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Comment History
LordShiroe
LordShiroe - - 28 comments @ Star Trek: Armada 3

That's just something about the heavy enforcers, since they suicide bomb your entire fleet half to death when they're about to die I don't think it counts as a real kill. I hate them.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

Finally got some logs for the crash, though it's quite long so I had to get rid of the stack dump.

Exception in thread 1838 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a
Exception occurred at 0091D7FE - Unknown code pointer

Stack walk:
0091DF1C : Unknown
virtual address for which it does not have the appropriate access.
Attempt to read from address 00000018

Register dump:
Eip:0091D7FE Esp:0189F48C Ebp:00000003
Eax:00000000 Ebx:00010101 Ecx:00000780
Edx:00000438 Esi:00000000 Edi:00000002
EFlags:00010202
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (0091D7FE): 83 78 18 10 72 05 8B 40 04 EB 03 83 C0 04 50 68 C0 97 A5 00 68 4C 96 A5 00 E8 84 61 C0 FF 56 68 A4 97 A5 00 68 4C 96 A5 00 E8 74 61 C0 FF 55 68 88 97 A5 00 68 4C 96 A5 00 E8 64 61 C0 FF 57 68

Good karma+2 votes
LordShiroe
LordShiroe - - 28 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

I've been having issues running the mod, when I run the BAT file to start up the mod I get the typical "an exception has occured" message the moment the game's executable starts.

I tried a fresh install, with witch I needed to toss in a patch to be able to run even the base game (4gb patch Gamewatcher.com), with that over I extracted the mod directly from the ZIP file to the Mods folder and tossed the BAT into FOC's directory.

There might be some sort of issue with how the patch works with the mod, but I can't get to playing the mod with a broken base game. I'm running the latest version of Windows 10, with FOC being a retail gold pack version of the game.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

When playing as the covenant and building defenses on one of my planets, my builder just stopped building anything and now i'm stuck with two finished repair platforms and a 93% built hangar defense platform

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ [Outdated] Star Wars: Ascendancy V1.0F

I've found a big issue with a part of the Imperial Remnant's tech tree and abilities, the Dark Force Rising ability for Thrawn (you know, the one that takes over an hour and a half to recharge?) only spawns 4 Katana Fleet Dreadnoughts when all of the tooltips for it say 20, you should probably turn down the cooldown rather than increase the number that spawn (proportionate to the old cooldown that would be about 20 minutes or 1200 seconds, which is still a very long wait for 4 dreads) i have a feeling that would be a bit more balanced and feel like it makes more of an impact to gameplay if you didn't wait over an hour and a half to use it again

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ [Outdated] Star Wars: Ascendancy V1.0F

"how long did you put into this mod...5 minutes.." my sides

Good karma+2 votes
LordShiroe
LordShiroe - - 28 comments @ [Outdated] Star Wars: Ascendancy V1.0F

the point of this mod is to encapsulate the expanded universe part of star wars (what happened after Endor, like in the Thrawn trilogy by Timothy Zahn)and if one were to add the first order and other non EU stuff to the mod it would destroy the entire purpose of playing it. If you want a mod based off of the new movies that Disney shat out of it's corporate arse then don't try to change other mods, just wait and one will pop up eventually.

Good karma+2 votes
LordShiroe
LordShiroe - - 28 comments @ Star Wars Interregnum Alpha 3.21 (Full Install)

whenever i play this i get a wierd glitch then the game crashes, like when i open the political screen all of the portraits are pure white and the background for all relations screen is all white as well, then i get a minidump presumably (as there is a windows notice sound) and the game instantly closes.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Warhammer: Total War

well, so far the game looks great and if you get that along with battlefleet gothic: armada then you have the perfect pair of games for the w40k strat in you. onto the topic though it is strange that TW did that but tbh their type of games is the only one that can really encompass the warhammer world in my opinion, plus they are kinda running out of stuff to make, they COULD go further into the future or focus on asia but they are prob saving those for later

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ MOS 1.70 Dwarven Halberds hotfix patch 05.rar

if you find yourself lost you can always look in the submod folder and see what the main file that contains all of the stuff is (if it just contains the mod and is not to overwrite anything then look in that) and just look at the names of files, go into the third age folder and see what files match and if they all match ones in there then drag and drop, same goes if the main file is called the same as the third age directory, just overwrite.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Titanic Titans

sorry about your loss man, i cant even begin to imagine how horrible and despairing it must feel...

