Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

*Only intended for COC 1.4.22* An extensive compilation of 25+ addons with a handful of balance, trade, and damage tweaks. Intended to make STALKER COC slightly better looking, more tense, atmospheric, and less stringent and grindy in terms of looting and trade. Players are limited only by their own will to push on into the Zone and brave the dangers of human and mutant alike. The compilation ramps up gunfight difficultly considerably; Enemies have quicker reaction times, better aim and human and mutant alike can shred you in a heartbeat. The increased gunplay difficulty comes without sacrificing the player's ability to explore, and prioritizes providing a "survivor's thrill" after each tense encounter. The compilation also sports a slight boost to your actor's ability to jump, climb over obstacles, jogging speed, and makes your knife a functional box opener and backup weapon. All credit goes to the modding community in general and TeamEPIC, TRX, SarisKhan and DrX in particular.

Preview
The Zone Revisited 3.4 - COC 1.4.22
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Random3
Random3 - - 9 comments

its good if you want to loot 10K off of every body on master mode...and spawn in pripyat in story mode...its literally easy mode there is NO CHALLENGE. and if I didnt crash on every level load it'd be...playable.

Every armor you get has almost full bullet resistance so...why even bother upgrading? well the funny weight limit settings of 50kg and you come to a dead stop, unlike the old way where you could go over the limit a bit at least.

Its nice if you're new to shooter games and want to get into freeroam stalker...or if you're braindead and cant handle basic combat...

(but at least it runs well in x64 I guess?)
Really all the boasting about it being harder just...is not true, you are a tank aside from tushkanos devastating your kneecaps.
I'm not even a misery promoter, this is genuinely just way too in the players favor even with maxed difficulty and AI settings.

Minus points for that weapon sway **** no one ever leaves in their mods anymore but hey whatever. Personal choice to leave it in or not.

Keep up modding man, you're doing good. Just dont promote this as a "harder combat" mod.

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leonvk Author
leonvk - - 155 comments

Hmm, clearly work to be done then.
The looting 10k business can be easily fixed, probably an oversight on my part.

The player being a 'tank' is a much more complicated issue, there is a file in the 'gamedata/configs/creatures/damages.itx' and a back up of the vanilla '+Default Values-damages.itx'.

Renaming the files (so that the Default file is called 'damages' and the other file is not) will give you the vanilla settings, armor and and all. It will not change the tweaked damage output of the various guns and ammo however.

In terms of weight limit margins, I can adjust that.
And as for weapon sway, well, as you said; personal choice.

I'll see about making this version more stable and making sure it lives up to the claim that the combat is harder.

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leonvk Author
leonvk - - 155 comments

There's a new update to the file. It may address some of your complaints.

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Random3
Random3 - - 9 comments

I'll check it out, sorry if my "review" was harsh. I still think you did a great job making the mods work together.

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leonvk Author
leonvk - - 155 comments

Don't sweat it. Mods, particularly Stalker modpacks, are always a work in progress and the more direct complaints on the actual game balance, shed the most light.

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Lefebvrebapt
Lefebvrebapt - - 2 comments

Hello,

First this mod is awesome, but i got many crash in the "garbage"
On the description to this mod you said :
"3. Turning on 'A-life on all levels' can cause crashes when moving between maps (particulary Garbage)."
Where can i switch "A-life levels", I didn't found it in the game's option, please can you help me?

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leonvk Author
leonvk - - 155 comments

Full A-life simulation is no longer included in the modpack, I should have and will edit the mod description accordingly.

The garbage crash issue (which is a particularly elusive problem) must be related to something else. Next time you get a crash open some sort of word document (aka 'notepad') and press CRTL-V.

It will generate a crash report from the game. Please paste that here in the comments and I will try to isolate the problem.

Another option which has worked to reduce garbage crashes in previous versions is to revert back from the 64-bit engine.

Glad to hear you enjoy the modpack, hopefully I can fine tune it further in the future.

