Hello my friend!
First I would like to say that I really liked your concept adopted by your mod.
If I may, I would like to make some suggestions:
- change the AI leader of some civs: For example Spain having Felipe II or Carlos III as leader; Louis XIV as leader of France; John V leader of Portugal...
- For some civs who didn't really have agriculture as the essential point of their economy to carry out the implementation of a building that replaced the Plantation: the Craft Corporation, or Guild: She has the same gathering, but her workers will use hammers and saws instead of sickles and hoes.
- Reshape Grenadier-type units so that throwing grenades is a special skill, like the explorer's crackshot skill, and throwing grenades by default at buildings; His normal attack would be to shoot with a musket from a distance and attack with a bayonet in the melee (these attacks would not have multipliers, only in the grenade attack they would exist).
- Rework the multiplier system so that all units have multipliers only on one type of attack: For example musketeers and hussars only have multipliers on melee, skirms and dragoons only on ranged.
I hope I don't bother you with these suggestions, and I wish you a great day!
magnoreich
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