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ 40,000 Sins 0.4

its a fantastic mod so far, i would offer help but i haven't gotten through my tech courses yet so maybe in like a year or two.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ 40 000 Sins

i wonder if necrons will be added? it would be cool to see what ships you guys can cook up! (maybe use the world engine as their titan?)

Good karma+2 votes
LordShiroe
LordShiroe - - 28 comments @ Interregnum Galaxy Forge (Alpha 3)

ok i just need the artifact ID for the infinite engine (and is it able to be pasted in the galaxy forge from the list in the program you find or do i have to use a text editor pls help)

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Interregnum Galaxy Forge (Alpha 3)

did you find the artifact that activated the forge?

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Interregnum Galaxy Forge (Alpha 3)

ok i found how to ramdomise now i just need some help with making a static artifact that will spawn on a planet no matter what (the one that allows use of the star forge, plus i dont even know what it is called in the galaxy forge) im making the system the starforge is in near rakata prime

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Interregnum Galaxy Forge (Alpha 3)

Wow i was wondering where this was! Now i can finally build a new version of galaxy map that has a diff dimention for the vanilla races (connected through a wormhole) (plus i might throw in a crap ton of empty space between the areas the wormholes allow you to bypass so that people can invade the long way (and so that vasari survivalism tech and rebellion deep space bases can be used and abused) and maybe add in a small area within deep space with a resource rich cluster of 3 planets that contains the mighty star forge with required artifacts on the planet below, maybe even have an empire spawn there, using the star forge to make up for lack of territory and resources to use. But no really i might just abandon the project because how the hell do i make a map like that :( ive never made a map and dont know how to balance it (or set planets to random values either)

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Star Wars: Interregnum Alpha 3.1 (Full Install)

i think i had LAA used and yes i did trim my settings down *cry in a corner the graphics aren't perfect anymore* but it still crashed after a bit (maybe 10 or 20 minutes more gameplay time with reduced graphics.)

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Star Wars: Interregnum Alpha 3.1 (Full Install)

wops i reposted my earlier comment sry

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Image 5

lol imagine if in multiplayer everyone was doing real battlefield tactics in a 150v150 scenario and using trenches and stuff the lore friendly way, that would make an epic video!

Good karma+4 votes
LordShiroe
LordShiroe - - 28 comments @ Star Wars Battlefront 2: Battles of the Storm

honestly, i searched up bf2 campaign mods for SO LONG and never saw this listed! (freaking mp maps were shown first even) until i found a youtube video of the mission on kashyyk and i needed a change of pants after seeing this mod. you did an amazing job creating this and it was a hell of a lot of fun to play, thanks for creating this.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Known Space - FILE IS OBSOLETE

i hope this gets done soon, when i play as borg on 9 player map i always want to squash as much federation as i can but its halved because of limitations, plus i cant really find the borg starting area in map editor so ya (trust me it isn't listed)

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Star Wars: Interregnum Alpha 3.1 (Full Install)

Have you fixed the issue where after a set amount of time running the game would crash? cus thats what caused me to swap back to the star trek armada 3 mod and i really hope i can play this without crashed now

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Warhammer 40000: Fire In The Sky [Dead]

it ****** me off so much when i see such liabilities exploit their first amendment rights in an inappropriate manner, people like you should be shipped to the surface to the sun where you ******* vaporize under the intense heat of the sun. and the thing is, the first amendment doesnt protect you from consequences of the things you say, it just means the police cant arrest you for saying things.

Good karma+3 votes
LordShiroe
LordShiroe - - 28 comments @ Warhammer 40,000: Epic Legions

would this mod per chance break ultimate apocalypse?

Good karma+3 votes
LordShiroe
LordShiroe - - 28 comments @ Star Trek Armada 3: An Overview of all 4 Races

just a quick tip: use siege frigates against the borg since they dont have shields. and, another tip to fighting the borg as non borg: BE ROMULAN! for some reason the rommies really know how to teach the borg the ways of defeat, one time i sent 4 tac cubes, 7 assimilators, 12 spheres, and the borg titan against the full force of a normal cpu's romulan fleet. needless to say his d'deridex cruisers just wouldnt die, even 2 or 3 pyramids vs 1 d'deridex is a definite loss for borg.

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Star Wars: Interregnum

i also am crashing with large address aware enabled, im gonna try to turn down my graphics from top everything

Good karma+1 vote
LordShiroe
LordShiroe - - 28 comments @ Star Wars: Interregnum

i started right next to the katana fleet and the star forge, 10/10. i just want to know how you research the star forge ability, i cant find it anywhere

Good karma+3 votes