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Comment History
Kruziikrel14
Kruziikrel14 - - 19 comments @ FDDA Backpack QOL Improvement (4/13/23 Updated)

What kind of a question is that? Do you mean it is not working anymore? Elaborate?

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

I certainly could. But If I am quite honest I do not really want to as I do not use Artefact Renovation and this was more of a personal modification that I uploaded because it does not take much effort to do.
I'll make the patch if I ever use Artefact Renovation.

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

If I ever have time I will make an mcm for it so people can adjust it themselves to whatever they like from an mcm menu. Though currently I am quite busy (haven't really touched stalker in a week or so)

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ [1.5.1 & 1.5.2] Dynamic Backgrounds

Nah, we don't understand. But who cares. It sounds awesome

Good karma+5 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

Ah okay, did you try it with everything else disabled except EFT REPOSITION and my mod? It totally could be some kind of a conflict if it overwrites items_devices.ltx
I don't like compatibility with EFT reposition so I don't use it.

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

Nope, it is definitely not my mod. I've had that issue before, that was before I ever even made this mod. I know for sure it wouldn't be mine as I just touched the PDA positioning, not anything else.
:)

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ Library: Stalker Anomaly Ltx Loader

Did you get MO2 Working on Linux!
Bruh, Please god tell me, then I can finally stop dual booting

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

Yeah, I didn't realise it at first, but I noticed it during some bug testing of some other mods I'd been having crashes with, and since noticing it, it annoys me quite a bit.

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ Lore Based Faction Relations

Defintely epic

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

That's fair enough. I just found it a bit too big and it was obscuring my view of the rest of the game when I had the PDA up.

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

It does appear this will be incompatible with Artefact renovation

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

Done

Good karma+3 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

No problem))

Good karma+3 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ BaS PDA Repositioned

I can certainly try. I generally just patch things in my game that I don't like and just upload the patches here because it does not take that much extra effort to upload. But point out any that you might want and I'll look into it.

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ Boomsticks and Sharpsticks

Fixed my own problem by editing items_devices.ltx and modifying device_pda1

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ Boomsticks and Sharpsticks

Does BaS change the position of the PDA in relation to the players face (Not when fullscreening the PDA though)? I.e. make the player hold the PDA closer to his face? I am going through MO2 (to test I disabled everything except BaS) when I disable BaS the PDA fov changes back to what it was originally and it is held a little further away from the players face, and when I re-enable BaS he moves the PDA very close to his face such that it covers most of my vision.
If it is intended where would I go to change it back to original position / hud fov for the PDA, I tried changing it in devices.itx but it does not seem to be working.

Edit: Using the weapon debug hud, when I set the 3rd value (I think it was the Z co-ord from 0.1 (too close to face) to 0, it moved the PDA away from the players face to its normal position) Is there a way I can make this change permanent as hitting apply causes the game to crash with an error in the weapondebugscript

Good karma+1 vote
Kruziikrel14
Kruziikrel14 - - 19 comments @ Shader based 2D Scopes BaS scope radius fix

Comes with 2D Shader Based Scopes

Good karma+2 votes
Kruziikrel14
Kruziikrel14 - - 19 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

Yep, that fixed it. Thank you very much.

Good karma+1 vote