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V.2.1 "Glory Everlasting" [Hotfix Included] This version of the Skalgrim mod adds another 25 new ships, meaning the mod now adds more than 100 new ships (!) and also represent the last major update to the mod.

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Skalgrim Mod v.2.1 [Hotfix Included]
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Guest
Guest - - 690,180 comments

YEA!!!!!!!

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cdsdwer
cdsdwer - - 1 comments

Kudos to Skalgrim

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

I hope you all enjoy it. Im currently drinking rum bought by the donations and will post submods and campaign submods onwards. A great day. Glory to the God Emperor of Man.

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Guest
Guest - - 690,180 comments

Hi Skalgrim,

I am currently encountering a bug in Coop Mode with the ynnari-alliance sub-mod where the UI completely vanishes in battle. Do you have any experience with this bug? (I can click on ships, it is like forced permanent cinematic mode)

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

This is a base game bug that can happen to some people. Its been around for years. There is no known fix as far as I know.

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Guest
Guest - - 690,180 comments

Ok, thank you. :)

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SpaceBattles2020
SpaceBattles2020 - - 26 comments

WAAAGH!

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deathtrooper900
deathtrooper900 - - 780 comments

A surprise to be sure, but a welcome one!

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Guest
Guest - - 690,180 comments

The Mod Crash Always :(

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Does you vanilla game also crash? If not, I'd redo the installation and really follow the steps. Because the mod is as stable as the base game.

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Guest
Guest - - 690,180 comments

Thx for new mod version, yet there is no separate BattlefleetGothic2-WindowsNoEditor.pak file inside rar that I downloaded here and without it it crashes

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Please READ the installation instructions. Or watch the "how to install" video thats linked. There is no such seperate file. That is the base game file that you have to move from one folder to another, as per the installation instructions in the readme.

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Guest
Guest - - 690,180 comments

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Guest
Guest - - 690,180 comments

Glory to the emperor, the dark gods, the greater good, the hive mind, etc.

I do have a small issue. I cant build either "nightfall" or "Pride of the emperor" in the chaos campaign, though I do find them in the battle menue.

Yes, I have started a new campaign.

Yes, I have checked all three fleet types.

not that big a deal, but I thought you should know.

Cheers for all the great work

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Yes this has been reported and might be a simple oversight error on my part. Im taking a look at it tonight and will have it fixed for the hotfix (or patch) Im releasing this [tonight] to take care of other such errors. Thanks for the info btw.

The hotfix will be save game compatible so your fleets will get their reinforcements soon. ;)

EDIT: Hotfix version is up.

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ValiumCupcakes
ValiumCupcakes - - 1 comments

beautiful work as always Skalgrim! i am loving the new mod! its basically the only reason i bought the game!

you did say this was one of the last major mods you were going to do, but if you continue in the future i would love another update with other Canon or known ships, i was hoping for your take on the Bucephalus, aswell as the Raptorus Rex! which is like a mini-phalanx, or even a Ramilles Space-port and the AdMech Speranza! (unless thats the omnissiah titan?) and the Necron's Song Of Oblivion (unless thats just the throne of the silent king?)

i am happy with all the ships already! thanks again, ive been playing the new mod all night i love it that much!

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

I might still make smaller updates, but nothing like this that takes six months and hundreds of hours of work. In regards to the ships:

Bucephalus is actually already in the mod, renamed as the Lux Imperator. Sometimes when moving the standard, as in moving "flagship" just as the Bucephalus was the Emperors flagship before he moved his standard over to the Imperator Somnium, the old flagship could be renamed. And while I like that the Bucephalus was the name of Alexander the greats warhorse, I don't like the actual name. So I did a "headcanon" thing and renamed it "Light of the Emperor" as it would be piloted by Custodes as the 10 000 now also venture of the Throneworld. But yeah, this is actually the Bucephalus and was planned to be just that.

The Raptorus Rex isn't really a ship I have thought about making. But its certinly feasible when I think about how I would go about it.

