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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

My favorite factions are the Lizardmen, the Drucchi, Chaos of course and The vampire counts. When I played with the Drucchi I found some issues with their greatly limited ranged capabilities. Chaos is super. Actually when you play the battles between Chaos and Kislev,the brave kislevite cossacks take horribles beating from Chaos,even when they outnumber them. Problem is when it's autoresolved. korpenhugin there actually is artillery in Warband. I played the parabellum mod and it works great. They use some sort of system of asking artillery every 60 seconds, alternating between fragmentation shells and gas shells. You just have to ask the artillery to the location you want, is not that accurate but it's something.
I'll tell you guys, probably my first faction would be Chaos or the Vampire Counts then probably I'll try the slavery way with the Dark Elves

Good karma+3 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

You can count me too, I know it's very hipotetic but in the case you ever need a translator, I volunteer to help you

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Are there plans to overhaul the lizardmen in a future? It's one of my favorite factions and I think they deserve some model changes and some general overhaul. Just asking, thanks

Good karma+3 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

As we don't have a release date yet (I'm not asking), can you please guys give us an article? That way we'll know more about the new release. I know the changelog it's huge (I check this daily) but I'm just asking. Thanks in advance for your time

Good karma+17 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Chaos Cavalry is super, they can oblitare almost any unit 1vs1. The only kislev units which can present a fight are the bear cavalry, and the concentrations of the Strelsty, which in great numbers, can represent a threat. The rest of chaos units will oblitare 1vs1 any other kislevite

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

As I said, I have never played neither with them or against them, so I can't tell anything about tactics and stuff, and almost anything about Dwarfs.

Good karma+1 vote
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

It's kind of a broken feature, as for example, the kislev's bear cavalry is EXTREMELY tanky, so one bear cavalry can take a lot of your own units before falling down, I think every faction has its own pros and cons, the Dwarfs, being armoured and having heavy firepower, lack the mobility as the wood elves for example. All this features balance the game and improve it, though it should be a way to hit the rider or a penalty to be surrounded by infantry units. Halbeldiers and spear infantry hit hard the cavalry,and if you brace the charge(not Dwarfs) it is a extreme hard hit on the cavalry hitpoints (most times the mount dies instantly).
Edit. I have tried using a shieldwall so when the enemy cavalry comes, you left no gaps where they can scape, with the Drucchi, I place my spears at the front and Black Guard (Halberds) behind them, so the missile fire it's absorbed by the shields. Then the rest of my melee infantry I place them just behind, so if there are many cav, they can support them after the charge, for me, this has worked excellent so far. Never played with the dwarfs before.

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Thanks for the advice, but I'm just saying both troop trees should be checked, and Asur ranged units overwhelm by much the Druchi same ones. Assassins are very expensive, and quite fragile against missile fire, but they are outstanding in melee, they are quick, deadly and have a huge dodge
percentage. I'm agree that Phoenix Guard should be separate in the troop tree, as they fulfill very differents roles in batlle. Thanks in advance
Edit:The black Guard and the Executioners also should be in separate lines in the troop tree

Good karma+2 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

I have had a lot of problems with the dark elves. Their ranged unit are not that awesome, they wouldn't kill a orphaned crippled mentally disabled skaven slave. The crossbow bolts are very slow, and I don't know if it is intended,but the trigger action is very delayed, so I suppose the ai doesn't know how to handle it though. I have tried so far like Chaos or the Orcs, mostly melee units. The cavalry is very tanky, good, infantry is very useful against cavalry charges when you brace the charge, but ranged units left much to be desired.
Edit. Also the Black Guard and the executioners should be separated in the trop tree as they fulfill VERY differents roles in the Battlefield and as the High elves, the Drucchi should too.

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Awesome

Good karma+1 vote
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Also there are some Nippon patrols at the top of some Mountains in the west part of. Ulthuan, dont know if this is intended or not but you should know.

Good karma+2 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

I'm sorry, but I have little expertise about Warhammer tabletop lore. The magic system would be like, the winds of magic will be limited (as Warhammer total war) or it will depend on your magic skill. Is it unlimited? . How it would be? I know this is stupid but I would like to know. Thanks

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Can't be more agree with you men, if it's possible, doesn't matter if we have to wait more time

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Thanks for answering

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

There aren't any plans to fix this shame for subsequent patches?

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Another quick question hahaha, when you summon troops with magic, they'll disappear after the battle? This is for Undead troops especially

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Totally agree

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Rapid question, is still magic disabled in sieges? I mean, if it'll be disabled, it will so inmersion breaking. If I'm a spellcaster build, I'll so useful when I'm in a siege. I know it's for balancing issue, but it's a feature that must be there, don't matter if my army or enemy's army that be crushed by magic. Other thing is that many cities have issues with arena tournaments

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Edit:Also every time I shield bash, it screams like a woman, no matter the race, it happens all the time. I tried with the Drucchi, the Children of the Old Ones, the Cloven Ones, all the same

Good karma+1 vote
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

Polloio, I didn't resist and I began a new game with the dark elves. I don't know if the release is any soon or whatever but there are weird spawning spots in Beastmen 's main city. The tournament is almost impossible to complete. Also in Dark Elves tournaments is almost for sure in the fights that some fighters only get a shield and their fists hahaha, they don't get weapons and obviously you'll slaughter them as Kaine demands cause you have at least a sword. Maybe all this little bugs are fixed and all this is for nothing, but just to be sure. Thanks, the one without the update it's still VERY enyoyable,can't wait for the update.

Good karma+1 vote
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

We're almost there haha

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

There is another mod, well, it's actually a project called Ghal Mharaz for Bannerlord which actually has excellent ideas

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Ghal Maraz

There are excellents ideas for this mod, I hope you guys can achieve it all. I would gladly offer my help for all, but I actually know nothing about modding and specially coding, so I will help spreading this excellent idea. I love Warhammer fantasy, and integrating Bannerlord new mechanics with Warhammer it's a spectacle I would die to see

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

No need to post another article, just keep tuned, I Check the page daily, and this kind of response is what I needed. Thanks

Good karma+3 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Nurgle knight on the charge

For Nurgle's pestilent glory!!!

Good karma+1 vote
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

They don't accept any kind of payments I think, you can support them by stay tuned and giving feedback for their work (which is actually pretty good)

Good karma+4 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

I think Polloio had published earlier. Discord.gg

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Leandrojbb_
Leandrojbb_ - - 36 comments @ The Red Wars

Hey guys, the mod has a lot of potential because few modders try to adventure past the 16th century, so it has lots of flaws but it has lots of potential, specially with the addition of vehicles

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Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

I don't think he's being a prick. He just answer of what concerns his point. He said it's was like more of a parliament, so he discusses only his specialitie. Sometimes he is a bit egoistic, but it's completely valid as he has said several times he just contributes in some aspects of the mod.

Good karma+3 votes
Leandrojbb_
Leandrojbb_ - - 36 comments @ Warsword Conquest

I think Polloio said it was for a future update. And they said all female ladies of the realms were going to be removed 'cause it's causing some issues the amount of characters the mod has. That's as far as I know. Let's wait Polloio sees this

Good karma+3 votes