Hi there everyone! I am MaceMadunusus, I started modding roughly 14 years ago on a game called Star Wars: Jedi Knight Jedi Academy. I joined the Movie Battles II team in order to create many new, unique, and interactive locations as well as to update some existing levels. I am currently working on Movie Battles II's spiritual sequel Eridan Crisis.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

We haven't released the new menu yet.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Check the FAQ here: Community.moviebattles.org But also head to the forums or discord for support.

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MaceMadunusus
MaceMadunusus @ Movie Battles II V1.4.9 to V1.5.0 Upgrade

I would like to see them too. Right now they are Full Authentic only. We have a limited amount of slots we can have for a class and it makes things really complicated (constantly overriding slots for different classes) so adding weapons is a bit of a pain at the moment.

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MaceMadunusus
MaceMadunusus @ Movie Battles II V1.4.9 to V1.5.0 Upgrade

You need the last update for this. Moddb wasn't letting me upload the full update here but you can get it from Drive.google.com

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MaceMadunusus
MaceMadunusus @ Movie Battles II V1.4.9 to V1.5.0 Upgrade

We had to delay the new menu a bit. It wasn't quite ready but you will see it soon enough.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

We don't have a list anywhere handy. Though we are slowly working on updating the wiki again and maybe we can add that info.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Hey,

First try everything at the bottom of this post: Community.moviebattles.org

IF you still have issues please make a forum thread or head onto discord so we can help further. We don't check moddb often.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

I have deleted a line of comments because the user even though they gave very valid feedback and criticism at points they kept calling other community members points in discussion fallacious, incorrect, and overall just acting like his opinion was the only right one. I am not someone who likes having to delete comments, especially ones that are negative because that looks like censorship. However if you cannot have an actual debate with other users without trying to immediately invalidate their argument by just calling it fallacious then you shouldn't be here. Their initial comment was left up for 5 days before they started replying to replies like this.

I am sorry to the other users who commented as well that were deleted. I just nuked the entire line of comments.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

For our team specifically most of us had a ton of time in high school to work on things. This isn't the case any more. Pretty much all of us have jobs or other things in life to deal with and have for the past 10 or so years. Its definitely much slower for the past 10 years than it was for the initial 5 even if we can get some good content pushes out (we are also more efficient today).

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

It shall be. Just wasn't done in time for showing it off in the news post.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

Soon, cant give exact date.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

This mod has been out for a long time? Downloads are on the downloads page here on moddb or on our site: Community.moviebattles.org

If you're talking about the update: soon.

Reply Good karma+1 vote
MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

In order to make bots work in MB2 we would want to do it right. Currently JKA bots just use basic waypoints and very little AI when a target comes into view. This means they just follow lines across the map.

We would want them to essentially be dumb players. Which means they could correctly traverse the map with a navmesh (getting rid of the walking between 2 points base has). They would also need to understand the various objective types MB2 has and attack/defend them properly. You don't want them aimlessly wondering the map until they find an enemy. You also want them to know where various cover spots are. They would also need to understand class structure (random preset builds work but they don't have ANY understanding of it). They would need to programmed to know what each ability does after they have it equipped and the optimal situations to use it in. Bots in JKA in general prefer lightsabers because they suck at actually aiming so that would need to be adjusted quite a bit.

So yes, while they are in the game, they just simply do not function at all in a Movie Battles environment (Ravensoft themselves disabled them for Siege mode which MB is based on) and would require at least a year of multiple programmers, level designers, free time in order to accomplish.

We are a small team right now with 5 or so coders (2 of which are working on tutorial, 1 of which working on back end optimization/cleanup/new UI, 2 working on general gameplay updates) and 2 level designers. All of the work we do is in our spare time which isn't much these days as we've gotten older and needed jobs to survive. AI is also one of the most complicated systems you can design in a video game. Making good AI is very hard.

Many of us definitely want bots. If a programmer would like to join the team for the sole purpose of taking on that daunting task then they are welcome to. Right now our programmers are already stretched very thin with what we need/want to do.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

1) We have an individual update pack! Moddb.com for full download
Moddb.com for the upgrade package.
2) We've been thinking about modes similar.
3) We would like to but don't currently have the resources as a small team.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

Not something we plan on utilizing in the near future as it would require us to work under an entirely different license that many developers aren't comfortable with. The OpenJK guys are doing quite a bit of good work with it though and you can run updated versions of their engine with MB2.

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MaceMadunusus
MaceMadunusus @ 15 Years of Movie Battles

Sadly not much we can do about that from that kind of distance. There is a few things we would like to optimize but it likely won't make a huge difference from Asia. Would likely need engine modifications too and we are still based on the SDK rather than the source release.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Nope, multiplayer only sorry!

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MaceMadunusus
MaceMadunusus @ Movie Battles II

It does not sorry. Check out Movie Duels though!

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MaceMadunusus
MaceMadunusus @ Movie Battles II

I am sure some of us would have liked to attempt that at some point. Sadly the code base we run off of is different between MP and SP so that would be very difficult for us. I know some of us would like to add bots to the MP mode so you could play that way but making semi intelligent game AI is challenging with a small team.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Yes this is multiplayer. A guide to installing is here: Moviebattles.wikia.com

Once you have done all that you should be able to launch the game and join via the server browser in the play menu.

Reply Good karma+1 vote
MaceMadunusus
MaceMadunusus @ Movie Battles II V1.4.6 to V1.4.7 Upgrade

I believe Linux build is server-only. However, we don't check ModDB anywhere near as often anymore. Post on forums about issues please!

Community.moviebattles.org

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Run MBII using the MBII Client option in the launcher. That is the OpenJK based client (Though it does need some updating)

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MaceMadunusus
MaceMadunusus @ Star Wars: Movie Battles II v1.3.2 Full

It is not currently possible to play with bots.

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MaceMadunusus
MaceMadunusus @ Star Wars: Movie Battles II v1.3.2 Full

Best bet for people having that issue, is the torrent which you can find a link to here: Community.moviebattles.org

Reply Good karma+3 votes
MaceMadunusus
MaceMadunusus @ Movie Battles II

Heyo! Best place to get some support is here on the forums: Community.moviebattles.org

Make a thread and more of the developers will be able to see and help out. I'm not personally sure exactly what is going on if you installed and launched correctly.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Here is the manual download link for 1.3.1 to 1.3.2

Moviebattles.org

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MaceMadunusus
MaceMadunusus @ Star Wars: Movie Battles II v1.3.1

There is currently no updates. We were hit pretty hard when the site went down. It has been harder to recover than anticipated.

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MaceMadunusus
MaceMadunusus @ Movie Battles II

Yep, site is down. I don't have an ETA for when it will be back.

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