I'v already remade the space forts and so on to make them more viable, so no Ramilles forts planned. Also won't really make the Speranza. The closest would be the Omnissiah titan, but I wanted to keep it as the creator, JohnZotack, made it from the start. He namned it the Omnissiah and I like that name better than the Speranza. Song of Oblivion is the Throne of the Silent King.

Remember that you can always rename ships to your own liking as well.

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Guest
Guest - - 690,180 comments

hey man the mod wont work for me when i click to open the mod after its fully downloaded it just opens another mod file do you know whats up with that?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

You need a archive program like winrar or winzip to open the .rar file. Then its just a matter of following the installation instructions in the readme file.

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Guest
Guest - - 690,180 comments

thanks man appreciate it

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Guest
Guest - - 690,180 comments

for some reason the majority of the mods ships aren't appearing in the menus.
the space marine roster has none of the mods ships, the only mod ships I see in the imperial navy roster are the Agamemnon, victus imperalis and the defender, for chaos there's only the Astra dominus, abomination, render and balestar, for the necrons there's only the annihilator and Anubis and this is just for the factions ive checked so far.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

From the FAQ:

Q: I cant see any of the new ships after installing?
A: You'v most likely botched the installation process by not following the instructions regarding the .pak files in the Pak folder.

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Corelious
Corelious - - 290 comments

Followed the instructions and I keep getting all sorts of super weird errors. The new ships are there - but the ingame menu pops up with error after error.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Not much to go on there from your description.

Have you disabled the EAC?
Are you running it in english?

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Guest
Guest - - 690,180 comments

Idk why, but when i reach lvl 5 renow, i got millions of negative renow

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Were you playing on an earlier campaign before you installed the mod and then continued on that campaign? Are you playing with a updated legit game or something else. Because -errors in renown, hp, morale, etc started happening way back in an earlier game version because the devs changed the game code from a "-" to a "+" in some settings. The mod had to be remade and changed to fit this update - so thats why Im wondering.

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Lamrett
Lamrett - - 85 comments

Is there a way to edit ship line up at all? Just want to put the Lunar Cruiser back in for the Imperial Navy for lore reasons, as it's the most common cruiser in the whole galaxy, I really want to keep playing with it.

Also, is there a way to edit to remove the Tau presence in the campaign? I really want to keep things lore friendly.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Its quite possible. I changed the Lunar into the Victus Imperialis (or was it the Agamemnon?) way back because at the time the only way to do things was replace ships that where all ready in the rooster. Now we can add ships. But I choose to remove the lunar because its the most bland and useless ship of the cruiser class for IN. Removing Tau from the campaign is simple as well. But Im not keen on adding the lunar unless I also have some other ships to add because I would have to redo ALL the campaign submods or have a seperate add-on which would only work for the main campaign. And Im trying to keep bloat to a minimum or atleast to a as simple work load as possible. Creating a "no Tau" campaign submod is easier than adding just one ship and redoing all the campaign submods.

I'll have to think about it. If I had a few more ships to add it might be worth the trouble.

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Guest
Guest - - 690,180 comments

I have an odd issue, not sure if it's a mod problem or me screwing something up. When I try to recruit ships, it locks the game up and starts to send it into spasms of weirdness and I get a black screen but can tab out and do other things while the game just locks up.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Do you have this problem without the mod?

The mod causes much longer load times due to more ships needing to be loaded in, when you enter the ship roster screen for instance. If you don't have a SSD I assume the load times could become pretty long.

Any crashes and so on is not something I'v heard about in this regard.

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Guest
Guest - - 690,180 comments

That might be it actually, might transfer the game over to my SSD, it's currently loading from a standard platter drive.

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Guest
Guest - - 690,180 comments

That actually fixed it, moving it to the SSD got rid of the hanging entirely at least with current testing.

