hi im kin, i game alot (like many others), also like playing soccer, drawing and doing art, i host a radio show, and go out and stuff =NEWS= The Quake1:Source team is in desperate need of Programmers, Modelers and texture artists, if you can fill any of these positions, please PM me

Comment History
kin37ik
kin37ik - - 29 comments @ Mario Kart Source

well, i sure as hell cannot code for nuts because im a mapper, but i definetely know how to compile a build and fix some errors and whatnot, might give the source code a go and see if i can get it to build

Good karma+2 votes
kin37ik
kin37ik - - 29 comments @ ValveTime Review - Black Mesa

amen to that, they were way to harsh on this review of the game, i mean, how can it be compared to the original half since, 2 completely different engines, but in saying that, i think the black mesa was absolutely amazing, 10/10 easily, just cant wait for the black mesa deathmatch

Good karma+13 votes
kin37ik
kin37ik - - 29 comments @ NEOTOKYO°

i love this mod!! where did all the servers go though???
makes me sad such an awsome mod isnt being played enough, are you guys still alive though?

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Guard Duty

their last news post was august 27th this year.... >.> how can they possibly be dead.......

Good karma+5 votes
kin37ik
kin37ik - - 29 comments @ Mako Dawn

noooooooo!! this was my closest dream to a FF7 remake in HD!! ):
*smashed dream*

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Gangwars

does anyone know where i could find the creator of gw_urban and gw_tagged???

as im seeking permission to convert these 2 legendary maps to Counter-Strike: Global Offensive and upgrading them to source to make them look awsome!

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ W.i.P

if i can get a C++ coder then yes, but until i get a coder it will be like that

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake1: Source

hopefully, i really need a coder/programmer at the moment, thats top priority really, but if we can make one solid mod, then that would be fantastic

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake1: Source

ive sent a message to the owner of that mod but unfortunately i have no received a reply back for 2 days, so i can only assume that they arent interested in a merger :(

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ DM3 changes

yeah it is, running the game in 1680x1050 widescreen

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ DM3 changes

i made the map :P

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ W.i.P

this screenshot is old, infact, the map is old, it has since been updated

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake: Source

gah, discard that comment, i got hot headed again......

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake: Source

"so first think before you post something."

well gee quite obvious that this isnt the only mod site hey, did you really think i was that simple? pathetic

and for the record, porting original game maps right to another game engine without obtaining permission to do so is illegal, do you want to tell me it isnt silly now?

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake: Source

if im not mistaken, isnt porting the textures right from the original game illegal so to speak?

not to mention directly ripped maps, isnt that illegal too?

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake: Source

i never said they should cancel it, i thought that there would eb a conflict so i asked a moddb staff member for a second opinion, end of story

"So you could say; your rebuild is inefficient and this mod is more efficient to remake Quake"

do you realise how silly that sounds? and IMO it looks like these map were converted from the original game itself and ported right to Source, which as far as i know is illegal

just because someone DOES a rebuild does not automatically mean it is INNEFICIENT

and looking at your profile, you havent worked on any mods, so id say your point is quite invalid

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake: Source

also, i hate to say it but this also looks like a rip of our mod 'idea' to rebuild so to speak, and ive already sent you a PM, however, if something is not worked out then i may have to take action as this could cause some controversy over mod names and the such, sorry =o

Good karma0 votes
kin37ik
kin37ik - - 29 comments @ Quake: Source

hello there, we may have a small issue here since i already started a rebuild of quake on the source engine, and to prove that we are legit, our moddb page is here: Moddb.com

if we can have a chat that would be great, i also realise you said "Quake share ware", however, we will most likely be redoing the entire single player maps as well with our mod, so if you can hit me up with a PM, that would be great

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Knee Deep in the Dead

it is only illegal if he ripped content from the original doom game itself and used it in the mod, however if he made the content from scratch then that is legal

=)

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Knee Deep in the Dead

the only time it is illegal to recreate any game is if it falls under these things:

1. if the mod uses the same name as a registered trademark (AKA QuakeII:Source) that is illegal, because it contains a copyrighted trade mark, however if it remakes a game under a different name (E.G: Quartz:Source as a quake remake) then that is perfectly legal

2.If any content was converted from the original game itself, that is illegal, however if the content was made from scratch is it perfectly fine

have a nice day =)

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ 2008 Upcoming Mod of the Year Winners

id like to put in my 2 cents, and i can tell you in all honesty, i would not call a map pack a 'mod' as such, as all it is it just new landscapes, nothing more nothing less

mods, however, are an entirely different category altogether, of course for mods, teamwork is required, a strong leader, everything you want to do with the mod planned, get some programmers, sound engineers, modelers. blood, sweat, tears and many hours get poured into mods to create something great for communities, not that im saying you dont pour hours of work into mapping, but mapping still does not equate to the amount of work that goes into a mod

sure, maps do spur people in to playing the game for longer and to add that certain 'thrill' if you will call it that, but there is only so far you can go with maps and calling maps anything else but 'maps' is pretty much describing it wrong, and is just downright stupid.

Maps arent 'Mods', they are just worlds, terrain, a new surface if you will.

Programming, New Models and weapons, new effects, new sounds, plus the maps, now that is a mod.

Good karma+4 votes
kin37ik
kin37ik - - 29 comments @ Shotgun Concept (Read description for details)

nothing a bit of polygon manipulation couldnt have fixed but the concept was dropped, so thats why it has the litte pyramid shape on the end, you cant really see the handle grip too good either, this was very early, ohh well, we will get something better when we can get some modelers on board

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake1: Source

we are also quite Desperate for:

-Modelers
-Programmers
-Texture artists

please contact me Via PM on Moddb or on www.csselites.com/forum if you are able to fill in either of these positions

thanks! =)

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake1: Source

We are now looking for new team members, at the moment we need:

a modeler

a coder/programmer

please PM me if you wish to work on this mod and i shall contact you with some details

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Black Mesa

dying to play this, it looks so freaking good, truely astonishing!

Good karma+2 votes
kin37ik
kin37ik - - 29 comments @ SourceRacer

damn, mod is dead, quite disapointing

Good karma+2 votes
kin37ik
kin37ik - - 29 comments @ Quake1: Source

in all fairness i can see what you are saying, but i would like to point out the the Quake2:Source mod has not been pulled up for such a thing by Id

plus, i am not plastering Id's trademark all over it, they called their first one simply 'Quake'

mine, i have added extra 'Quake1:Source', which the whole name on it's own has not been used, also all the content in this mod is made entirely from scratch, to avoid any legal issues

=)

Good karma+2 votes
kin37ik
kin37ik - - 29 comments @ Quake1:Source Deathmatch map3

the stucture of those stairs are not final

Good karma+1 vote
kin37ik
kin37ik - - 29 comments @ Quake1: Source

thanks!

i dont intend to be rude or anything but i did some research before starting this project, and as far as the internet goes there wasnt a Quake1 mod on the source engine, except this one is now on the source engine lol, just thought id let you know =)

Good karma+1 vote