Skrillex is absolute shite.
Give us Mooze or nothing.
Skrillex is absolute shite.
Give us Mooze or nothing.
Why would you delete a good mod for collection of stolen content?
hurry up already! This is close to torture!
Wow! Hope to see that skybox in L.A.!
(buried)
IT'S... BEAUTIFUL!
It's actually so beautiful my p€nis cried protein tears
Looking good! Unfortunatly my PC barely manages to run CS Vanilla on maxed settings...
Biggest breakthrough in total war history. if the tool really is as powerful as KK says it is, then we'll have beautiful mods and diversity for M2TW for the next two decades.
Nope, it's work in progress! And yeah, it looks f-ing awesome
I'm really curious about how you will include modern warfare in the M2 engine... good luck, I think you'll need it ;)
Lol, it still is source, you can tear this up with any medium gaming pc... ;)
looks awesome btw!
who cares, that thing is close to porn!
Dude, I'm so buying ZH just to play this mod! Insane work guys, insane!
Wow, this is truly amazing. It since I first heard about this mod I found it more and more difficult to play in the vanilla levels.
I can't wait to play! Keep it up guys! And as I saw somebody is so nice and answers questions around here I will ask my own if that's okay? :D
1. The power plant ( I assume the CNPP that is) you referred to in the FAQ isn't the same as in vanilla? I read there were alot of changes... that sounds great! The NPP should be (in my opinion) the key level of the game. There was a lot of potential wasted in SoC (let's not talk about CS -___- ), I found the whole outside level (Army raid as well as the teleporter level) rather annoying and boring. I so hope you make something great out of this one :D The interior should be bone-crushing, with some permanent sound in your ears that drives you crazy, like in the Oblivion Lost mod.
2. Will there be some undeground levels (or dungeons or however you may call them)? I of course like wide open spaces, but I also enjoyed playing in the interior levels. The AI seems much more dangerous and capable in close combat, and there is unfortunaltly fairly little close combat outside of the interior levels.
3. Will you introduce more roleplay aspects to the game, or will it be very close to the vanilla game?
4. I know the storyline is still work in progress, but have you decided about different endings yet?
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