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Lefebvrebapt
Lefebvrebapt - - 2 comments

Again this error (5 times the same)
FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [beretta_idle_aim]

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JohnnyCage226
JohnnyCage226 - - 2 comments

I had a similar crash and followed this guide Reddit.com

It resolved that error message but I am still crashing in the same spot and my log is not providing anything useful.

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leonvk Author
leonvk - - 155 comments

The reddit post suggested by JohnnyCage226 is a good workaround for this specific problem.

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JohnnyCage226
JohnnyCage226 - - 2 comments

leonvk, not sure if you still check this, but I am having a persistent crash outside the rookie village that does not occur with just vanilla.

I was previously having the same issues as Lefebvrebapt and used the guide I linked in my comment to resolve that fatal error but I am still crashing in the same location. I have tried everything from a fresh install, uninstall and reinstall C++ 2012 and 2013, updated windows, updated drivers.

I am at a loss of what else I can do to proceed. Here is my crash log.

! auto-generated bump map: wpn\wpn_harpoon_knife_bump#
compiling shader shadow_direct_model_aref_2
intro_start game_loaded
* MEMORY USAGE: 2917321 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! auto-generated bump map: act\act_face_soldier_06_bump#
compiling shader deffer_model_bump_d-hq_3
* [win32]: free[509168 K], reserved[233104 K], committed[3451968 K]
* [ D3D ]: textures[2121882 K]
* [x-ray]: process heap[2971035 K], game lua[29763 K], render[2508 K]
* [x-ray]: economy: strings[26401 K], smem[12450 K]
* Saving spawns...
* Saving objects...
* 28803 objects are successfully saved
* Game porta - quicksave1.scop is successfully saved to file 'appdata\savedgames\porta - quicksave1.scop'
* [win32]: free[468980 K], reserved[229644 K], committed[3495616 K]
* [ D3D ]: textures[2140361 K]
* [x-ray]: process heap[3001583 K], game lua[39225 K], render[2844 K]
* [x-ray]: economy: strings[26854 K], smem[12425 K]
* Saving spawns...
* Saving objects...
* 28803 objects are successfully saved
* Game porta - quicksave2.scop is successfully saved to file 'appdata\savedgames\porta - quicksave2.scop'
stack trace:

0023:7564B812 KERNELBASE.dll, RaiseException()
0023:797E8A19 MSVCR120.dll, CxxThrowException()
0023:798D3A7E MSVCP120.dll, std::_Xout_of_range()
0023:00433E40 xrEngine.exe, motions_value::load()
0023:004344FC xrEngine.exe, motions_container::dock()
0023:00434AA0 xrEngine.exe, shared_motions::create()
0023:06735CEF xrRender_R2.dll
0023:06779F99 xrRender_R2.dll
0023:00BC89C9 xrCore.dll, CInifile::remove_line()
0023:00BC74BB xrCore.dll, CInifile::r_section()
0023:00BC59F8 xrCore.dll, xrCriticalSection::Leave()
0023:06DEFF40 xrGame.dll, CDialogHolder::IgnorePause()
0023:06DEFC0B xrGame.dll, CDialogHolder::IgnorePause()
0023:06DF0E80 xrGame.dll, CDialogHolder::IgnorePause()

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leonvk Author
leonvk - - 155 comments

I'll look into what I can do to resolve these crash reports. Cheers for posting the crash logs.

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CpuYuri
CpuYuri - - 77 comments

great addon .. thanks so much you improve zone so much I'm thankful for your addon !

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leonvk Author
leonvk - - 155 comments

Glad to hear you enjoy it.

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masterboli
masterboli - - 65 comments

Если это конечно возможно сделайте русскую версию.

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leonvk Author
leonvk - - 155 comments

I would if I spoke Russian, perhaps there are translations available for the addons used as they are widely used (Lost in the Zone, DrX Questlines, TRX Dynamic News).

