Just wanted to check because I can't tell but is VS included with Coop? I want to blow my friend up with Alpha Legion Titans
Just wanted to check because I can't tell but is VS included with Coop? I want to blow my friend up with Alpha Legion Titans
Anyone know if this can be used with the campaign addon?
I see a small npc faction of Forerunners in the future. Giving us ships and tech for completing jobs for them.
Looking forward to this I'll probably play all of them.a few times to get a feel before chosing a favourite. But so far I know I'm going to be a nightmare with Cole.
I also imagine this will make some future additions eaiser to add?
I want to see him punch a Titan now.....
Not the guy I was thinking but cool none the less ^_^
Now that is a fine beard. Thinking of adding the Tribune from Master of Mankind as a named hero?
The forgeworld one look much better but that's just my option.
Cool, from the new HH book I'm guessing?
Being the massive custodian fan I am I squealed loudly when I found this. Quite simply I'm blown away, looking over the unite list and bluepritn plans you have made me very very excited. I had to go off and read Master of Mankind again. I'm going to be fallowing this with interest and hope.
Ave Imperator
The Lord of Dust has come!!!!!! WE ARE ALL DOOMED!!!!!!! Wait..... we have Ahriman now......... ARE YOU PLANNING TO ADD THE PRIMARCHS?!?!?!?! Living?! Dead?! DEmon?!
The Solar Auxilia were the best of the Imperial Army during the Great Crusade
I'd like to suggest that that all the buildings work for imperial factions.
1) The Bastion is a mid game building where you can recruit specialist unites. The recent change to the space marines were you have to chose a chapter/sub faction is a pain in the *** and this building could be use to chose a different faction per Bastion and train their specif units. On the Guard side of things it could get steel legion or death korps unites. The sister and demon hunters could use it to get unites from other imperial factions i.e. Death Watch or Ad Mech
2) Imperial Bunker could be used to improve the defenses of the imperial factions , it can be upgraded with various heavy weapons and late game anti-superheavy weapons as there are few defences that can stand up to superheavys
3) Lastly Skyshield would be a Teir 4 or 5 building that gets you access to the best of the best. Imperial Knights for all factions, legion infantry and vehicles for the space marines, Malcador tanks and Solar Auxilia for the guard, Sisters and Demon hunters would be able to get hold of Mechanicus units.
"All UNSC force. We are clear for battle. Engages."
Gods I love this. Glad to see you guys are making something so awesome and taking it so seriously. Looking forwards to 0.75 now!
"Fight for her! Fight for Terra! Fight for Earth! Fight for mankind! FIGHT!!!!!"
Goddamnit, another world lost
I've fixed the problem. Looks like my unzip program was having issues. Replaced it and everything worked fine.
When I unzip the main mod, I moved the files to my sins mod directory. However after that I couldn't unzip the addons.
None of the unzipped sub mods are opening? what should I do?
Where do I place the SS Objectives mod once I've down loaded it?
Can't wait to attack it with my reaper fleets!
Why don't the UNSC use thier MAC's of orbital bombarment or low grade nuculer weapons? They are all vibale tactics for the UNSC and MAC guns would be perfect for taking controle of a planet from orbit.
Could that be one of the Infintys upgrades or ability's?
Can it be set up so that UNSC capital ships nuke planets? cause then I'd feel say attacking this place.
*Evil laughing* Glorious! Glorious!! Bit sad that they messed up the effects in Halo 4 and got my hopes up for energy weapons. Oh well maybe next time
Lord_Hood
joined
Gamer with a love of Strategy games, Halo, Mass Effect and Star Wars. Also head of the United Nations Space Command Defence Force.