HUD size doesn´t scale in patched german version
HUD size doesn´t scale in patched german version
Can´t seem to catch up to the guy, he is way too fast, had to cancel the mission. I need help figuring out how to do this mission
Make sure to check out comments, "IneedGames" commented that creating and playing on your own dedicated server removes the lag which I can confirm. But setting it up and change map and gamemodes all the time isn´t comfortable
The error "Exceeding limit of 850 menu assets" shows up when trying to load the bot mod
In Swat 4 you have a full size crosshair, what you´re talking about?
It´s no priority for them so that alone could mean, we have to wait another year or two for it. IF they will ever come of course. They also said the work on bots would be boring so unlike INeedBots and MacPorterJoe, who obviously like working on them.
I mean the best would be someone outside of the Plutonium team works on bots.
Still have to laugh about your comment XD
The base game is much more forgivable and because of that way easier. Do you feel yourself overwhelmed with the changes made? I don´t know if you can change 1) and 2), but here are some tips. 1: Go slowly, use your tools, think carefully about your next steps. If a suspect is warning you to not come closer or he will shoot a hostage, then you HAVE to rush to him and tase/shoot or whatever him, he will shoot nonetheless after a short time. But then talking about 2: Are you playing the game for the first time? Maybe you shouldn´t care that much about those civs, they won´t lower your score much. For 3: Go to "https://github.com/sergeii/swat-patches/tree/master/swat4stats-masterserver" and download the file for Swat4:TSS. Also check on the serverbrowser that you´ve ticked "Internet" and not "Lan".
But the old M4A1 is so ugly, that new model would have been really nice, it looks PRETTY.
I don´t think the engine allows that. But RoN will include this.
WOW eezstreet, that sounds awesome! That you´ve come so far to work for a developer team! Congratulations! I really hope Ready or Not will be a good new SWAT like game.
It´s not that easy. CoD4 and WAW has mod support, MW2 was hard to make it moddable and finally MW3 too. Plutonium (Plutonium.pw) is the only good client for now. No other client in a long run. MW3 has bots for dedicated servers but they don´t attack, just shooting around braindead. MacPorterJoe will maybe create bots for Plutonium, maybe the devs themselves will improve them, but I mean they already take care of many more things they would bring improvements after one, two years. Many players want decent MW3 bots like the CoD4, WAW and MW2 bots
Info: It´s actually the "Remake Mod". Don´t know if the creator is trolling.
Gosh, unfinished sentences in my comment. I wanted to say: "I have the feeling they immediately shoot and you really don´t have time to react."
"Your default mode of travel should probably be walking from now on." Nah, I have the feeling that crouching is better, because you´re a little bit faster using it. Plus, he says that crouching gives you a bonus (though I never noticed it, maybe it´s not much).
Whaaat, it works with Tafferpatcher. Just lovely. Thank you so much for the Thief 2 version of the mod.
I think that the HD mod (it has its own version of the difficulty mod, it´s optional) is more harder, I don´t have to be nearly silent as in the HD mod, you can drop bodies close to an hostile but he doesn´t hear that. In HD mod they would notice it. Also going upstairs (or downstairs?) isn´t loud at all, in HD mod they hear it too. Though I like that zombies are real faster and unlike in HD Mod you can´t choose between "normal speed" or "faster speed". However, both versions aren´t that "ultimate" but the HD mod provides a better experience.
I wish it would be more harder, I don´t want to be able to unheard on marble etc. It makes moss arrows more useless.
Also the suspects reaction times is too low. I have the feeling they immediately. Please raise it like Swat: Elite Force did.
Swat: Elite Force - a mod made with love.
The problem is, in MP guys punch civs too, they just don´t care (I´m sure they know they´re harming them) so the perfect 100 score isn´t possible.
Strange, I never had that "laser accuracy" and "super instant" reaction times in vanilla, but in the remake mod. There you can die in like 0.01 secs, you always have to use grenades or have luck. It´s just ********.
For me they just run towards the suspect but don´t shoot at him while clearing :(
Are you sure that you connect to SEF servers? What mod version do you have? Maybe you have edited a file in the mod folder (that was my case once) and just because of that I couldn´t join the official server. Btw, there is one official server with only offical maps and one that´s focused on costum maps (but not currently). The official server is still on version 6.1 and the costum maps server is already on 6.2.
First guess: You don´t use the exact same SEF version like the server.
Second guess: The server runs a costum map but you don´t have it.
I want to add something to "open, ´grenade´ and clear" command not working well especially on costum maps. For example "Meat Barn": Take the "Deli Entrance" and then look at the door to your left and give that order to your team.
Could it be that one drug evidence is bugged in "Sellers Street Auditorium"? There always is one last drug. I order my team to "Search and Secure" but they just acknowledge the order but won´t ´search´ and pick it up. Because I think that the drug isn´t findable even for your AI team.
YES, finally 6.1 <3. Thank you very much, you developers do such a great job!
Do you have plans for altering maximum ammo size of weapons? Best example, the grenade launcher. It´s op as hell.
LeRutY
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