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Dogsbane
Dogsbane - - 92 comments

OK, I loaded this up got it to run, did no other mods for it, but when I am just past the big train depot in Garbage, even when I loop around behind the eastern piles of garbage, it crashes. It crashes a lot anyway, but I can't get to rostok. Is there any way to fix this? If I go behind the depot on that side of the road does it still crash? It's a tough enough mod for me, but these crashes -- ugh...thanks! :)

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Dogsbane
Dogsbane - - 92 comments

I decided to go to Agropom and brave the underground, but it crashed every time I tried to go down in that little shed out back of the right compound, so I tried the one marked on the PDA and after braving fire anomalies and snorks, I got up the ladder, only to have it crash everytime I try to get to the rack with the army med kit and ammo. I hate to say it, but I am going to have to give this mod up. A shame. The gunplay was a real challenge, even at Stalker level.

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leonvk Author
leonvk - - 155 comments

Given the number of crashes players are reporting, that is fair enough. Somehow this modpack version is less stable than TZR 3.3 despite being tweaked specifically to enhance stability...

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Common-tator
Common-tator - - 2 comments

Hello, sorry to bother you. I have had this error shortly after starting a first playthrough. Following the reddit quide (above) I've renamed the wpn_berretta_hud_animation.omf to FIX_wpn_berretta_hud_animation.omf to disable the file. Upon reloading the game crashes yet again, the problem being a "unhandled exception". Here is the full stack trace log as I've noted it was not fully provided for you.
In the meantime I will attempt to repair this "line 92", however if you, being the author, could assist it would be greatly appreciated as I have no familiarity with the stalker engine. (Edit. I have no idea where to start so any assistance would be appreciated)


Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [beretta_idle_aim]

stack trace:

0023:00B837E1 xrCore.dll, xrDebug::fail()
0023:0AE20D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:748ABD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:748ABD7E MSVCR120.dll, atoflt_l()
0023:748ABD8C MSVCR120.dll, atoflt_l()
0023:7489BCAD MSVCR120.dll, finite()
0023:7489AD30 MSVCR120.dll, _ValidateRead()
0023:00B889C9 xrCore.dll, CInifile::remove_line()
0023:00B872F0 xrCore.dll, CInifile::line_exist()
0023:00B872DB xrCore.dll, CInifile::line_exist()
0023:0AB000AC xrGame.dll, CDialogHolder::IgnorePause()
0023:748AE65D MSVCR120.dll, strtol()
0023:748AE671 MSVCR120.dll, atol()
0023:00B7ED62 xrCore.dll, CInifile::r_s32()
0023:0AE1FF74 xrGame.dll, CDialogHolder::IgnorePause()
0023:0AE1FC1D xrGame.dll, CDialogHolder::IgnorePause()
0023:0AE20E80 xrGame.dll, CDialogHolder::IgnorePause()

This bug has been very pervasive as any stalker or zombie (usually zombies) with a berretta are very likely to cause a crash. I also cannot use berrettas as they will cause a crash upon being equipped. While not "game breaking" there are several areas that I cannot enter due to this bug and I've had several combat encounters where I could not get out of the area with loot, forcing me to reload a save and avoid that encounter. I genuinely adore the amount of content your mod provides but this one bug is far to pervasive.

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Common-tator
Common-tator - - 2 comments

I've also had another bug, not a big one but a bug all the same. Consuming non-vanilla foods will make equipping a weapon impossible, either by keybind or equipping them from the menu. To my knowledge this problem only applies to modded consumables and *may* be fixed by eating vanilla consumables. I believe this is related to the first person consumption animations however the problem persist when they're disabled. I don't think this problem was present in my first few hours but I'm not sure since I only ate bread and sausage.
While easy to avoid it is a bug, and It is a bug and makes eating any modded consumables annoying.

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leonvk Author
leonvk - - 155 comments

I think you can avoid this problem by setting animations to 'simple' in the options menu.

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leonvk Author
leonvk - - 155 comments

The Berretta STCoP compatibility file from the Smurth's HUD is not playing nice with the Beretta STCoP file. The problem currently completely baffles me.

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Tribufudafavela
Tribufudafavela - - 24 comments

Good work man. Do you think that you can include something like a system of magazines in this mod pack like Escape from Prypiat and A.R.E.A.? It would be perfect.

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leonvk Author
leonvk - - 155 comments

Perhaps in a future version, but were not talking about any time soon.

