An avid gamer and game balance tinkerer. I got into games with PC 90's classics such as 'The curse of Monkey Island', 'Police Quest 2' and 'Red Alert 96' and slowly graduated to next gen and console games during the mainstream boom in the 2000's. It was not until 'C&C Generals' and the 'Battle for Middle Earth' with their fascinating BIG files that I realized games could be tweaked and changed to cheat, and more importantly alter the game to better suit one's preferences. By no means am I a experienced modder, however I do have a firm grasp of game mechanics and balancing. And I have played such a wide array of game genres (real and turn based strategy, FPS, RPGs, Simulations, Platformers) that understanding what keeps a player hooked, and what gives them a sense of satisfaction has become second nature. I spend a considerable amount of time editing games for my own amusement, and simply post mods from time to time in the spirit of sharing.

Comment History  (0 - 30 of 155)
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Have just begun trying to stabilize this modpack over the next few months. But for now, it is indeed unplayable.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Debug causes crashes constantly with this modpack.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

I don't remember what files AW adds. Look up the file on the addon page and remove it from the data pack (original CoC files will spawn in their place if needed).

There may be compatibility files with other addons that would also need to be removed.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Do you have a working copy of 'Stalker: Call of Pripyat' installed on the same computer?

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Somehow, this current version (3.4) has a whole host of new crashes that were not an issue in 3.3 (apart from the dreaded garbage crash).

I have been scanning the addon files, my alterations, and testing off and on for the last few months and unfortunately haven't made any progress in limiting the crashes reported on this page and others that were not reported.

Essentially the modpack will need to be rebuilt in order to mitigate these crashes, without much of the 'Lost in the Zone' content, and possibly without STCoP as it comes with a good number of issues.

I currently don't have the time, but will attempt to have something next year.

Anyone is more than welcome to try their hand at stabilizing the modpack and reposting it (my only ask is a link to this modpack in the description).

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Perhaps in a future version, but were not talking about any time soon.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

I think you can avoid this problem by setting animations to 'simple' in the options menu.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

The Berretta STCoP compatibility file from the Smurth's HUD is not playing nice with the Beretta STCoP file. The problem currently completely baffles me.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Given the number of crashes players are reporting, that is fair enough. Somehow this modpack version is less stable than TZR 3.3 despite being tweaked specifically to enhance stability...

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Glad to hear you enjoy it.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

I would if I spoke Russian, perhaps there are translations available for the addons used as they are widely used (Lost in the Zone, DrX Questlines, TRX Dynamic News).

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

The reddit post suggested by JohnnyCage226 is a good workaround for this specific problem.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

I'll look into what I can do to resolve these crash reports. Cheers for posting the crash logs.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Full A-life simulation is no longer included in the modpack, I should have and will edit the mod description accordingly.

The garbage crash issue (which is a particularly elusive problem) must be related to something else. Next time you get a crash open some sort of word document (aka 'notepad') and press CRTL-V.

It will generate a crash report from the game. Please paste that here in the comments and I will try to isolate the problem.

Another option which has worked to reduce garbage crashes in previous versions is to revert back from the 64-bit engine.

Glad to hear you enjoy the modpack, hopefully I can fine tune it further in the future.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Don't sweat it. Mods, particularly Stalker modpacks, are always a work in progress and the more direct complaints on the actual game balance, shed the most light.

Good karma+2 votes
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

There's a new update to the file. It may address some of your complaints.

Good karma+2 votes
leonvk
leonvk - - 155 comments @ The Zone Revisited 3.4 - COC 1.4.22

Hmm, clearly work to be done then.
The looting 10k business can be easily fixed, probably an oversight on my part.

The player being a 'tank' is a much more complicated issue, there is a file in the 'gamedata/configs/creatures/damages.itx' and a back up of the vanilla '+Default Values-damages.itx'.

Renaming the files (so that the Default file is called 'damages' and the other file is not) will give you the vanilla settings, armor and and all. It will not change the tweaked damage output of the various guns and ammo however.

In terms of weight limit margins, I can adjust that.
And as for weapon sway, well, as you said; personal choice.

I'll see about making this version more stable and making sure it lives up to the claim that the combat is harder.

Good karma+2 votes
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

To be honest, I'm not sure why it works, it was suggested to me via a comment a while back. Yet it does seem to stabilize the 64 bit engine.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

"bad node in heap" and "unhandled exceptions" are not problems I encountered in Rostock, although those do sound like issues that did pop up in Garbage. Hopefully the hotfix: Moddb.com and the latest version: Moddb.com has mitigated those type of crashes.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

I have added a link to the radio mod used in full description of the latest version: Moddb.com

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

This has been addressed in the latest version: Moddb.com

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Download Smurth's Dynamic HUD, the default option has no map, and the download file provides a good number of options.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Changing the weight limit in 'gamedata/configs/creatures/actor.itx' (Ctrl-F 'weight') does certainly work for those interested.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Possibly, but warfare makes changes and overwrites files that are part of the modpack and will most likely make it and the warfare addon unstable.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

For those experiencing similar problems, the 64 bit engine can cause issues. Personally I have removed A-life simulation on all levels (simply delete "gamedata/scripts/_g.script"). That seems to have stabilized a lot of these problems in my recent play-tests.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

If anyone has any issues running the mod pack or suggestions, I will be online and active for the next 2 weeks.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

You can overwrite your prefered version of Smurth's HUD - Moddb.com. I just don't recommend overwriting gamedata/configs/creatures/actor.itx (as it would remove many of the player movement tweaks).

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Outfit addon is definitely included in the mod pack.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

It is, unfortunately, a fairly common bug. I am currently unsure if it is a consequence of the modpack or if it is an issue with the Lost in the Zone mod itself.

Good karma+1 vote
leonvk
leonvk - - 155 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

The 64 bit COC engine is a fiddly beast.
Changing the lines in appdata/user.itx was recommended to me via the comments section a while back (in a previous patch download I believe).

As for the features in this compilation, I had a feeling that it contains what a lot of COC players who weren't willing/able to play Anomaly or Deadair or Misery were looking for. Its not perfect, but go figure, as the author, it's my preferred way to play any of the stalker games.

That said, there are still improvements that could be made to the modpack and they are being slowly tackled again now that I have some time.

Anyway, definitely go make your own addon pack, at the very least it gets more people playing the series, at best, it might just inspire the dev team working on Stalker 2.

Good karma+1 vote