot of joy out of the combat.
2. Most of the spear units in the game use their spear over-arm rather than under-arm (like its done in Medieval 2), that makes almost no sense since it results in a slower and a weaker thrust. Historically it was barely used, and when it happened it was in duels, not in dense units.
3. Even tho I understand that you wanted to use historically accurate names for all units, it is still a bit hard to distinguish them. The same problem goes for factions.
4. The Phalanx formation dosent work. Go to costume battle, when some unit charges into the Phalanx it will be pretty obvious that it dosent work as intended.

Good karma+1 vote