Description

SEF is a mod with realism in mind. It is designed to be a singleplayer SWAT simulator for use in police training. Please consult the README.md for a list of features and known issues. Install by copying the SEFMod folder into the SWAT 4 folder. It can be run with the .bat file in this folder. All source code is provided and licensed under the GPL. So what does this mod do? - Unified TSS and S4 campaigns. - Corrects muzzle velocities and assigns real world gun names - Imposes tougher penalties on the player. No more using the Sniper viewport to get free kills. When the AI uses C2, it can now properly trigger a "Unauthorized Use of Force" penalty. - More realistic nonlethal weapons. C2 explosions are more dangerous. Flashbangs can kill. Using tasers on the elderly and sick can cause incapacitation or death. - The GCI has been cleaned up. You can now issue Breaching commands on any door, and mirroring a door no longer stacks up officers by it. - Fixed lots of bugs

Preview
SWAT Elite Forces (SEF) Mod v1.0
Comments
sandman332
sandman332

Very nice, mind telling me a few things? When you say, "Added several cut lines of dialogue to the game (including one which provided crucial information)"

Which lines were added? Specifically would be great, And how did you fix the ai lightstick bug? I have been trying forever.

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Jose21crisis
Jose21crisis

I haven't played this mod but I guess is in the Deparment of Agriculture level. TOC should tell you the amount of bombs but is glitched on the base game

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Jose21crisis
Jose21crisis

Actually I was wrong, TOC still doesn't tell how many bombs are on the Department of Agriculture.

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sandman332
sandman332

Also, what about other missing/cut lines? Like fairfax's booby trap lines and what not. Any plans to bring them back?

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Jose21crisis
Jose21crisis

I guess there is not enough code for making the booby traps work?

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Taberone
Taberone

Does the AI still "hold fire" even with nonlethal weapons(pepperball, for example)? Also, does this fix the "Friendly AI gets shot at and doesn't respond, deciding to stand still and keep eating bullets" situation that I always see in vanilla SWAT 4/TSS?

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LeRutY
LeRutY

For me they just run towards the suspect but donĀ“t shoot at him while clearing :(

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