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Comment History
KillaKiwi
KillaKiwi - - 16 comments @ Patch 1.801 Release

the panzerfaust does the same damgage type as missile defenders ect. and all anti-tank infantry does less damage to light vehicles than tanks. but i wouldn't mind if they were overall more effective against vehicles.

Good karma+3 votes
KillaKiwi
KillaKiwi - - 16 comments @ Rise of the Reds

me too

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ Fennek

sweet. it's like a humvee only cooler.

Good karma+3 votes
KillaKiwi
KillaKiwi - - 16 comments @ Fennek

reminds me of the german dingo only flatter. but it can't transport infantry right? i guess it trades its trasport capability for more firepower and scouting ability.

Good karma+2 votes
KillaKiwi
KillaKiwi - - 16 comments @ Wotan Array

would be neat if it could also intercept enemy missiles like an avenger. so it could either attack aircrafts or missiles, depending on the situation. setting the beam to spread to attack air vehicles doesn't sound too promising.

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ Pandur IFV

so its armament depends on the infantry that you put inside? where have i seen something like this before... too bad it can't transport infantry like a bmp.

Good karma+6 votes
KillaKiwi
KillaKiwi - - 16 comments @ Tiger Gunship

haha koenigstiger... and once again history repeats it self.
looks great :D

Good karma+8 votes
KillaKiwi
KillaKiwi - - 16 comments @ Rise of the Reds

i agree. the medium ai sucks while the other two are just spamming massive amounts of units.
but i'm pretty sure that the medium ai also has unlimited supplys but they build much less so it doesn't seem that way.

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ Rise of the Reds

i noticed that the observation van still cost 500$ even so the changelog sayed it was changed to 200$. or did the patch intaller messed up?

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ Blitzkrieg Mod

yeah but its a pain in the *** to registrate on every mod forum just to say that there is a bug. so i hope that someone else will do this job for me when he reads the comment.

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ Blitzkrieg Mod

Found a bug (ver. 2.51). With the mortar car from the panzer elite and the scorched earth tactic you can disable flags without losing them.

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ C&C: ShockWave

Why cost the Toxin Grenadier so much? He is like a Toxin RPG with more range but can`t attack aircrafts. You can also buy two RPG`s and a Toxin Rebel who would more effective. Even a Scorpion Tank cost less oO

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ C&C: ShockWave

Why OP? A Rocket Sniper in a building won`t hit any moving targets and would easy be killed by any building clearing unit. And a Rocket Sniper in a Battle Bus would be some kind of fast moving artillery like the Rocket Buggy but more expensive.

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ C&C: ShockWave

"The Bombardment Battle Plan will give all GROUND units a 20% bonus to damage." ---> Wiki.falloutstudios.net
hm to bad but luckily an Elite King Raptor destroy a Barrack with one hit ^^

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ C&C: ShockWave

Is it possible that only ground units receive a bonus from battleplans? If you change your battleplan only ground units get disabled.

I would really like it if ONE of my King Raptors or Stealth Fighters could destroy a Barrack. But without working Battleplan....
Hope version 0.96 is coming soon ;)

Good karma+1 vote
KillaKiwi
KillaKiwi - - 16 comments @ C&C: ShockWave

Question: Shouldn`t the strategycenter gun give my units a 20% weapon damage bonus? Because my King Raptors and other units deal the same amount of damage like before.

Greetings from Germany. Best Mod ever played =)

Good karma+1 vote