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Comment History
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

AAAAAAAAAAAAHHHHHHH! IT'S UP! IT'S FINALLY UP! HYYYYPE! HYYYYYYYYYPE!

Good karma+1 vote
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

And thank the lord for that.

Good karma+4 votes
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

TIE Defenders are harder to hit than Strike cruisers, and are more viable in a battle of attrition.

Good karma+1 vote
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

Yes, please Corey, take away our biggest counter to the Viscount. We LOVE having 9 Viscount fleets attacking us with no way to counter them.

Good karma+1 vote
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

Hopefully you all work on your Clone Wars mod AFTER you release the full version of ICW 2.2.

Good karma+1 vote
MadMoff
MadMoff - - 11 comments @ Star Wars Mod Reborn

Is there any chance of the Empire getting some love in this mod? More specifically, a new spawn location for the Imperial Conscript beginning? It's really maddening starting off in a TIE/LN in the middle of BFE, and the only way to get to where the real action is is through numerous enemy-held sectors.

Good karma+2 votes
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

OH MY GODS IT FINALLY DROPPED

Good karma+2 votes
MadMoff
MadMoff - - 11 comments @ Star Wars: The Original Trilogy Mod

Will this mod work with the Steam version of FS2?

Good karma+1 vote
MadMoff
MadMoff - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

I really hope this updates soon. This is by far my favorite EaW:FoC mod, and I want to reinstall it again. However, I really want to wait until v2.2 is released.

Good karma0 votes