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Guest
Guest - - 690,180 comments

It's a great mod! Fun and addictive.
But i have a small question. Can i add or restores replaced ship(ex, Scythe Harrower, Cruiser Killa Stompa)?
Just i curious about it.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Currently, no.

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Guest
Guest - - 690,180 comments

That's shame.
But new ships are incredible, and really nice, so that thing isn't big matter.
Anyway i always enjoy this great mod!

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Guest
Guest - - 690,180 comments

You never cease to amaze sir! Thanks for all your work.

Only drawback I've encountered so far (and it's a small one) is that I sadly can longer seem to use the save editor after updating to this newest version of the mod. Maybe I goofed on something in the install. I'll try a clean install tomorrow. In any case though, this is phenomenal. Thanks again!

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Guest
Guest - - 690,180 comments

So, brief follow-up: I did do a clean install and sadly am still encountering that same issue with the save editor. As I said initially though, it is a very small drawback to be sure, but just thought I'd mention it all the same.

Don't suppose you have any thoughts or suggestions? Maybe I still made some sort of error during the clean install? Or maybe it's a compatibility error between the mod and the editor?

Regardless, thanks again for all your effort and work!

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

I don't know why your save editor does not work. I don't give any kind of support to third party editors, cheats, trainers, cracks or the like and it would be strange to assume so.

Only suggestion I have is not to use the editor if its incompatible.

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Guest
Guest - - 690,180 comments

Thanks for your reply! I found a workaround, but even if I hadn't, it is a VERY small thing. Thanks again for all your awesome work!

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Guest
Guest - - 690,180 comments

The only issue so far is that none of the chaos titan ships show up. I tried doing skirmish but there was not even a tab for titans. First time using this mod, I followed the install instructions.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

I would check the installation instructions. If you cannot see all the new ships this is almost always due to not installing the mod correctly, and the fault is most likely the .pak file part of it. Watch the "how to install" video on Youtube:

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Guest
Guest - - 690,180 comments

I have tried playing this mod but Every time I launch the campaign the game crashes and yes I installed it correctly and I even clean installed game and mod multiple time but it always crashes. I am at loss why this is happening

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Does your unmodded game crash? Which campaign? Can you play skirmish battles with the mod? Can you use all the ships the mod adds?

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Guest
Guest - - 690,180 comments

I finally got it to work. It was the solution to changing some settings in the control panel due to UE hating some chipsets (intel 12th gen) as last time I played was when I was using a 7th gen.

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Guest
Guest - - 690,180 comments

What were the settings you changed? I am having the same issue.

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malanthor
malanthor - - 854 comments

What is the fleet cap at max level for campaign?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Depends on if you run a standard or custom one. At a standard level its 1500 pts per fleet and 3000 pts per battle. If you run a custom campaign with my mod you can increase this by 400% for your own forces, so 6000 pts per fleet and 24 000 pts per battle. Then you can further increase this for the enemy forces. But playing at max sizes is not recommended. You will need a monster computer to be able to handle it and the game is hardly made to even be able to place so many ships. Ships that don't fit into your deployement zone will be placed outside the map, take constant damage over time, and only a few factions can even survive that so that their ships can reach the battle map.

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Guest
Guest - - 690,180 comments

Is there a way to make fleets more vanila sized? My pc struggles with the increased fleet sizes and the map is just too small to really do anything other than a death blob. prefferably only an increase in both mine and enemy ship value so that with existing points I can field less ships.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

You can yourself change how large fleets are. This is done in Custom campaign settings, and I'v made more options for players here. You can change both how large fleets can be and how large battles can be. Just remember that the AI side settings for fleet/battle sizes are based on the right side settings that affect the player. So 120% fleet size on the AI side means they get 20% more of what you get. Have fun.

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Guest
Guest - - 690,180 comments

which setting is responsible for battle size? this would solve my problem without needing to decrease fleet size.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Well through the act of deduction we can surmise that if Fleet size is one of the two settings - then it only leaves one other for battles. ;)

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