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leonvk Author
leonvk - - 155 comments

Somehow, this current version (3.4) has a whole host of new crashes that were not an issue in 3.3 (apart from the dreaded garbage crash).

I have been scanning the addon files, my alterations, and testing off and on for the last few months and unfortunately haven't made any progress in limiting the crashes reported on this page and others that were not reported.

Essentially the modpack will need to be rebuilt in order to mitigate these crashes, without much of the 'Lost in the Zone' content, and possibly without STCoP as it comes with a good number of issues.

I currently don't have the time, but will attempt to have something next year.

Anyone is more than welcome to try their hand at stabilizing the modpack and reposting it (my only ask is a link to this modpack in the description).

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Tribufudafavela
Tribufudafavela - - 24 comments

This is a good news for those who are playing this modpack or CoP WP:

Im now uploading a JSRS version to CoC with CoP WP. Soon i will leave the link here.
The version to AO3 alredy exists if you want, and will recive an update.

CoP WP: Moddb.com (soon will work whit this mod)

AO3: Moddb.com

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Tribufudafavela
Tribufudafavela - - 24 comments

To play lost to the zone and storyline it needs to not select the story mode?
And how can i remove Autumnal Winds?

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leonvk Author
leonvk - - 155 comments

I don't remember what files AW adds. Look up the file on the addon page and remove it from the data pack (original CoC files will spawn in their place if needed).

There may be compatibility files with other addons that would also need to be removed.

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Tribufudafavela
Tribufudafavela - - 24 comments

The debug menu is not working, the game crashes when i pick any gun:

Expression : back_len.x+EPS_L>=0.0f && back_len.y+EPS_L>=0.0f
Function : CUIFrameWindow::DrawElements
File : ui\UIFrameWindow.cpp
Line : 103
Description : assertion failed

stack trace:

001B:008E3783 xrCore.dll, xrDebug::fail()
001B:0547E76D xrGame.dll, CDialogHolder::TopInputReceiver()
001B:0040F17A xrEngine.exe, CRenderDevice::message_loop()
001B:0040F23D xrEngine.exe, CRenderDevice::Run()
001B:0045EBDD xrEngine.exe, InitSound2()
001B:0045F363 xrEngine.exe, InitSound2()
001B:0045F466 xrEngine.exe, InitSound2()
001B:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
001B:76FBCEC9 KERNEL32.DLL, BaseThreadInitThunk()
001B:77865FCD ntdll.dll, EtwProcessPrivateLoggerRequest()
001B:77865FA1 ntdll.dll, EtwProcessPrivateLoggerRequest()

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leonvk Author
leonvk - - 155 comments

Debug causes crashes constantly with this modpack.

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SpcDan
SpcDan - - 228 comments

Lost to the Zone uses the itemsoup spawner script, which by itself uses an outdated version of the vanilla CoC spawner.
Use this: Moddb.com

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WolfclawSDemon
WolfclawSDemon - - 1 comments

hey i like to report a bug that with the saiga. the upgrade to attach a underbarrel launcher to it just crashes the game when you pull it out with or without the GL attached. the first one shows it has no skeleton for it and with the GL it shows it has no animation for it.

you happen to have any fix for it?

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Guest
Guest - - 688,627 comments

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radmoon
radmoon - - 22 comments

gg, after Anomaly, this is CoC that i was looking for, thx!

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clala6267
clala6267 - - 122 comments

I was sick of anamoly was thinking to try coc and i recently found this nice modpack over here looks quite good and awesome cant wait to try it lets see how is it

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clala6267
clala6267 - - 122 comments

Dont play it its literally unplayable try redux modpack instead since its the most stable modpack i could find for stalker coc

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leonvk Author
leonvk - - 155 comments

Have just begun trying to stabilize this modpack over the next few months. But for now, it is indeed unplayable.

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Heckyl
Heckyl - - 14 comments

Yah man its indeed unplayable it just literally crashes everywhere how long is it gonna take you to stabilize i really love this mod pack because it really contains some of the most prodigious mods i have ever seen. Good luck with your journey.

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