this mod is incredible, too bad it didn't have a continuation ... there are still some bugs to be fixed ... like when we tried to save the game there, the game crashes, but this is by far one of the best mods
this mod is incredible, too bad it didn't have a continuation ... there are still some bugs to be fixed ... like when we tried to save the game there, the game crashes, but this is by far one of the best mods
1.01 but it also works well on most versions, but if you update it will crash if you try to play without the mod
I mean it wouldn’t be so unbalanced, in the beginning it would have to say: wolves (like angmar) and spiders and after evolving the den or cave it would be possible to train wargs (maybe update them with some warg that would make them stronger or something, just not to depend on the howling) on something like a mountain troll (on a different construction like the drake of the goblin fortress) and in the end werewolves and vampire perhaps (in Tolkien's book vampires are basically bats as big as men and as smart as they are)in the films it seems that wargs are just beasts but that is not true in Tolkien's books wargs and werewolves are as thoughtful as humans and elves
there is a mod that has been dead for about 10 years, you should check it out, the werewolves are amazing!
if you want my opinion, you could use the content there to create another faction: the monsters of north!in the book the wargs are the offspring of werewolves with wolves, so I thought:and if there was a faction where there are only the remaining creatures, just like the king’s men have black Numenorians,this would mainly have wolves and wargs and some spiders (only spiders without riders) and of course werewolves will be heroic units, or maybe trolls? of course no orcs or goblins or archery units for these savages...another suggestion: according to the book the hobbit only the important orcs can mount a warg and nimguem can mount the important wargs (the alphas) that is to say those who have a mount are weaker in attack but would have more defense and those who do not carry anyone should bite with more strength but would have less defense ...
I only know how to use Unity and I can't use it on bfm2
I'm downloading it now and will give you feedback on the mod after playing at least 10 times with each faction!
I look forward to seeing the new heroes in action, I agree that many heroes were ridiculously strong! being able to annihilate an astonishing amount of enemies before dying and depending on the faction it could be healed with a spell and prolonging the massacre...
I’m also very excited to see possible changes to monstrous units like trolls and wargs
quer diser que agora o mapa de edoras e Isengarde do bfme1 irão subistituir o 2?////You mean now or bfme1 version map and isengard will replace the 2?
What creatures are available? what I would really like would be to ride on a mammoth like Ulfri the wanderer and recruit skinwolfs to my armi
You've created the best mod of the Lord of the Rings that I've seen, and I'm not even from the same country as you....and you do not have to be a kid to play games, occasionally I still play
Is there a translation into Spanish?
I had no problem installing and playing BOTTA,and the so-called bug in the war of the is shelob...when playing with mystical mountains, do not select Shelob in any ipotese and will not have problem, my only problem is playing evil campaign there is always an error message when starting mission 2: gray havens
this mod is not compatible with the patch 2.02...after I uninstalled 2.02 all the bugs disappeared
what a pity :( I really liked having troops that could level up to level 10 as well as the heroes
I had some problems with the new factions, some units simply did not appear, they were completely invisible if it were not for the life bar even some buildings do not appear....
I tried to reinstall, extract the files again in the same location C: ... but then started to appear a whole error mention whenever I run the game
I do not know if it has any importance but before testing your mod I had already installed the patche 2.02
I am looking forward to the next mod
the factions are amazing,but sometimes I have problems using the new factions in war of the ring
probably yes.....
:(
This is a very interesting mod, buga always that I'm going to play a campaign of the witch king but for this it is incredible
probably yes.....
:(
why not make the Misty Mountains a sub mod of angmar? in BFME 2 RISE OF THE WITCH KING both factions had aggressive modes and I've always used the same strategies for both (I've always been great at playing goblins but I've always hated the fact that this faction has no relationship to the book and when it came to the expansion pack it was a nice adaptation where almost no I felt difference in the way of fighting, between Angmar and the goblins)
I had already suggested in another posting a few years ago: remove unit of angmar werewolves and create an erotic type (maybe a sub hero created for the faction of evil or maybe those units that can only have a maximum of 3 in the whole campaign, another suggestion that I made: hobbits and werewolves should be like the herois that we can practice in the option to create heroes)
werewolves and ogres do not appear in the original story of hobbti or in the next three books (the ring society, the two towers, the king's return) but both are mentioned in a few occasions...
why not make the Misty Mountains a sub mod of angmar?in BFME 2 RISE OF THE WITCH KING both factions had aggressive modes and I've always used the same strategies for both (I've always been great at playing goblins but I've always hated the fact that this faction has no relationship to the book and when it came to the expansion pack it was a nice adaptation where almost no I felt difference in the way of fighting, between Angmar and the goblins)
I had already suggested in another posting a few years ago: remove unit of angmar werewolves and create an erotic type (maybe a sub hero created for the faction of evil or maybe those units that can only have a maximum of 3 in the whole campaign, another suggestion that I made: hobbits and werewolves should be like the herois that we can practice in the option to create heroes)
werewolves and ogres do not appear in the original story of hobbti or in the next three books (the ring society, the two towers, the king's return) but both are mentioned in a few occasions...
I confess I was very excited about the texture and the animation of the werewolves of angmar and mordor however and I'm a big fan of the simarilion especially about the werewolves that appear in the book
I wanted to post a complaint because I do not know if it is a bug or some other problem:
When I use the skill, it recovers life and even has a cool animation, but it does recover those miseros 30% of total life it hangs! Stay for 3 or four seconds do not attack or respond to any command!
On several occasions I let him fight until only 10 or 20 percent of life was left so I found that he regains very little of his life devouring infantry ... and the time he remains unmoved is usually long enough to be killed by any Unit, already proven it dozens of times
Why can not this hero be recruited?
I think it would be great recruit in the tower instead of waiting for the ugluk to reach level 10
killer_croc
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