As I said, balancing without being OP. Barrel length also matters the shorter the barrel the more pellet spread IRL those factors are being considered when tuning with how firearms behave in the game. If you want to be really pedantic (which I am when it comes to balancing) then you also have to consider IRL not every shotgun is going to be slug optimised either, particularly not ones taking multiple types of shells. Every NPC (or player) being essentially a "shotgun sniper" would be unbalanced, and frankly, just absurd. The Toz range balances out nicely with the convenient fact it has the longest barrel, is only 2 shots, and slow to reload. In other words, the player has a fair chance if they come up against a single or multiple NPCs with them. Other shotguns are every bit as deadly due to them having higher ammo counts and being faster to reload.
ketxxx
Dave joined
My bio.. never been good at talking about myself so lets keep it simple. I am a highly skilled IT Technician, with experience in just about every field of computing there is. As a result, it allows me to do really cool stuff like this SoC overhaul / mega mod! People often question why I have put the last 3 years into this SoC mod, the answer to that is simple - because I care. I feel SoC was done a huge injustice by GSC/THQ, and intend to bring everything that was promised back into the game. My own envisionment of STALKER is radically different to anything you have seen and played before, down to the smallest detail TK will bring a perfectly balanced, tense, beautiful, immensely impressive overhaul to SoC. Oh, and there is no mod team here, the "team" is me. Just because nobody else wanted to help apart from play the betas I release. So I soldier on, relying on the SoC mod community whenever theres a barrier I'm not quite sure on how to smash down.