This member has provided no bio about themself...

Comment History
magnoreich
magnoreich - - 6 comments @ Total War

Hello my friend!

First I would like to say that I really liked your concept adopted by your mod.

If I may, I would like to make some suggestions:

- change the AI ​​leader of some civs: For example Spain having Felipe II or Carlos III as leader; Louis XIV as leader of France; John V leader of Portugal...

- For some civs who didn't really have agriculture as the essential point of their economy to carry out the implementation of a building that replaced the Plantation: the Craft Corporation, or Guild: She has the same gathering, but her workers will use hammers and saws instead of sickles and hoes.

- Reshape Grenadier-type units so that throwing grenades is a special skill, like the explorer's crackshot skill, and throwing grenades by default at buildings; His normal attack would be to shoot with a musket from a distance and attack with a bayonet in the melee (these attacks would not have multipliers, only in the grenade attack they would exist).

- Rework the multiplier system so that all units have multipliers only on one type of attack: For example musketeers and hussars only have multipliers on melee, skirms and dragoons only on ranged.

I hope I don't bother you with these suggestions, and I wish you a great day!

Good karma+2 votes
magnoreich
magnoreich - - 6 comments @ Hundred Days

This is a great Mod, my congratulations for the team. Forgive me if I'm bothering with the question, but would there be any way to use for example line infantry hats in the vanilla musketeer?

Good karma+1 vote
magnoreich
magnoreich - - 6 comments @ Blandengues

Congratulations, wonderful work, will this hat be available for other units too? It would be fantastic to see him in the musketeers units

Good karma+1 vote
magnoreich
magnoreich - - 6 comments @ Age of Empires III: The Native Empires

I can say that I'm also very happy to be able to comment on your Mod ... I'll wait anxiously for Mod. Well I know it's little but if you need some help I know how to edit the xml files of the game (techtreey, protoy) If you're a little out of time and need to edit something in these files I can try to help you.

Good karma+1 vote
magnoreich
magnoreich - - 6 comments @ Age of Empires III: The Native Empires

Yes Keremy, you're right! Sorry, I did not know about rivers with the same name in Uruguay and Argentina. And now that I read the article that you did, I understood that it is the same region that I was referring to.Thank you so much for your patience, with me and my bad English...I'm looking forward to playing your mod, do you have any date scheduled for release?

Good karma+1 vote
magnoreich
magnoreich - - 6 comments @ Age of Empires III: The Native Empires

Great work! My congratulations for your!
If it's not uncomfortable for you, I'd like to make two requests:
1 - Could you make a map of the Rio de la Plata region in South America?
2 - The game takes place in the period from 1555 to 1815, during this period it was very common to wear the tricorn hat. But in the game very few units use it, and the units I miss most of this hat are the musketeer and the dragoon. Could you make these units wear this type of hat?

Good karma+2 votes