Hey, i made for a wile this mod : Moddb.com
it makes the Sounds of the Vanilla Monsters with that from MDK1/2. :D
Hey, i made for a wile this mod : Moddb.com
it makes the Sounds of the Vanilla Monsters with that from MDK1/2. :D
i put it on Doom Addons, it works with normal Doom also fine.
feel free to use and recolor them. I'm grateful if you give credits, but the models are not mine, two or three belong to other artists. And the rest are Rituals models from scratch. you know ;)
There is an nice W40k Astartes Doom Mod out there. ...
Doomworld.com
Well, it's just weird if it's only with one gun and I can't help it if the player throws one away, usually you have a magazine pouch where you throw used magazines/empty magazines in or put them back in your pocket (like OFP/ArmA). ...by the way it still doesn't work. But it could be that I do something wrong in the loading order.
I just use now: (Is that right?)
- Doom Movie Rifle - magazines.pk3
- DoomMovieRifleSound.pk3
You it's cool that you change so much and also have 42 round mags as an option, but you didn't have to do that because of me ;-)
Because of the sound I can still help you, as you suggested.
hmm, i'm really sorry to say it, but with these features the weapon is absolutely no reference to the film, with the exception of the design. But just my taste.
What is still really weird, .... why do I lose the amount of ammunition I don't want to reload... example:
I shoot, 3 or 4 shots.
Then I reload...
And now I have reloaded the amount of magazine capacity, although this was not necessary and should not work.
Conclusion: I always have to empty the magazine down to the last shot before reloading. Because, otherwise he'll throw so much away again. ?!?!?!?!
But maybe I'm doing something wrong.
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I did not do anything at the SSG ... only exchanged the color shells. ^^
Thanks, ahmm, sorry, but the original sounds made me want to puke, no offense. But if you really want to get rid of the sounds, just download Slade, open my file and delete all sounds and save. ;-)
BUG report: If you only shoot a few shots away and then reload, he'll throw away a whole magazine. Not bad for more realism, but throwing away the whole mag?
Ingenious weapon and then as custom for Brutal Doom, Top 9/10 points! :D
The only thing I would criticize are the too many cartridges in the magazine.
But you can argue about the fire sound, I would prefer a more fluffy / smooth sound, like it was in the movie.
Question:
Would it be possible for you to make a semi with fully automatic version, which causes less damage and where there are only 40 shots in the magazine?
Hope that wasn't too intrusive ^^
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The bug is known to me, the key function is in work, use the internal "Item Activate" key of GZDoom/Zandronum.
sorry for the late response.
I noticed that the Fireflytrooper becomes a killing machine if you let it shrink, it has twice the speed and shoots accordingly and you don't see it, conclusion: you are dead immediately and even with the God-mode I got a laugh cramp after the horror. XD
It's a long process, at least for me and it goes on and on, you never stop learning. It's automatic when you're excited about something.
1. use GZDoom Builder.
Devbuilds.drdteam.org
Here you can find some videos about it.
I prefer the UDMF format
2. look at different WAD- or PK3s from my mod or from other modders
Use SLADE:
Slade.mancubus.net
And XWE wouldn't be bad either, at least to be able to save BMPs from the old 256 color format.
3. let's see if I can do something about that at some point, unless someone else or you do something :D
4. interesting, thanks for the reminder.
5. just put lots of them on a map hahaha no joke aside, would be cool if someone would take screenshots of the ST bugs from 2005 in the garrysmod with every movement. I just want to inspire with ideas that I can't create anymore due to mental overload.
6. i will also be doing maps but for the first time i will be working with STDoom Module Map, which is an additional help for the Map editor to save time when mapping.
It was just five points, right? ^^
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A year and a half ago I asked about the Firefly Troopers. and now Donramon! I'm amazed and once again I'm really excited about the game, Can I buy it somewhere, XD
The Duke3D 2020 Experience.
sorry i m a year to late.
That must be a other Version of complett other Weapons design.
But i don´t want to do it. The only Weapon was the Morita Sniper Rifle.
Yes, but only with the Ketchup/bolognese mod.
I thing there will be come an Map-Pack, .... but not so close from me. ;)
I fixed the "Weapons_Only.pk3" with the mini Barrels ^^
Yeah, but can take a while, can't give a time for that right now.
Ok 1.4 is out... i thing, but the Pic is not see able in Moddb hmm ... i replaced the 1.3.7.
Have fun ^^
SooSorry for the delay, my net was out for six days. I will upload it latest on Sunday and next week the Weapons and Monsters Standalone will follow.
jap, that i have made first.
nope, first, i upload the normal version (1.4), than came the "Monsters & Weapons only" Part a few day later. Editorhelper becoming version 1.1., by the way.
An new Articel is written... v1.4 next week ...maybe this week.
Any mappack that does not have extra weapons (Actors) for the vanilla weapons applies to monsters as well.
For example: Wolfenstein Blade of Ag
Extermination Day Map Pack = Yes
Here a real greetings...
Great regards to the Federation ^^ ..., from Berlin.
You can delete this when you allready knows. ;-)
Hi there, i have no i net, i have some new update for 1.4. but first i will say sorry for my problems with the scripted marines, i will give my trooper an own id, it looks better and its for other modder just like you simpler.
When 4 i look, than they see more then 2. ;)
Bis bald, Gruesse an den riesen Osten. :D
coming soon ... next uploude/update = [-v1.4]
LAKTUL_v2.4
Mile joined
Born on 34. autumn, sign of the zodiac Mountain-bike.