I am webdesigner / programmer and I am passionate about cinema, music and video games.
I am currently working on the Crash Bandicoot Returns project with my friend and colleague MacGivre.
Thanks a lot! :D
Thanks a lot! :D I'm glad you like it ^^
Oui il sera jouable en version française ! :p (réponse 4 ans plus tard lol)
Thanks! Happy new year to you !
Thanks for your comment. For the face, it's an old version but actually I need to waiting for the texture before making the new fur for Crash. But yeah it's really too shaggy :p
Yeah we know, but our project is not a remake, it's a sequel to the trilogy of Naughty Dog ;)
Oui je sais mais comme je l'ai dis dans l'avant dernier article du site officiel : Poulpefaction.fr
Ca n'a pas d'importance, on fera quand même notre petit projet pour le plaisir et pour la communauté :)
Thanks a lot! :D
And yeah, the remasters is very cool. I can't wait to play it :p
Really good work!
Thank you for your support and enthusiasm! The rendering will be better when it is textured correctly. As some people have remarked, it looks a bit "plastic" at the moment.
Thanks! :D I'm glad you like it!
Thanks for your support! :)
I'm glad you like it! :D
I hope too ^^ Thanks for your support! :)
Thanks a lot for your support! :D
This is a fan game based on the first original trilogy of Naughty Dog :)
For the final version we will have to be patient haha! But thank you for your support :D
Well as I discovered the engine I can not answer you for now but that is precisely why I want a programmer or at least someone who can properly use the graph of the Unreal Engine.
Haha! Yeah, it reflects too much. I have not really set the textures and visual rendering of Crash. Ditto for crates that will receive some visual enhancements.
But thank you for your support, it's nice! :)
Thanks a lot for your support! And no, Aku Aku is not finished, I search a texturer and some new modelers, animators and programmers :)
As I said to asus117, once the test level will be ready and will be playable Crash, I'll post a tech demo.
Haha yes, maybe it's too early ^^
What is certain is that as soon as Crash will be playable and we have developed a test level with few interactions (boxes, jewels, etc ...), I'll post the demo.
But as long as I would not have a team, the project progresses slowly.
Thank you for your support ! If you want to know more about the project and follow the progress more often, I invite you to go directly to the official website: www.poulpefaction.fr
The site is in French and English. I post regularly on the site, videos, images and additional information about the project and the problems I may encounter.
Thank you for your support and enthusiasm! I actually currently looking for people with very good skills because I want to make sure to have a strong and effective team.
But if you want to participate in this project, you can offer your candidacy when you feel you're ready :)
Thanks for your support ! :D
Haha ! Yes, I should perhaps make a video to show each box one by one ^^
Anyway thank you for your support :)
I gave the name of the group in a previous comment. His name is "Drudge". But he has no official group, he's just a hobbyist guitarist highly talented :)
In fact, I started the project on a slightly older version, before the CryEngine 3 will become the CryEngine. So much to say that there are serious differences between the versions.
But actually I downloaded the other day the latest version and it seems that there is much less bug. I'll try to save the project but I can not promise anything!
The development of Crash is not a race to success for me. What matters is that the game is good, beautiful and faithful to the original. I would have asked for help to other developers but I am the only one to use the CryEngine. Other uses UDK or Unity unfortunately.
But I'll try to find a solution to this bug.